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  1. #1
    Historia's Avatar FGunz Legend

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    Originally Posted by Dave View Post
    We're using a completely different color scheme for v8.



    Not sure. Maybe for v8, maybe later in a future update.
    Ah too bad.. but I know it will look good either way

  2. #2
    Dave's Avatar 1' or 1=1--

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    Originally Posted by Historia View Post
    Ah too bad.. but I know it will look good either way
    It will be awesome.
    The v8 website will outmatch any other current and future GunZ server easily when it comes to functionality, design (thanks to Rain) and speed. It will look very professional.
    It's a terrible thing, I think, in life to wait until you're ready.
    I have this feeling now that actually no one is ever ready to do anything.
    There is almost no such thing as ready. There is only now.
    And you may as well do it now. Generally speaking, now is as good a time as any.

  3. The following 7 users say thank you to Dave for this useful post:

    Historia (05-09-2017), Jaay (05-09-2017), Pigglet (05-09-2017), Ranger (05-09-2017), Syzygy (05-09-2017), Vilome (05-09-2017), xPeace (05-10-2017)

  4. #3
    StephanM's Avatar 🌹

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    Originally Posted by Dave View Post
    It will be awesome.
    The v8 website will outmatch any other current and future GunZ server easily when it comes to functionality, design (thanks to Rain) and speed. It will look very professional.
    Now an optimised client and you are gucci (textures, models (items) & maps).

  5. #4
    Dave's Avatar 1' or 1=1--

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    Originally Posted by StephanM View Post
    Now an optimised client and you are gucci (textures, models (items) & maps).
    I did manage to optimize a bunch of textures by about 20-35% in file-size.
    All-in-all, it might be a 50MB win at most which isn't too bad given the size of the full client.
    It's a terrible thing, I think, in life to wait until you're ready.
    I have this feeling now that actually no one is ever ready to do anything.
    There is almost no such thing as ready. There is only now.
    And you may as well do it now. Generally speaking, now is as good a time as any.

  6. The following 2 users say thank you to Dave for this useful post:

    Canpai (05-11-2017), Cid (05-10-2017)

  7. #5
    StephanM's Avatar 🌹

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    Originally Posted by Dave View Post
    I did manage to optimize a bunch of textures by about 20-35% in file-size.
    All-in-all, it might be a 50MB win at most which isn't too bad given the size of the full client.
    See, this happens when you listen to me :p.
    Wonder if this applies also to some skill map textures n stuff that can be just done with xml .

    You know where to find me if you still struggle with some optimisations .

  8. #6
    Dave's Avatar 1' or 1=1--

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    Originally Posted by StephanM View Post
    See, this happens when you listen to me :p.
    Wonder if this applies also to some skill map textures n stuff that can be just done with xml .

    You know where to find me if you still struggle with some optimisations .
    I'm doing maps next, I am currently creating a script that will optimize them all without needing any interaction.
    I did find some maps with huge textures (7MB) that I managed to get down to 30KB in some cases.

    The .FGZ filesystem we (are going to) use already does some good compression so the filesize of the whole client will not be significantly less, but it will matter when everything is loaded into the memory. Loading a game should also be slightly faster.
    It's a terrible thing, I think, in life to wait until you're ready.
    I have this feeling now that actually no one is ever ready to do anything.
    There is almost no such thing as ready. There is only now.
    And you may as well do it now. Generally speaking, now is as good a time as any.

  9. #7
    McSic's Avatar L e a d e r

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    Originally Posted by StephanM View Post
    Wonder if this applies also to some skill map textures n stuff that can be just done with xml .
    I've done xml optimizations for all maps and got rid of duplicate textures, while optimizing all jpgs and pngs we have.

  10. #8
    StephanM's Avatar 🌹

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    Originally Posted by McSic View Post
    I've done xml optimizations for all maps and got rid of duplicate textures, while optimizing all jpgs and pngs we have.
    Might be best to move everything to BMP/DDS/TGA (forgot if they were lower in all cases vs JPG/PNG).
    Though for UI I would go with PNG :p.


    But good to hear you pick up the pile that was left behind that really needed to be dealt with .
    In any case if you cannot figure it out or still need some minor pointers just ask, I do not mind helping out the squad.

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