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  1. #1
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    in my opnion when somone score from the team (we'll take blue for example)
    all the pepole in the team should get exp.
    because if u are in the same team and somone catchs the flag u just want him to die so u can take the flag and score it.
    so if u just slightly lower the exp when u score and make it general so the whole team gain this exp i think it would be more fun. bcuz that way everyone in the blue team will protect the guy with the flag

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    Atm (04-28-2018), Canpai (05-05-2018), Charm Hye (05-09-2018), Daniel (05-02-2018), EternalBeast (04-28-2018), Exteria (05-09-2018), Ommadawn (04-28-2018), StephanM (04-28-2018), Want_Smack (05-11-2018)

  3. #2
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    Like 10% of it, cus else u can afk leech and get levels like crazy. I like to idea however.

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    Canpai (04-29-2018)

  5. #3
    Bunny's Avatar woof.

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    needs a more complicated system than just "the entire team gets exp".
    perhaps if a player from the same team as a player who is holding the flag--hits people who are trying to hit the person with the flag--only those players will get the experience.

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    Eran (05-09-2018)

  7. #4
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    Originally Posted by Bunny View Post
    needs a more complicated system than just "the entire team gets exp".
    perhaps if a player from the same team as a player who is holding the flag--hits people who are trying to hit the person with the flag--only those players will get the experience.
    thats like impossible codin...

  8. #5
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    Originally Posted by TopTeam1 View Post
    thats like impossible codin...
    Not really, you can change it from
    Code:
    IfFlagHitsPointA>GetSoloExp to something like IfFlagHitsPointA>GetTeamExp
    (I do not know what the code it but this is a general idea).
    It should not be too hard to make the minor change and I do agree it should be for the whole team, but probably like 50% (so picking and dropping the flag is still more rewarding).

  9. #6
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    Originally Posted by StephanM View Post
    Not really, you can change it from
    Code:
    IfFlagHitsPointA>GetSoloExp to something like IfFlagHitsPointA>GetTeamExp
    (I do not know what the code it but this is a general idea).
    It should not be too hard to make the minor change and I do agree it should be for the whole team, but probably like 50% (so picking and dropping the flag is still more rewarding).
    he was quoting my reply, not the original suggestion

  10. #7
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    Originally Posted by StephanM View Post
    Not really, you can change it from
    Code:
    IfFlagHitsPointA>GetSoloExp to something like IfFlagHitsPointA>GetTeamExp
    (I do not know what the code it but this is a general idea).
    It should not be too hard to make the minor change and I do agree it should be for the whole team, but probably like 50% (so picking and dropping the flag is still more rewarding).
    ya agree well if it's that easy that should work

  11. #8
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    Originally Posted by Bunny View Post
    needs a more complicated system than just "the entire team gets exp".
    perhaps if a player from the same team as a player who is holding the flag--hits people who are trying to hit the person with the flag--only those players will get the experience.
    Way too complex to code and probably not worth the effort anymore, since you hardly ever find a CTF room with 10+ players nowadays (because IA R mods are what made CTF a lot more fun). 5-10% extra exp to every player wouldn't hurt.

    In my opinion, players should only receive the extra exp if they have a minimum of 5 kills and 5 deaths (or something similar) in order to prevent abuse such as doing nothing or rejoining the room when low on HP, and so on. At least this way, only the contributors gain the extra exp.

    @Devs: If you are willing to consider this, please look into setting the default CTF timer to infinite. It's annoying when the games end in 30 minutes due to neglectful hosts.

  12. #9
    Bunny's Avatar woof.

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    Originally Posted by EternalBeast View Post
    Way too complex to code and probably not worth the effort anymore, since you hardly ever find a CTF room with 10+ players nowadays (because IA R mods are what made CTF a lot more fun). 5-10% extra exp to every player wouldn't hurt.

    In my opinion, players should only receive the extra exp if they have a minimum of 5 kills and 5 deaths (or something similar) in order to prevent abuse such as doing nothing or rejoining the room when low on HP, and so on. At least this way, only the contributors gain the extra exp.

    @Devs: If you are willing to consider this, please look into setting the default CTF timer to infinite. It's annoying when the games end in 30 minutes due to neglectful hosts.
    but then players can go afk after getting 5 kills and 5 deaths '-'.

    guess it just needs a more strict anti-afk system, 2 minutes afk and youre automatically sent to the gameroom or smthn

  13. #10
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    Originally Posted by Bunny View Post
    but then players can go afk after getting 5 kills and 5 deaths '-'.

    guess it just needs a more strict anti-afk system, 2 minutes afk and youre automatically sent to the gameroom or smthn
    True, but I guess it would be easy to check for activity or movement since there's already an anti-idle system which auto-kicks players for being idle for 5 or 10 minutes (non-training rooms). In case of CTF, the extra exp from captured flags can simply be enabled or disabled by checking for activity every few seconds (just a guess). So, having 5 kills & 5 deaths and frequent activity thereafter should make it fair.

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