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  1. #1
    Yaven's Avatar New Member

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    Is it possible to just bring back the old fgunz and just fix the anti lead. Everything was fine except the anti lead. I noticed that there is only about 60-80 players that play now. It just feels like a whole different game now and a lot of people are leaving

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  3. #2
    StephanM's Avatar 🌹

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    Very useful thread, not.
    What is exactly wrong with the current version according to you?

  4. #3
    Yaven's Avatar New Member

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    Everything obviously. Obviously the player count went down after the update or do you guys not notice?

  5. #4
    Notorious's Avatar Khangus Khan

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    Hitboxes are fine, the hitboxes that are currently in use actually require precise aiming (in a sense). I don't feel a hitbox change would cause players to stop playing, it's new, unnatural so you have to adapt, like myself I always aimed for the knee/legs, now I aim chest instead.

    Gems are fine, require a few tweaks however it's new and unique and honestly other than the movement gems I notice no difference. (Shotgun player only)

    Range drop, now I use shotguns and I shoot from a close range therefore it's not something that bothers me enough to care.


    The reason I feel players left is 4 reasons.

    - There was issues with launching FGunZ, they eventually just gave up.

    - IA / R was removed, sadly it would seem allot of players can't reload shot without a tag being involved (New GunZ Generation) Probably ruined their training rooms not being able to have infinite ammo.

    - Possibly questing, from what I've gathered questing is fun because of the bugs that can be abused to make questing somewhat easier. The current rewards for questing aren't appealing with the bounty re-balance HOWEVER it's being re-evaluated.

    - Donation shotgun changes. I think a re-balance needs to be done, I quite liked this Idea but idk what happened.

    Shotgunz.

    Low level: 6 dmg, 1000 delay / 5 clip.
    Mid level stats: 7 dmg, 1000 delay / 5 clip.
    High level stats: 8 dmg, 1000 delay / 5 clip

    Donation stats: 9 dmg, 950 delay / 5 clip
    Limit Breaker: 10 dmg, 1000 delay / 6 clip

    https://freestylersworld.com/showthr...hotgun+balance
    Last edited by Notorious; 10-26-2017 at 12:24 AM.

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  7. #5
    StephanM's Avatar 🌹

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    Originally Posted by Notorious View Post
    Hitboxes are fine, the hitboxes that are currently in use actually require precise aiming (in a sense). I don't feel a hitbox change would cause players to stop playing, it's new, unnatural so you have to adapt, like myself I always aimed for the knee/legs, now I aim chest instead.

    Gems are fine, require a few tweaks however it's new and unique and honestly other than the movement gems I notice no difference. (Shotgun player only)

    Range drop, now I use shotguns and I shoot from a close range therefore it's not something that bothers me me enough to care.


    The reason I feel players left is 3 reasons.

    - There was issues with launching FGunZ, they eventually just gave up.

    - IA / R was removed, sadly it would seem allot of players can't reload shot without a tag being involved (New GunZ Generation) Probably ruined their training rooms not being able to have infinite ammo.

    - Possibly questing, from what I've gathered questing is fun because of the bugs that can be abused to make questing somewhat easier. The current rewards for questing aren't appealing with the bounty re-balance HOWEVER it's being re-evaluated.
    People forget with for example 1% dmg gem on a 6 dmg shotgun it would be 12 × 0.06 if I am not mistaken.

  8. #6
    Junior Member

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    Gunz: The MMORPG

  9. #7
    Stuwadie's Avatar I Am Half Retarded

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    Originally Posted by Tetra View Post
    Gunz: The MMORPG
    still waiting on my pet

  10. #8
    Notorious's Avatar Khangus Khan

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    Originally Posted by StephanM View Post
    People forget with for example 1% dmg gem on a 6 dmg shotgun it would be 12 × 0.06 if I am not mistaken.
    So I'm running let's say +6% total on a limit breaker what would that do to affect the shotgun?

  11. #9
    StephanM's Avatar 🌹

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    Originally Posted by Notorious View Post
    So I'm running let's say +6% total on a limit breaker what would that do to affect the shotgun?
    0.6 × 12 (pellets) + 10 = 17.2?

  12. #10
    Suggestion Gatekeeper

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    Originally Posted by StephanM View Post
    0.6 × 12 (pellets) + 10 = 17.2?
    Your math looks weird. Isn't limit breaker 12 dmg now?

    12 pellets x 12 damage = 144 base damage
    144 x .06 = 8.64 bonus damage

    144 + 8.64 = 152.64 damage
    Last edited by S1lent; 10-26-2017 at 01:26 AM.

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