while the pellet spread is random, the people who think they have skills and blame the anti-lead are also randoms.
yeah its a harsh reality btw..
while the pellet spread is random, the people who think they have skills and blame the anti-lead are also randoms.
yeah its a harsh reality btw..
Yeah, I don't personally care about these people, but I know the hit detection system would feel better for everyone if the spread wasn't so random. Also, it's objectively making the the outcome of fights more correlated to skill & aim rather if you remove the factor of RNG luck.
Personally I'd prefer less shotgun pellets in general, with a tighter static spread, but that would probably change the dynamic too much and make it too hard for some people to consistently land shots. The super-wide spread right now is forgiving for people who don't have the greatest aim, which is still fine, but at least take out the lucky RNG aspect from the damage. Or at least make a room tag for people who don't want that RNG aspect to their fights.
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