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  1. #1
    Junior Member

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    Update: I'm done trying. I've left the bugs and suggestions for you to see, as they may actually be useful/helpful.




    I appreciate the time and effort you all have put in to develop this update, but a few things need to be discussed.

    Requests:


    1. Why were 1-hit and 2-hit nades removed? Sure, they were OP but we used them at the expense of low hp/ap and sacrificed other items due to weight restrictions. Even the extreme weight rings were removed. Currently, I can't carry any weapon other than one 60 weight machinegun + ammo in a quest. Again, why? Why is there a problem if I wish to sacrifice my hp/ap for more weight?

    Please bring them back. Don't introduce so many restrictions and kill the fun, especially in 2017. I don't like pointing out each time that the player-base is very small. Let us enjoy what's left of this game.

    Update: Instead, things were made worse by the addition of stun launchers. Come ingame sometime and play an A/D game or TDM where everyone is spamming dual stun launchers. No, seriously, come and play. You'll find that 1-hit nades were much more fun and tolerable.



    2. What exactly is the problem with infinite ammo / [IA]? With gems and even donor gems yet to come, players can easily attain 145 hp / 122 ap and even more (with better gem levels). Plus, they generally have donor meds. How are we supposed to kill players in big rooms with just 25 bullets per shotgun? Ammo drops aren't the best solution.

    2. Bring back the halloween town glitch! I already posted a suggestions regarding misuse, in that topic.

    3. Bring back the RevShot pistol (not talking about the Dawn R45 revolver). Come on, why are these things being removed? It was far from being unpopular or unused.

    4. Original sound effect for the BowGun and BowGun x2. They sound like a regular pistol now.



    5. Why was the item shop layout changed back to the one from Gunz 1.0? It's harder to find items now (especially, given that we are required to buy everything all over again). Unless there's some strong reason for this, I think it's fair to request for the 1.5 style shop to be reinstated.

    6. Why the shorter room titles? How about moving the name of the map to the second line followed by modifier info and leaving the first line for the title? Modifiers don't take up much space and don't require a line dedicated to them.






    Bugs:
    1. 'Legendary' armor items of the wrong gender are being dropped in CQ. This is very frustrating since legendary items are rare as it is. There's no point in dropping male variants of items to female characters and vice versa, is there?

    2. The final scoreboard of a TDM game is like the one from a non-team game. It doesn't segregate players based on teams. The alignment of the exp displayed is also quite out of place.

    3. Unable to scroll through the entire list of players in a channel, in the lobby.




    Suggestions:

    1. Add training variants of the Speedy dagger and Predator.

    2. a. Ability to add more friends to the friends list. Fixed.

    3. "Training Grenadelauncher EX" has a weight of 25. Other training weapons have no weight. This should probably be changed to 0. Same goes with Training Sword.

    4. The clan creation dialog needs a visible border around the text field. It is not user-friendly at all in the new interface. Some people may not even be able to figure out where the text field actually is.

    5. Add a confirmation dialog while delegating a new clan leader. I've seen people handing over leadership of clans as a result of misclicks, and ending up having them deleted.

    6. Add the ability to hide specific characters from being shown in the character list oacn the website. For instance, if you look up someone, you can view all the characters in that account. Not ideal. Fixed.

    7. Change the room icon of the Assassination mode back to the original one. It looks almost like the DM icon now, which is why people probably don't join anymore.

    8. Display the Damage Modifier for CQ-obtained armor when you hover over it, like in v7.




    I could go on and on about a lot of things, but I doubt you'd rollback after spending so much time on this update. My request is that you don't spoil the fun to an extent that it makes players sick of the game. V7 was more relaxed when it came to a lot of things, and this is probably not the best time to force players to get used to a stricter style of gameplay and ruin our experience—especially not when the previous version pretty much had no restrictions. What are you trying to achieve here?

    I hope that the development team views these suggestions/requests objectively and not subjectively. Please don't try to defend your actions right away—I know it probably pisses you off to see so many people complaining. Instead, try to understand the players' point of view and at least give each point fair consideration, instead of claiming that there isn't much to be discussed

    When you see so many regular players complaining and being vile, surely, something is wrong. They're not whining for no reason. Please work with the community and help resolve some issues.
    Last edited by EternalBeast; 11-01-2017 at 06:08 AM.

  2. The following 13 users say thank you to EternalBeast for this useful post:

    Canpai (10-20-2017), CondeLizard (10-14-2017), Dalah (10-15-2017), Halcyon (10-24-2017), manaog (10-14-2017), Mia (10-20-2017), Poppell (10-20-2017), queenF (10-13-2017), Quest4ever (10-15-2017), TomasEdison (10-20-2017), Victory (10-24-2017), Zaku (10-13-2017), _Jan (10-13-2017)

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