Page 1 of 3 123 LastLast
Results 1 to 10 of 24
  1. #1
    New Member

    Join Date
    Nov 2014
    Posts
    32
    Thanked
    13
    Thanks
    24
    in my opnion when somone score from the team (we'll take blue for example)
    all the pepole in the team should get exp.
    because if u are in the same team and somone catchs the flag u just want him to die so u can take the flag and score it.
    so if u just slightly lower the exp when u score and make it general so the whole team gain this exp i think it would be more fun. bcuz that way everyone in the blue team will protect the guy with the flag

  2. The following 9 users say thank you to TopTeam1 for this useful post:

    Atm (04-28-2018), Canpai (05-05-2018), Charm Hye (05-09-2018), Daniel (05-02-2018), EternalBeast (04-28-2018), Exteria (05-09-2018), Ommadawn (04-28-2018), StephanM (04-28-2018), Want_Smack (05-11-2018)

  3. #2
    Banned

    Join Date
    Nov 2013
    Posts
    775
    Thanked
    731
    Thanks
    341
    Like 10% of it, cus else u can afk leech and get levels like crazy. I like to idea however.

  4. The following user said thank you to Nogamenolife for this useful post:

    Canpai (04-29-2018)

  5. #3
    Bunny's Avatar woof.

    Join Date
    Mar 2014
    Country
    Posts
    5,293
    Thanked
    2,873
    Thanks
    1,244
    needs a more complicated system than just "the entire team gets exp".
    perhaps if a player from the same team as a player who is holding the flag--hits people who are trying to hit the person with the flag--only those players will get the experience.

  6. The following user said thank you to Bunny for this useful post:

    Eran (05-09-2018)

  7. #4
    New Member

    Join Date
    Nov 2014
    Posts
    32
    Thanked
    13
    Thanks
    24
    Originally Posted by Bunny View Post
    needs a more complicated system than just "the entire team gets exp".
    perhaps if a player from the same team as a player who is holding the flag--hits people who are trying to hit the person with the flag--only those players will get the experience.
    thats like impossible codin...

  8. #5
    Zeus's Avatar Avalanche Gaming

    Join Date
    Jul 2017
    Country
    Posts
    160
    Thanked
    34
    Thanks
    195
    Don't like it.

    Players will farm EXP via AFK.
    Players who get the flag should be the ones rewarded for their efforts not others who don't want to be a target.

    However, if you kill the enemy carrying the flag you are entitled to more EXP and if you are carrying the flag and kill an enemy you are entitled to more EXP.


    Loved by few.
    Hated by many.
    Respected by all.

  9. The following user said thank you to Zeus for this useful post:

    Yamizake (04-28-2018)

  10. #6
    Bunny's Avatar woof.

    Join Date
    Mar 2014
    Country
    Posts
    5,293
    Thanked
    2,873
    Thanks
    1,244
    Originally Posted by Zeus View Post
    Don't like it.

    Players will farm EXP via AFK.
    Players who get the flag should be the ones rewarded for their efforts not others who don't want to be a target.

    However, if you kill the enemy carrying the flag you are entitled to more EXP and if you are carrying the flag and kill an enemy you are entitled to more EXP.
    thats why i suggested,
    have more kill participation in the process of capturing the flag and be the one to be rewarded when the player holding the flag captures it.

  11. The following user said thank you to Bunny for this useful post:

    Yamizake (04-28-2018)

  12. #7
    Junior Member

    Join Date
    Apr 2017
    Posts
    217
    Thanked
    159
    Thanks
    215
    Originally Posted by Bunny View Post
    needs a more complicated system than just "the entire team gets exp".
    perhaps if a player from the same team as a player who is holding the flag--hits people who are trying to hit the person with the flag--only those players will get the experience.
    Way too complex to code and probably not worth the effort anymore, since you hardly ever find a CTF room with 10+ players nowadays (because IA R mods are what made CTF a lot more fun). 5-10% extra exp to every player wouldn't hurt.

    In my opinion, players should only receive the extra exp if they have a minimum of 5 kills and 5 deaths (or something similar) in order to prevent abuse such as doing nothing or rejoining the room when low on HP, and so on. At least this way, only the contributors gain the extra exp.

    @Devs: If you are willing to consider this, please look into setting the default CTF timer to infinite. It's annoying when the games end in 30 minutes due to neglectful hosts.

  13. #8
    New Member

    Join Date
    Nov 2014
    Posts
    32
    Thanked
    13
    Thanks
    24
    maybe make a option which is easy to code that if a player doesnt respond in 2 min or so he will get kicked out of the room

  14. #9
    Bunny's Avatar woof.

    Join Date
    Mar 2014
    Country
    Posts
    5,293
    Thanked
    2,873
    Thanks
    1,244
    Originally Posted by EternalBeast View Post
    Way too complex to code and probably not worth the effort anymore, since you hardly ever find a CTF room with 10+ players nowadays (because IA R mods are what made CTF a lot more fun). 5-10% extra exp to every player wouldn't hurt.

    In my opinion, players should only receive the extra exp if they have a minimum of 5 kills and 5 deaths (or something similar) in order to prevent abuse such as doing nothing or rejoining the room when low on HP, and so on. At least this way, only the contributors gain the extra exp.

    @Devs: If you are willing to consider this, please look into setting the default CTF timer to infinite. It's annoying when the games end in 30 minutes due to neglectful hosts.
    but then players can go afk after getting 5 kills and 5 deaths '-'.

    guess it just needs a more strict anti-afk system, 2 minutes afk and youre automatically sent to the gameroom or smthn

  15. #10
    Junior Member

    Join Date
    Apr 2017
    Posts
    217
    Thanked
    159
    Thanks
    215
    Originally Posted by Bunny View Post
    but then players can go afk after getting 5 kills and 5 deaths '-'.

    guess it just needs a more strict anti-afk system, 2 minutes afk and youre automatically sent to the gameroom or smthn
    True, but I guess it would be easy to check for activity or movement since there's already an anti-idle system which auto-kicks players for being idle for 5 or 10 minutes (non-training rooms). In case of CTF, the extra exp from captured flags can simply be enabled or disabled by checking for activity every few seconds (just a guess). So, having 5 kills & 5 deaths and frequent activity thereafter should make it fair.

Page 1 of 3 123 LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)