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  1. #1
    Zeus's Avatar Avalanche Gaming

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    So we are now a good few months into v8 and since the first initial drop of this version the Developers / Adminstartors have been ironing out a few creases into making v8 the best version of Freestyle GunZ, which for me it's pretty close to being the best it can be.

    I'll say what everyone thinks but they either don't care enough to say anything or just won't speak real talk, incase there's

    "Pretty close"...

    I say these words because a few more things need ironing out. Like what? Let's begin;

    Staff Team re-evaluation; (GM's)

    This is an example without me having to even say much as to why the re-evaluation on the GM part needs to be taken.

    https://imgur.com/a/HjKc0

    So there was alot to handle It would appear.

    However 4 months since Zonestyle bothered to take an part in a report?

    I'm not sure what rules GM's have to obide by however I'm certain they must have a time frame as to how they should up hold their position or face being removed from that position. Just like how users "Resort", "Oink" were removed for inactivity.

    Zonestyle isn't the only GM inactive there are other's he's just an easy target to use since it's obvious how he's doing nothing whilst maintaining his role.

    Ommadawn & Taint would appear to be the only 2 active GM's out of the 5 that we have. (Taint stated Notorious is on vacation therefore he's a possibility of being active since looking at that Tournament thread he's shown activeness.)

    Christmas update;

    We are still running the Christmas update, is there anything new to come? Atleast remove the Christmas update from the clients GUI (Whatever it's called), the dates state Dec 22 - Dec 26, for me if I was a new player and seeing those dates would make me assume the server doesn't have any development which could potentially divert players away from the server (Nothing else needs to come with the update, just the removal of the "xmas edition" will do)

    Balancing;

    I feel that 2 Limitbreakers is too much, being a player who can aim I feel overpowered, of course if I'm faced by other with equal or better aim then I don't but I find being able to 3/4 shot players so easily abit of an annoyance, yes the "range drops" were annoying but they counter balanced the 2 limitbreakers, maybe consider a nerf on shotgun damages all together to counteract having 2 of them? I'm not certain what can be done with them but for me something needs to be done to take away the OPness of having 2 of them opposed to players have neither or just even 1.

    Hitboxes;

    VOD's can be found here, taken by a player with a highly skilled aimset, the damage outputs doesn't seem correct? Broken link goto Nerval stream and check his clips out. (https://www.twitch.tv/nerval_)


    Clan war connection;


    Myself and others have porting issues therefore come ClanWar expierence NAT ERROR issues with players, however in regular games we are able to establish a connection. Can anything be done to change the way Clan War creates a connection between 2 players to work how a public room would too? Port fowarding isn't always an option.
    Last edited by Zeus; 03-13-2018 at 09:45 PM.


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