zombies 1 shot humans regardless. Giving humans vamp only puts them more at risk when they use rockets or mines to avoid suicide.
zombies 1 shot humans regardless. Giving humans vamp only puts them more at risk when they use rockets or mines to avoid suicide.
oh right, I forgot Vamp does not kill you. What I meant was for vamp to make you lose ALL your HP, not finish when you have 1 HP remaining.
edit: also, it is only one human at a time..so with games that have a large number of people, it's just an extra bonus/challenge for the player at the top..that's always fun, especially when you listen to music like this:
https://www.youtube.com/watch?v=4BrKsMFVn6c
xP
Last edited by EASTVAN; 07-31-2017 at 09:16 PM.
How about my idea then for a new game mode called Vampire TDM? With DEATH, for the player infected with the vampire blood draining disease at a point, and maybe random after that (or in kda order)
eh, well idk if ppl would play it haha, i think it works here the best
I do like the area doing dmg, or maybe a lava pit could spawn for a fairly big section of the map on the floor randomly so all those on it have to keep moving ? and that happens like every 2 minutes or something? that way it could affect any one
Last edited by EASTVAN; 08-02-2017 at 03:11 AM.
I don't see the point, enemies can't be camping if you aren't? (If the enemy camps so do you since you're not moving and getting in there to kick some @$$)... There is litterally no other problem then you being the problem... You just got a bigger camp then they have...
If I do as you stated, it will most likely not make a difference other than me dying. Let's say you're playing infected in Elementary and your team consists of people camping in the blue base. It's very hard to elunge out of there without being killed by the humans. If you do, you'll most likely die and the other 4 zombies are still camping. If you're a human, it's hard to not get infected by the zombies, since it's a very tight space.
Or just allow zombies to use grenades with limited clips?
How about giving them a med pack that acts as a piece of zombie flesh, so it's not as obvious that they can place somewhere..or maybe have it be a second item for number 2 that works as a sword that you can block with and run the same speed as dagger, and it doesn't instantly zombify but instead makes u lose health over time and when u die u become a zombie?
and you would have to have a certain amount of seconds delay after switching to it and after left clicking with it to make it so you cannot just run up with it blocking infect then switch to dagger
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