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  1. #21
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    Originally Posted by Dave View Post
    There was a bug that when you clicked on "Try Item", it would send you the item but not show a confirmation on the screen.
    I tried again and it all seems to be fine now. Thanks.

  2. #22
    Bunny's Avatar woof.

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    Originally Posted by Bunny View Post
    - make the bounty a row when you click tab to view the scoreboard. since its so important now, some people would like to see how much bounty they got without needing to go to the gameroom and calculate what you have now minus what u had before.
    since the scoreboard is kinda busy and theres no room for it, i think the EXP row is not as useful and could be removed honestly

    -make kills give more bounty compared to questing (considering gunz is a pvp centered game and not pve). i just killed like 40 people in a room and got like 1k bounty for it.
    https://freestylersworld.com/showthr...59#post1006059
    this is exactly what i mean.
    this guy has been questing for 2 days and already has 14m bounty allowing him to unlock basically every gem and level it to like idek

  3. #23
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    Originally Posted by Bunny View Post
    - make the bounty a row when you click tab to view the scoreboard. since its so important now, some people would like to see how much bounty they got without needing to go to the gameroom and calculate what you have now minus what u had before.
    since the scoreboard is kinda busy and theres no room for it, i think the EXP row is not as useful and could be removed honestly

    -make kills give more bounty compared to questing (considering gunz is a pvp centered game and not pve). i just killed like 40 people in a room and got like 1k bounty for it.
    I'd probably agree with both of these, but the UI would need to be looked at again to add another element to it.

    Originally Posted by Bunny View Post
    https://freestylersworld.com/showthr...59#post1006059
    this is exactly what i mean.
    this guy has been questing for 2 days and already has 14m bounty allowing him to unlock basically every gem and level it to like idek
    14million bounty from questing seems pretty stupid and they can easily abuse the upgrade system breaking everything until it succeeds as many times as they want, just go quest again. Bounty should really be heavily player based only, it's a BOUNTY on players heads and should increase bounty rewards for higher player counts and maybe multiply based on KDR

    Questing should only benefit for EXP for quick level grinding, not both EXP and Bounty.

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    Bunny (10-15-2017)

  5. #24
    McSic's Avatar L e a d e r

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    We didn't remove the quest items of players when we wiped inventories (although I wanted to), so he could have had like 30000 devils dictionaries and sold them, because I don't think that quests give great bounty.

  6. #25
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    Originally Posted by McSic View Post
    We didn't remove the quest items of players when we wiped inventories (although I wanted to), so he could have had like 30000 devils dictionaries and sold them, because I don't think that quests give great bounty.
    Actually you are right. It's been a while since I sold anything on Quest but I do remember selling all of the useless items is how you get bounty in quest and it was always a real hassle but they do give a decent amount of BP depending on what you sell. Thats probably what happened, so it was a bad judgment call not to nuke all of the quest items too.

  7. #26
    Dalah's Avatar Bedouin

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    I ain't care about V8, I ain't care about if anything shit changes around.
    a new update ??,= shit,shit,shit,shit,shit,shit,shit.

    where are my bunnie clothes ?? why deleting them ?







    - am poor soul around, please bring them bck!.

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    Canpai (10-20-2017)

  9. #27
    ILoveQuests's Avatar Junior Member

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    Originally Posted by McSic View Post
    so he could have had like 30000 devils dictionaries and sold them,
    Nope, I had 98 and I still have them.

    One day is gone and now it's 17.8M bp.

    Originally Posted by McSic View Post
    because I don't think that quests give great bounty.
    Well, just sell all the items you get from quest and you will be millionaire. But that is not the point.

    Play Schoolquest and it looks like that (using all legal boost up's, namely VIP and cat in the hat):

    600 bp + 6000 bp for selling Cakram = 6600 bp

    Play Challenge Quest Act 1 and it looks 5 stages like this:

    Final stage like that:

    5 * 30000 bp + 300000 bp + 270 bp for selling Giant Sword = 450270 bp (in less then 5 minutes solo)

    You need bp? Play CQ!
    But if you look closely, you won't see the high rank quester play CQ atm. Most xp gives Scrider but to beat him you need high pve guns. So guess what we do atm?

    And don't forget, it was (Zabu and) me who said cut off the PVE, it is too high. What did you? You even increased it with V8.

    And don't forget, it was me who said the whole game is outbalanced. What did you? You write about balancing? I now just make use of your even increased outbalancing!

    BTW McSic: Remember this pm I sent you 17th of July?
    Code:
    Recipient Users: McSic
    07-17-2017
    change the email address doesnt work for account ILoveQuests
    new email address shall be [email protected]
    tia
    I read in forum, that change of email-address will be fixed with V8. So I tried again and got a message similiar like that: Sending message to email address, click on confirmation link for change of email address.
    Well, dilemma, because the old account is closed since 1st of August, so there is no chance for me to confirm anything. Please do it now manually.
    Last edited by ILoveQuests; 10-16-2017 at 04:09 AM.
    Approved Spammer and Troller and now banned from shoutbox (somehow I am proud of it).

    As I was moderator someone told me the word moderator comes from "to be moderate".

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    Canpai (10-20-2017)

  11. #28
    StephanM's Avatar 🌹

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    Looks like CQ is busted to get bounty, great balancing boys lol.

  12. #29
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    Originally Posted by EternalBeast View Post
    I appreciate the time and effort you all have put in to develop this update, but a few things need to be discussed.

    Requests:

    1. Why were 1-hit and 2-hit nades removed? Sure, they were OP but we used them at the expense of low hp/ap and sacrificed other items due to weight restrictions. Even the extreme weight rings were removed. Currently, I can't carry any weapon other than one 60 weight machinegun + ammo in a quest. Again, why? Why is there a problem if I wish to sacrifice my hp/ap for more weight?

    Please bring them back. Don't introduce so many restrictions and kill the fun, especially in 2017. I don't like pointing out each time that the player-base is very small. Let us enjoy what's left of this game.

    Update: Instead, things were made worse by the addition of stun launchers. Come ingame sometime and play an A/D game or TDM where everyone is spamming dual stun launchers. No, seriously, come and play. You'll find that 1-hit nades were much more fun and tolerable.

    2. What exactly is the problem with infinite ammo / [IA]? With gems and even donor gems yet to come, players can easily attain 145 hp / 122 ap and even more (with better gem levels). Plus, they generally have donor meds. How are we supposed to kill players in big rooms with just 25 bullets per shotgun? Ammo drops aren't the best solution.

    2. Bring back the halloween town glitch! I already posted a suggestions regarding misuse, in that topic.

    3. Bring back the RevShot pistol (not talking about the Dawn R45 revolver). Come on, why are these things being removed? It was far from being unpopular or unused.

    4. Original sound effect for the BowGun and BowGun x2. They sound like a regular pistol now.


    5. Why was the item shop layout changed back to the one from Gunz 1.0? It's harder to find items now (especially, given that we are required to buy everything all over again). Unless there's some strong reason for this, I think it's fair to request for the 1.5 style shop to be reinstated.

    6. Why the shorter room titles? How about moving the name of the map to the second line followed by modifier info and leaving the first line for the title? Modifiers don't take up much space and don't require a line dedicated to them.
    Whatever. More important changes are required.




    Bugs:

    1. The website let's you 'Try' items that you've already tried in the past. It shows an error like "You've already tried this item", but sends the item to the storage anyway.

    2. 'Legendary' armor items of the wrong gender are being dropped in CQ. This is very frustrating since legendary items are rare as it is. There's no point in dropping male variants of items to female characters and vice versa, is there?




    Suggestions:

    1. Add training variants of the Speedy dagger and Predator.

    2. a. Ability to add more friends to the friends list.

    3. "Training Grenadelauncher EX" has a weight of 25. Other training weapons have no weight. This should probably be changed to 0. Same goes with Training Sword.

    4. The clan creation dialog needs a visible border around the text field. It is not user-friendly at all in the new interface. Some people may not even be able to figure out where the text field actually is.

    5. Add a confirmation dialog while delegating a new clan leader. I've seen people handing over leadership of clans as a result of misclicks, and ending up having them deleted.

    6. Add the ability to hide specific characters from being shown in the character list on the website. For instance, if you look up someone, you can view all the characters in that account. Not ideal. Privacy, please?

    7. Change the room icon of the Assassination mode back to the original one. It looks almost like the DM icon now, which is why people probably don't join anymore.

    8. Due to a removal of the text buttons, the bottom of the screen is just empty. How about adding a 'Help' button there listing all commands, colors, emojis, staff info, etc?

    9. Increase the bounty rates in PvP games and regular quests (mansion, prison, dungeon)—it actually matters now. Challenge quests shouldn't be the only way to receive a decent amount of bounty. The game is unbalanced.

    10. Display the Damage Modifier for CQ-obtained armor when you hover over it, like in v7.




    I could go on and on about a lot of things, but I doubt you'd rollback after spending so much time on this update. My request is that you don't spoil the fun to an extent that it makes players sick of the game. V7 was more relaxed when it came to a lot of things, and this is probably not the best time to force players to get used to a stricter style of gameplay and ruin our experience—especially not when the previous version pretty much had no restrictions. What are you trying to achieve here?

    I hope that the development team views these suggestions/requests objectively and not subjectively. Please don't try to defend your actions right away—I know it probably pisses you off to see so many people complaining. Instead, try to understand the players' point of view and at least give each point fair consideration, instead of claiming that there isn't much to be discussed

    When you see so many regular players complaining and being vile, surely, something is wrong. They're not whining for no reason. Please work with the community and help resolve some issues.
    Main post updated.

    Developers: It's been a week now. When can we expect you to talk about each of the points listed above?
    Last edited by EternalBeast; 10-20-2017 at 11:38 AM.

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  14. #30
    Poppell's Avatar Loyal/Storm/Easy/Blitz

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    I miss the 'no need to reload' roomtag, I dont like the ammo drop

    ^8Blitzz^9
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