It will be Good if we make All the Damage of sg which was like in V7 , It will be MORE GOOD what do you think ?
FOR : Example : Limit Breaker : 10 DMG
Donation SG : 9 DMG
It will be Good if we make All the Damage of sg which was like in V7 , It will be MORE GOOD what do you think ?
FOR : Example : Limit Breaker : 10 DMG
Donation SG : 9 DMG
Last edited by Canpai; 10-16-2017 at 11:54 AM.
Canpai (10-16-2017)
Imo, there should have only been one change.
SGs already had a pseudo form of damage fall off due to the spread of the pellets since the beginning. Either having the new hitbox which is a nerf to a lot of guns like SG or having fall off damage but if I were to pick one to get the axe I would kill the fall off damage because I would prefer knowing how much damage my gun does when I shoot and hit, not this extra shit about needing to know exact distances to get maximum or gimped damage.
GunZ is not a sim game and this feels like the bullet is losing velocity over distance, what's next gravity and wind compensation? Those are all realistic and impressive to code into abandonware like GunZ, but they are not very fun.
Arcade style games need consistency and simplicity, right now the item shop is overloaded with complexity for the gun stats and it would be overwhelming for new players, hell its even kind of overwhelming to look at already.
Last edited by Qwin; 10-16-2017 at 07:12 PM.
uhh..don't you guys know they changed the hitbox to indirectly fix the widespread hitbox hack??? or you didn't notice there were SO MANY HACKERS last few months of v7???
by: Gr3yscale =)
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