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  1. #1
    Zeus's Avatar Avalanche Gaming

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    Firstly I do not think in any shape or form that the user displayed in this video is unlegit. (Sonnenblume)

    This could be an issue from myside or an issue with the anti-lead in general who knows, however it's been an apparent problem I've come to establish whilst playing, if it be sometimes recieving damage or if it be giving damage.

    This video is a 'example' of what I mean in terms of giving damage.




    Also can anyone recolour this crosshair for me?



    ^^

    Red / Yellow / Pink / Purple / Light blue.

    Mucho gracias.


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  3. #2
    Sunfire's Avatar [̲̅$̲̅(̲̅ ͡° ͜ʖ ͡°̲̅)̲̅$̲

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    I've had the same problem for atleast 7 months. I even made a post about it. They said they are gonna probably fix it in V8..





    Here's some of my clips. I've got alot more on my replays but not in the mood to upload every single one of them.





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  5. #3
    Zeus's Avatar Avalanche Gaming

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    Originally Posted by Sunfire View Post
    I've had the same problem for atleast 7 months. I even made a post about it. They said they are gonna probably fix it in V8..

    https://www.youtube.com/watch?v=nzVvjxy8byI

    https://www.youtube.com/watch?v=v8mGZk5Khpc

    Here's some of my clips. I've got alot more on my replays but not in the mood to upload every single one of them.
    How annoying, people must be getting accused for days when shit like this happens. Atleast it's a known issue though.


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  6. #4
    Freestyler

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    Originally Posted by Sunfire View Post
    I've had the same problem for atleast 7 months. I even made a post about it. They said they are gonna probably fix it in V8..

    https://www.youtube.com/watch?v=nzVvjxy8byI

    https://www.youtube.com/watch?v=v8mGZk5Khpc

    Here's some of my clips. I've got alot more on my replays but not in the mood to upload every single one of them.
    Bruh those shots aren't enough to kill. Hoodlum's ones are though

  7. #5
    Sunfire's Avatar [̲̅$̲̅(̲̅ ͡° ͜ʖ ͡°̲̅)̲̅$̲

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    Originally Posted by Akimbo View Post
    Bruh those shots aren't enough to kill. Hoodlum's ones are though
    First replay: shots are clearly enough to kill him. After first 2 shots he should've been red and next close shot should've killed him. Both PBs are with Limit Breaker (first and 3rd shot)

    Second replay is a showcase of how much damage my shots did. You can clearly see full PBs (after his groundslash watch my hits) and his HP barely moved. Ofc the shots i did weren't enough to kill him but they were enough to make him red or close to death but ends up being LB-low AP.

    If you think this is ok then dunno man, you need to hit your head to wall or smth cuz that's definitely not fine
    Last edited by Sunfire; 09-03-2017 at 05:19 PM.





  8. #6
    RealSone's Avatar :>

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    Originally Posted by Sunfire View Post
    I've had the same problem for atleast 7 months. I even made a post about it. They said they are gonna probably fix it in V8..

    https://www.youtube.com/watch?v=nzVvjxy8byI

    https://www.youtube.com/watch?v=v8mGZk5Khpc

    Here's some of my clips. I've got alot more on my replays but not in the mood to upload every single one of them.
    They're gonna fix it? So they know there is an issue yet they decide to ban other people for dmgreduce? Makes a lot of sense, luckily I don't have such a problem, but it seems a lot of people do.
    https://www.youtube.com/user/SirSone1
    High level Gunz gameplay & other game videos!.

  9. #7
    MeMyselfandI's Avatar New Member

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    Originally Posted by Sunfire View Post
    I've had the same problem for atleast 7 months. I even made a post about it. They said they are gonna probably fix it in V8..

    https://www.youtube.com/watch?v=nzVvjxy8byI

    https://www.youtube.com/watch?v=v8mGZk5Khpc

    Here's some of my clips. I've got alot more on my replays but not in the mood to upload every single one of them.
    Not commenting to be a **** because I don't know how accurate my assumption is, but you can see in the video that sometimes you have very few pellets landing on the opponent, and that the shots where you do have a significant amount of pellets landing, do some damage.

    Even that second PB where he was slashing, your crosshair did go slightly off to the left side of his body, and it looked like the spread unfortunately didn't work out for you.

    As for the first guy, he doesn't have bullet markers enabled so we can't really even see how many pellets are landing.

    Basically...

    I think the RNG spread for shotguns is being confounded for bad hit detection sometimes. I'm not arguing that the anti-lead doesn't need work, but it's impossible to be sure which is the case in these videos. My argument in regards to this is my (somewhat) extensive use of revolvers. I have NEVER had a revolver register a hit-sound and had it do no damage. That is because each bullet of the revolver does X amount of damage and when a hit registers it's doing the full potential of at least one of the 2 bullets. Similarly, with a shotgun if just one of the many pellets lands, you will still get a hit-sound. I have rounds where I use shotguns and I will get all-hit rounds (all 12 hits register with the sound), but the opponent will have a significant amount of health left. I have noticed though that the random spread is sometimes to blame for this, or just my aim being slightly off to the side and having not enough pellets register on shots that are up closer.

    The obvious fix to this (IMHO) would be to remove the RNG spread from shotguns, for a static circular bullet spread, and potentially reducing the damage of shotguns to compensate for the more consistent damage. It would definitely remove a lot of the luck-based aspects like where sometimes someone "PBs" you from across the map, because of lucky spread for that specific shot. Or shots where your aim is perfect but the spread works out in a weird pattern that makes you do shit damage.

  10. The following 2 users say thank you to MeMyselfandI for this useful post:

    Amers (09-03-2017), Flow (09-04-2017)

  11. #8
    Zeus's Avatar Avalanche Gaming

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    Originally Posted by MeMyselfandI View Post
    Not commenting to be a **** because I don't know how accurate my assumption is, but you can see in the video that sometimes you have very few pellets landing on the opponent, and that the shots where you do have a significant amount of pellets landing, do some damage.

    Even that second PB where he was slashing, your crosshair did go slightly off to the left side of his body, and it looked like the spread unfortunately didn't work out for you.

    As for the first guy, he doesn't have bullet markers enabled so we can't really even see how many pellets are landing.

    Basically...

    I think the RNG spread for shotguns is being confounded for bad hit detection sometimes. I'm not arguing that the anti-lead doesn't need work, but it's impossible to be sure which is the case in these videos. My argument in regards to this is my (somewhat) extensive use of revolvers. I have NEVER had a revolver register a hit-sound and had it do no damage. That is because each bullet of the revolver does X amount of damage and when a hit registers it's doing the full potential of at least one of the 2 bullets. Similarly, with a shotgun if just one of the many pellets lands, you will still get a hit-sound. I have rounds where I use shotguns and I will get all-hit rounds (all 12 hits register with the sound), but the opponent will have a significant amount of health left. I have noticed though that the random spread is sometimes to blame for this, or just my aim being slightly off to the side and having not enough pellets register on shots that are up closer.

    The obvious fix to this (IMHO) would be to remove the RNG spread from shotguns, for a static circular bullet spread, and potentially reducing the damage of shotguns to compensate for the more consistent damage. It would definitely remove a lot of the luck-based aspects like where sometimes someone "PBs" you from across the map, because of lucky spread for that specific shot. Or shots where your aim is perfect but the spread works out in a weird pattern that makes you do shit damage.
    Just wanna throw out there pellet spread is client based therefore if you viewed a recording > to me viewing a recording the spread could appear differently. Basically meaning when he recorded that moment with F11 and re-recorded over it the spread could have been different at that specific moment in time, that why pellet spread can't really be used to determine if shots are actually PB's or not.
    Last edited by Zeus; 09-03-2017 at 08:00 PM.


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  12. #9
    MeMyselfandI's Avatar New Member

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    Originally Posted by Hoodlum View Post
    Just wanna throw out there pellet spread is client based therefore if you viewed a recording > to me viewing a recording the spread could appear differently. Basically meaning when he recorded that moment with F11 and re-recorded over it the spread could have been different at that specific moment in time, that why pellet spread can't really be used to determine if shots are actually PB's or not.
    My argument still stands though, there's no way to verify how many pellets they are landing, so you can't know if it's the hit detection or the RNG spread causing low damage per shot.

  13. #10
    Zeus's Avatar Avalanche Gaming

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    Originally Posted by MeMyselfandI View Post
    My argument still stands though, there's no way to verify how many pellets they are landing, so you can't know if it's the hit detection or the RNG spread causing low damage per shot.
    I get what you mean, here I took this aswell...



    Yes you see the pellet spread not hit me. His replay may appear differently due to ping difference however the 'Hit' indicator/sound are both there but I recieved 0 damage, so for me there's an issue somewhere because if on his end the spread does hit me and had both the indicators to say he had hit, but yet I took 0 damage I could be accused for hacking.
    Last edited by Zeus; 09-03-2017 at 08:23 PM.


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