I am glad that you brought up AnD because even AnD is more skillful than a typical cw.
In AnD, you have an entire team camping in one area, often with sgs (lbs and lbx).
Every move has to be calculated, every corner turn calculated, every slash calculated.
Else, you fall victim to the spam and slashes.
Also, when a team camps a base, you need to be agile enough to enter the base and inflict dmg.
I am not surprised that you hate on AnD when you clearly defend inferior players who get bodied in them.
I also won't be surprised if you're complete shit in AnD.
Actually, players from the cw scene can't handle other weapons properly. They don't have the patience. I have seen them try and attempt to spray, rev, rl, etc. and immediately revert back to sgs. So that statement is not entirely true.
My point is not that cw players are inferior because of weapon choices, they are inferior because they are skill capped.
As I stated, in a regular TDM:
- You don't have a team with similar traits.
- You don't know the other players' play style.
- You don't rely on each other to win.
Players in a regular TDM also have to clutch games. Games with 16v16 teams.
I find myself clutching in a 1v4+ situation fairly often.
Funny how you can call regular TDM players "goblins" when cwers struggle and flame the most.
Even if they are "goblins", the noob tactics are more difficult than navigating a straight up cw-style sg vs sg battle.