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  1. #12
    #1Chef's Avatar FGunZ E.L.I.T.E Member

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    Originally Posted by Amzz View Post
    I like this reminds me of the guild system in World of Warcraft. The guild would level as players completed more guild achievements and quests. After hitting certain requirements and gaining enough exp they would level up to a max level of 25 and gain several perks a long the way.

    That could be augmented for Gunz, certain quests and achievements could be made just like there is for getting 10k kills etc etc.

    1. CWing a total number of times
    2. Recruiting a specific number of people to the guild
    3. Getting duel streaks while being in a guild
    4. etc etc

    The achievements can also be progressive such as you start off with streaking to 10, 20, 30, (Bronze, Silver, Gold, Plat, Diamond)

    WoW also a had a guild shop after a guild reached a high enough standing you could purchase helpful items or vanity items.
    In gunz that could be a guild set with the clans emblem displayed on the back of it. Including a clan sword and guns ? However that would be for a very high level clan of course.

    Just some ideas feel free to add on.
    I like these ideas, just depends on the community because you know how they don't like change. Any time something is adjusted or something new is added it's like a rampage.

    Originally Posted by StephanM View Post
    Only clan level D would matter.
    That's considering how it is right now, I get that but the reason why it's like that is because of the current system, if it was changed I'm sure there are plenty more people that want to clanwar but the apathy towards it due to getting destroyed every time they tried makes them not want to cw.

    Originally Posted by Notorious View Post
    Due to the lack of Clan War activity the top tier clans would eventually be unable to find a single clan war because of their ranking over others, forcing them to say remake the clan after every 5 wins just so they are able to find a match up.

    However there's things that can be done in regards to clan war points which would affect the clans, such as;

    New clans are limited to 5 players, to increase the limit you need X amount of points.

    Clans need to keep up their activity or their clan war points slowly decrease, if they decrease below the X amount of points required for their total amount of players then they we receive a message upon login saying X players have been remove from their clan due to lack of points.

    In order to keep your clan open you must generate atleast 70 points weekly, you are a clan afterall, clans are meant to fight not be a social hang out.
    This approach is too aggressive, would upset too many players.
    Again I say the lack of clanwars is because people do not want to clanwar as they know they will get destroyed by these high rank clans that are just way out of their league.

    Originally Posted by Yasuo View Post
    Dude this server is 75% questers and training room heroes, it wouldn't change anything
    That's an exaggeration. I'm pretty sure if people had a fair chance at clanwaring as much as they did in TDMs and other gamemodes they would actually try it and enjoy it.

    Originally Posted by Akimbo View Post
    You're taking this game way too seriously. cw is dead cause every1 good switched servers cuz balance is ****ed here. honestly the damage done is too bad and admins should prob just focus on the questers and training room heroes they have left.
    I'm not taking anything seriously, I'm just tryna implement a system that allows more than just a handful of the players to enjoy this part of the game.

    Originally Posted by Stuwadie View Post
    You suck if you cant solo page 65 or make it to level 100 on survival quest noob

    Good idea chef
    thanks fam
    Last edited by #1Chef; 01-19-2018 at 08:20 PM.



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