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  1. #21
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    Originally Posted by Bunny View Post
    oh well, i only suggested rough estimates. i dont really know the importance of clip over damage, as im just an event hero and players who often play the gun involving gamemodes can give some feedback and change the stats to something that would be more balanced/reasonable. i think that adding more bullets per magazine is a good step for supporting a bigger part of the community (since they played using spam for so long)
    Yeah, that'd definitely help, but just not at the expense of damage.

  2. The following user said thank you to EternalBeast for this useful post:

    Bunny (11-24-2017)

  3. #22
    Freestyler

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    Originally Posted by McSic View Post
    Now if you could suggest stats and delay/dmg for Lvl 1 to 95 too, that would help.

    We've updated the Anti-Hack recently (and we're doing so constantly, without you noticing) and I believe it's doing a good job right now. The last time a hacker was reported was 5 days ago. We've taken measures since.
    No one is getting reported cause no one good plays the server anymore. Everyone moved to the other big server including me apart from hackers such as damian and rein who moved to some other server because they cant use their hacks in the big server.

    Also you can still use UC in this server which is the main hack that a good amount of players use. You can use it streaming and still be undetected.

    Also for lvl 0 - 95 sgs just make it scale from 1050 to 1000 delay and also scale it with dmg. The lvl 95 sg should equal the stats of a 100coin donor sg.

  4. The following user said thank you to Akimbo for this useful post:

    Nimer (11-24-2017)

  5. #23
    Prone's Avatar Honesty is key ~

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    Lvl 1: 9dmg/1000delay 5clip
    Lvl 10: 9dmg/1000delay 5clip
    Lvl 20: 9dmg/1000delay 5clip
    Lvl 30: 9dmg/1000delay 5clip
    Lvl 40: 9dmg/1000delay 5clip
    Lvl 50: 9dmg/1000delay 5clip
    Lvl 60: 9dmg/1000delay 5clip
    Lvl 70: 9dmg/1000delay 5clip
    Lvl 80: 9dmg/1000delay 5clip
    Lvl 85: 9dmg/1000delay 5clip
    Lvl 90: 9dmg/1000delay 5clip
    Lvl 95: 9dmg/1000delay 5clip
    (Added) Lvl 99: 9dmg/950delay 5x20 ammo (For those who dont donate/earn coins)
    Event: 9dmg/950delay 5clip
    Donation 100c: 9dmg/950delay 5clip
    Donation 200c: 9dmg/950delay 6clip
    Limitbreaker: 10dmg/1000delay 6clip
    Limitbreaker X: 10dmg/1000delay 6clip

    The limitbreakers need some advantage over the rest since they're more rare.

    I believe this to be the most balanced between non-donor and donor. Anything under 950 delay, over 10 damage, less than 5 clip, or more than 6 clip is too much in my opinion. You lose some and you win some you cant always be a winner.
    Credits to Azuki

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    Check out my poems at: http://meaningbehindit.blogspot.com/

  6. #24
    NOTɴɪᴍᴇʀ

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    Originally Posted by Prone View Post
    Lvl 1: 9dmg/1000delay 5clip
    Lvl 10: 9dmg/1000delay 5clip
    Lvl 20: 9dmg/1000delay 5clip
    Lvl 30: 9dmg/1000delay 5clip
    Lvl 40: 9dmg/1000delay 5clip
    Lvl 50: 9dmg/1000delay 5clip
    Lvl 60: 9dmg/1000delay 5clip
    Lvl 70: 9dmg/1000delay 5clip
    Lvl 80: 9dmg/1000delay 5clip
    Lvl 85: 9dmg/1000delay 5clip
    Lvl 90: 9dmg/1000delay 5clip
    Lvl 95: 9dmg/1000delay 5clip
    (Added) Lvl 99: 9dmg/950delay 5x20 ammo (For those who dont donate/earn coins)
    Event: 9dmg/950delay 5clip
    Donation 100c: 9dmg/950delay 5clip
    Donation 200c: 9dmg/950delay 6clip
    Limitbreaker: 10dmg/1000delay 6clip
    Limitbreaker X: 10dmg/1000delay 6clip

    The limitbreakers need some advantage over the rest since they're more rare.

    I believe this to be the most balanced between non-donor and donor. Anything under 950 delay, over 10 damage, less than 5 clip, or more than 6 clip is too much in my opinion. You lose some and you win some you cant always be a winner.
    So whats the point of gaining levels when 1-95 is same dmg and ammo
    Nimer K.

  7. #25
    Prone's Avatar Honesty is key ~

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    Originally Posted by Nimer View Post
    So whats the point of gaining levels when 1-95 is same dmg and ammo
    Nothing really. Because since level barely matters nowadays and since its relatively easy to earn coins nowadays, but even so its still balanced with the donor weapons.

    And the difference is the rings you get as you level up. You have slightly lower HP:AP at a lower level and a higher HP:AP at a higher level (unless you have donor rings)
    Last edited by Prone; 11-24-2017 at 11:59 PM.
    Credits to Azuki

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  8. #26
    McSic's Avatar L e a d e r

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    Here's my idea.

    Shotguns: Single - Standard
    5 x 5 clip, 15 weight, 2.0 sec reload time

    Lvl 1: 1050 delay, 7 damage
    Lvl 10: 1050 delay, 7 damage
    Lvl 20: 1000 delay, 7 damage
    Lvl 30: 1000 delay, 7 damage
    Lvl 40: 1050 delay, 8 damage
    Lvl 50: 1050 delay, 8 damage
    Lvl 60: 1000 delay, 8 damage
    Lvl 70: 1000 delay, 8 damage
    Lvl 80: 1050 delay, 9 damage
    Lvl 85: 1050 delay, 9 damage
    Lvl 90: 1000 delay, 9 damage
    Lvl 95: 1000 delay, 9 damage
    Event: Same as 90/95; 1000 delay, 9 damage
    Donation 100c: 1050 delay, 10 damage
    Donation 200c: 1000 delay, 10 damage
    Limitbreaker/x: 1000 delay, 11 damage

    Shotguns: Single - Heavy
    3 x 5 clip, 16 weight, 2.2 sec reload time

    Lvl 1: 1200 delay, 9 damage
    Lvl 10: 1200 delay, 9 damage
    Lvl 20: 1100 delay, 9 damage
    Lvl 30: 1100 delay, 9 damage
    Lvl 40: 1200 delay, 10 damage
    Lvl 50: 1200 delay, 10 damage
    Lvl 60: 1100 delay, 10 damage
    Lvl 70: 1100 delay, 10 damage
    Lvl 80: 1200 delay, 11 damage
    Lvl 85: 1200 delay, 11 damage
    Lvl 90: 1100 delay, 11 damage
    Lvl 95: 1100 delay, 11 damage
    Donation 100c: 1200 delay, 12 damage
    Donation 200c: 1100 delay, 12 damage

    Shotguns: Single - Light
    6 x 5 clip, 14 weight, 1.8 sec reload time

    Lvl 1: 950 delay, 6 damage
    Lvl 10: 950 delay, 6 damage
    Lvl 20: 900 delay, 6 damage
    Lvl 30: 900 delay, 6 damage
    Lvl 40: 950 delay, 7 damage
    Lvl 50: 950 delay, 7 damage
    Lvl 60: 900 delay, 7 damage
    Lvl 70: 900 delay, 7 damage
    Lvl 80: 950 delay, 8 damage
    Lvl 85: 950 delay, 8 damage
    Lvl 90: 900 delay, 8 damage
    Lvl 95: 900 delay, 8 damage
    Donation 100c: 950 delay, 9 damage
    Donation 200c: 900 delay, 9 damage

    What do you think?

  9. The following 3 users say thank you to McSic for this useful post:

    Daniel (11-25-2017), TomasEdison (11-25-2017), Zabu (11-25-2017)

  10. #27
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    Originally Posted by McSic View Post
    Donation 100c: 1050 delay, 10 damage
    Donation 200c: 1000 delay, 10 damage
    Limitbreaker/x: 1000 delay, 11 damage

    Donation 100c: 1000 delay, 10 damage
    Donation 200c: 950 delay, 10 damage
    Limitbreaker/x: 1000 delay, 11 damage

    Edit:
    Donation 100c: 4/20 magazine
    Donation 200c: 5/20 magazine
    Limitbreaker/x: 5/25 magazine
    Last edited by Zaku; 11-25-2017 at 12:23 AM.

  11. #28
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    Originally Posted by McSic View Post
    Here's my idea.
    What do you think?
    A few suggestions:

    Shotguns: Single - Standard
    5 x 5 clip, 15 weight, 1.8 sec reload time [1]Swap reload times of standard and light shotguns due to their delays.

    Lvl 1: 1050 delay, 7 damage
    Lvl 10: 1050 delay, 7 damage
    Lvl 20: 1000 delay, 7 damage
    Lvl 30: 1000 delay, 7 damage
    Lvl 40: 1050 delay, 8 damage
    Lvl 50: 1050 delay, 8 damage
    Lvl 60: 1000 delay, 8 damage
    Lvl 70: 1000 delay, 8 damage
    Lvl 80: 1050 delay, 9 damage
    Lvl 85: 1050 delay, 9 damage
    Lvl 90: 1000 delay, 9 damage
    Lvl 95: 1000 delay, 9 damage
    Event: Same as 90/95; 1000 delay, 9 damage [2] Move to light category with 950 delay and 9 damage. Being the same as standard 90-95 would make it useless--players could just stick to 90-95 bounty instead of wasting event points.
    Donation 100c: 1050 delay, 10 damage
    Donation 200c: 1000 delay, 10 damage
    Limitbreaker/x: 1000 delay, 11 damage //[3] 6 x 5 clip, 14 weight

    Shotguns: Single - Heavy
    4 x 5 clip, 15 weight, 2.2 sec reload time //[4] 4 x 5 clip, or they're pretty much useless

    Lvl 1: 1200 delay, 9 damage
    Lvl 10: 1200 delay, 9 damage
    Lvl 20: 1100 delay, 9 damage
    Lvl 30: 1100 delay, 9 damage
    Lvl 40: 1200 delay, 10 damage
    Lvl 50: 1200 delay, 10 damage
    Lvl 60: 1100 delay, 10 damage
    Lvl 70: 1100 delay, 10 damage

    /* [5] Get rid of these
    Lvl 80: 1200 delay, 11 damage
    Lvl 85: 1200 delay, 11 damage
    Lvl 90: 1100 delay, 11 damage
    Lvl 95: 1100 delay, 11 damage
    */

    Donation 100c: 1200 delay, 11 damage //[6] Restrict heavy shotguns to max 11 damage since we also have gems.
    Donation 200c: 1100 delay, 11 damage

    Shotguns: Single - Light
    5 x 5 clip, 15 weight, 2.0 sec reload time //[7]Since the delay is low, 5x5 clip seems reasonable.

    Lvl 1: 950 delay, 6 damage
    Lvl 10: 950 delay, 6 damage
    Lvl 20: 900 delay, 6 damage
    Lvl 30: 900 delay, 6 damage
    Lvl 40: 950 delay, 7 damage
    Lvl 50: 950 delay, 7 damage
    Lvl 60: 900 delay, 7 damage
    Lvl 70: 900 delay, 7 damage
    Lvl 80: 950 delay, 8 damage
    Lvl 85: 950 delay, 8 damage
    Lvl 90: 900 delay, 8 damage
    Lvl 95: 900 delay, 8 damage
    [8]Add Event shotgun to this category instead: 950 delay, 9 damage. Same as donor, but is limited & requires event points
    Donation 100c: 950 delay, 9 damage
    Donation 200c: 900 delay, 9 damage

  12. #29
    StephanM's Avatar 🌹

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    50 extra delay is nothing vs 1 extra damage.

  13. #30
    Canpai's Avatar 🎶🎶🎶 Music 🎶🎶🎶

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    Donation = 5 Clip / 30

    Limit Breaker = 6 / 30

    Clips Plays AN IMPORTANT role because now we don't have [IA]

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