Originally Posted by Akimbo View Post
Feel the same. Sgs have always been a short-midrange weapon, making it versatile, and is why it was such a popular weapon in GunZ. Converting Sgs to shortrange is a huge change, and has been frustrating to many GunZ players due to the sudden change in playstyle favouring players who spb more. I suggest increasing the range of shotguns in order to adjust to player playstyles that have been cultivated over years in order to avoid rage quitting.

In addition to this, limitbreakers have a much higher range and dmg than other donor shotguns, leading to an unfair playstyle in the game. Players with limitbreakers have the luxury of playing in distance, whereas donor shotgun users are forced to rush in otherwise they will get out damaged in range. This results to limitbreaker users having the luxury to aim while the enemy is rushing to them which in GunZ is a massive disadvantage, since it's easier to aim when somebody is rushing you.

I propose making all shotguns having the same range and dmg in order to maintain distance balance. Upgrading shotguns should be done in the basis of delay meaning the higher the level of the shotgun, the lower the delay. I suggest introducing this in intervals of 20 with a level 3 shotgun have the same stats as a limitbreaker which would make sense since it would cost 800 coins to do so.

As much as I like having an advantage over other players. This is not fun when the it's done through paying more to get that advantage. I literally got 2 people alt f4 in the room I was playing on because they couldn't get a single kill on me. I hope you consider this suggestion immensely.
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa