Results 1 to 10 of 203

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Freestyler

    Join Date
    Nov 2016
    Country
    Posts
    803
    Thanked
    654
    Thanks
    856
    Originally Posted by EternalBeast View Post
    Nerval summed it up perfectly.

    Despite all the unwanted changes and backfire, the managers/devs choose not to be receptive and consider suggestions from a community of players who have played this game for a long, long time. Instead, they let players move to another server (evidently) while this one just withers away. Don't see how that could ever be beneficial—at least from a business/profit standpoint even if they don't care about the game itself.

    No amount of cosmetic items or spam gamemodes are going to bring back players until the basics are right again. As a simple example: D-stylers have moved to another server for a trivial reason such as the shortened dagger range in v8. They posted about it multiple times on the forum, Jetman even said he'd look into it; but here we are, months later. What do they really gain by not making some XML edits and letting people enjoy their gameplay while increasing the player count a bit? We'll never know.

    Players are simply being driven away, which is really sad. We're all getting tired of playing with the same set of 20-25 people in every room or CW nowadays. No variety, nothing new; not interesting at all anymore. It's just a matter of time now. Anyhow, this, like most other forum threads in recent months, will probably just get locked and buried without any real responses...as usual.
    It's also demotivating how some staff's attitude has been, a lotta times it's: like our server or fk off.
    You can't treat your community like that if we are the one keeping this server alive.

    I've been saying this for a while now, managers need to pass the torch to someone that is motivated into making this server a good place to be.

  2. The following 5 users say thank you to Ganggbangg for this useful post:

    Bunny (07-30-2018), Camel (07-30-2018), Castiel (07-30-2018), Kasuro (07-30-2018), President (07-30-2018)

  3. #2
    Banned

    Join Date
    Nov 2013
    Posts
    775
    Thanked
    731
    Thanks
    341
    Ya'll be like: "We didn't want this, we didn't want that". Yet all of you were demanding an update or you leave the server. What the **** do you expect them to do? And I bet everytime either one of the owners comes online they see "this game is dead" "this server is retarted", what the **** do you expect them to think if you were in their place, you'd be working hard to get it up 'n running, right? No.. so don't be such a ****ing hypocrite and move the **** on, jesus.

    ^ I'm fully aware of the fact that these aren't the most kind words either, but it's nuff said the truth.
    Last edited by Nogamenolife; 07-30-2018 at 01:29 AM.

  4. #3
    Junior Member

    Join Date
    Apr 2017
    Posts
    217
    Thanked
    159
    Thanks
    215
    Originally Posted by Yeet View Post
    Ya'll be like: "We didn't want this, we didn't want that". Yet all of you were demanding an update or you leave the server
    If you ask anyone that still plays FGunz and hopes it'll get better, they are likely to tell you that they were perfectly happy with v7. FGunz already had great features; the removal of [R] and a better/updated anticheat is all that we ever needed, really.

    Originally Posted by Yeet View Post
    And I bet everytime either one of the owners comes online they see "this game is dead" "this server is retarted", what the **** do you expect them to think if you were in their place
    This community, like any other online gaming community, has trolls and trash talkers who don't convey their message the right away. Some people "cry" about things, but many of us did post genuine suggestions and the reasons behind them, but we've been constantly ignored for the most part. I'm not saying we're always right and all suggestions should be accepted -- but there's zero discussion. If players are still complaining nearly one year following the update, isn't it a clear indication that something is wrong and needs to be remedied?

    Originally Posted by Yeet View Post
    No.. so don't be such a ****ing hypocrite and move the **** on, jesus.
    Nobody is being hypocritical here. We'd definitely move on if they at least write up a small post talking about their plans for this server in the future. If they say they're done, we'll stop expecting anything and simply accept it. Focusing on trivial stuff while the server is dying due to other underlying issues is what most of us have a problem with. Again, read Nerval's post and it should make sense to you.
    Last edited by EternalBeast; 07-30-2018 at 01:42 AM.

  5. The following 5 users say thank you to EternalBeast for this useful post:

    BanRays (07-30-2018), Camel (07-30-2018), Dante (07-30-2018), GRUMPY (07-31-2018), Kasuro (07-30-2018)

  6. #4
    Banned

    Join Date
    Nov 2013
    Posts
    775
    Thanked
    731
    Thanks
    341
    Originally Posted by EternalBeast View Post
    If you ask anyone that still plays FGunz and hopes it'll get better, they are likely to tell you that they were perfectly happy with v7. FGunz already had great features; the removal of [R] and a better/updated anticheat is all that we ever needed, really.



    This community, like any other online gaming community, has trolls and trash talkers who don't convey their message the right away. Some people "cry" about things, but many of us did post genuine suggestions and the reasons behind them, but we've been constantly ignored for the most part. I'm not saying we're always right and all suggestions should be accepted -- but there's zero discussion. If players are still complaining nearly one year following the update, isn't it a clear indication that something is wrong and needs to be remedied?



    Nobody is being hypocritical here. We'd definitely move on if they at least write up a small post talking about their plans for this server in the future. If they say they're done, we'll stop expecting anything and simply accept it. Focusing on trivial stuff while the server is dying due to other underlying issues is what most of us have a problem with. Again, read Nerval's post and it should make sense to you.
    Once more, how would you feel when everytime you log on you see "this game is dead", "the staff doesn't do shit" after all that hard work. I truly get why they aren't answering nor listening to the community anymore, this community is straight garbage.

  7. #5
    Junior Member

    Join Date
    Apr 2017
    Posts
    217
    Thanked
    159
    Thanks
    215
    Originally Posted by Yeet View Post
    Once more, how would you feel when everytime you log on you see "this game is dead", "the staff doesn't do shit" after all that hard work. I truly get why they aren't answering nor listening to the community anymore, this community is straight garbage.
    People who put in effort would certainly feel bad about it, yeah; but the point here is, nobody really asked for these type of features in Gunz. Referencing your earlier post, nobody "demanded" these things and decided to quit if they weren't going to be added.

    It is pretty obvious that they worked very hard and spent a lot of time coding complex stuff like the Gem system and whatnot, but they never asked the community if such drastic and game-changing features were what we really wanted. No detailed discussions, no extensive beta tests in the months leading up to the release, nothing. A new hitbox, screen shake effects, overpowered gems & another limitbreaker (although, I'll admit they were smart moves from a financial standpoint) etc., were abruptly added and it was like saying "this is what it's going to be from now on—deal with it". See why that would piss people off?

    Gunz doesn't have the kind of large playerbase like CS, Fortnite, or whatever where experimenting at the expense of losing some players wouldn't make a difference. I mean, come on...this 'experiment' has lasted almost a year & when there's a consistent downward trend in the player count (which is almost hitting rock bottom), would rolling back to some old, tried & tested features really be that bad? Don't we all deserve to know why they're holding back and continue to persist with something that clearly isn't working? This is why we need to hear their views, even if they decide not to make any changes.
    Last edited by EternalBeast; 07-30-2018 at 03:51 PM.

  8. The following 2 users say thank you to EternalBeast for this useful post:

    LizaSoberano (07-30-2018), skaterreborn (08-06-2018)

  9. #6
    StephanM's Avatar 🌹

    Join Date
    May 2009
    Country
    Posts
    16,639
    Thanked
    1,736
    Thanks
    5,423
    Originally Posted by EternalBeast View Post
    People who put in effort would certainly feel bad about it, yeah; but the point here is, nobody really asked for these type of features in Gunz. Referencing your earlier post, nobody "demanded" these things and decided to quit if they weren't going to be added.

    It is pretty obvious that they worked very hard and spent a lot of time coding complex stuff like the Gem system and whatnot, but they never asked the community if such drastic and game-changing features were what we really wanted. No detailed discussions, no extensive beta tests in the months leading up to the release, nothing. A new hitbox, screen shake effects, overpowered gems & another limitbreaker (although, I'll admit they were smart moves from a financial standpoint) etc., were abruptly added and it was like saying "this is what it's going to be from now on—deal with it". See why that would piss people off?

    Gunz doesn't have the kind of large playerbase like CS, Fortnite, or whatever where experimenting at the expense of losing some players wouldn't make a difference. I mean, come on...this 'experiment' has lasted almost a year & when there's a consistent downward trend in the player count (which is almost hitting rock bottom), would rolling back to some old, tried & tested features really be that bad? Don't we all deserve to know why they're holding back and continue to persist with something that clearly isn't working? This is why we need to hear their views, even if they decide not to make any changes.
    To be fair the original idea of the Gem system was fine and simpler, the thing is that we devs do not have the control of the final outcome when it comes to stats given (originally the stats would be lower and simpler).

    As for the hitbox, I think a more detailed hitbox made more sense (not talking about the drop off damage based on distance).
    The new hitbox had a character shape instead of a rectangle; so the game would be slightly harder if that makes sense.

    For screenshaking effects I think it was already in the game but not enabled, such effects make sense when it comes to grenade or stuff (haven't played in ages so I cannot remember where they used this for).


    But I agree on that they could've pushed/fixed simpler issues in the game more often as the did (or never did).
    I still look at it from a developing perspective as a player perspective, but if it was for me I would've done a few things differently (patching and polling wise).


    But apparently they still did something good if the avarage player base is near a 100..?

  10. #7
    Junior Member

    Join Date
    Apr 2017
    Posts
    217
    Thanked
    159
    Thanks
    215
    Originally Posted by StephanM View Post
    To be fair the original idea of the Gem system was fine and simpler, the thing is that we devs do not have the control of the final outcome when it comes to stats given (originally the stats would be lower and simpler).

    For screenshaking effects I think it was already in the game but not enabled, such effects make sense when it comes to grenade or stuff (haven't played in ages so I cannot remember where they used this for).

    But apparently they still did something good if the avarage player base is near a 100..?
    I agree that the features themselves aren't inherently bad; the main issue is the lack of reasoning, discussions, and quick follow ups ever since.

    Originally Posted by StephanM View Post
    As for the hitbox, I think a more detailed hitbox made more sense (not talking about the drop off damage based on distance).
    The new hitbox had a character shape instead of a rectangle; so the game would be slightly harder if that makes sense.
    The idea behind that sounds right, but it'd work only if MAIET adopted it from the very beginning. This was like playing with fire. If you tell players they've got to change their gameplay and accurately aim for the chest (in a fast paced game like this) instead of anywhere on the body like they have for 10+ years, it's going to cause trouble. If you're going to tell them that 2 shots to the feet following a massive won't get them a kill (even with 2 limitbreakers), it's going to be a problem. Maybe not much to the casual player, but the highly competitive ones (who have left FGunz). But they still don't even revert to the old hitbox despite players not liking it.

    Originally Posted by StephanM View Post
    But apparently they still did something good if the avarage player base is near a 100..?
    Honestly? Numbers really, really don't matter anymore. 70-100 players mean nothing if most of them are going to stay in a 30 player Town training room, 10-15 people play flips in a Stairway game, 5-15 others spam large swords in Turbo Sewer, and others idle in lobby. During NA evenings/night, there are barely 25-30 online overall. It is hard to find a good room to play in. Events sometimes barely touch 10-15 players and are even canceled due to lack of players (with so called 70-80 'online' players). Choosing between 3-4 populated TDM rooms isn't even an option anymore. Arranging a clan war involves the exchange of 30-50 messages between players; it's a struggle to even form teams and get a 3v3 or 4v4 match going, even though there are good bi-weekly rewards. I find more of my friends moving to another server (people I know myself, not from nonsense forum goodbyes) and it doesn't seem like there will be anything apart from quest and training in the coming months.

    EDIT: This is what 70 players looks like right now, with no events going on. Can't really play.

    Either i) revert to old methods that work & make things better; ii) try something new (not ideal, considering what's happened); iii) let the decline continue until there's nothing left, because this clearly isn't working.
    Last edited by EternalBeast; 07-30-2018 at 05:56 PM.

  11. The following 3 users say thank you to EternalBeast for this useful post:

    GRUMPY (07-31-2018), Kasuro (07-30-2018), skaterreborn (08-06-2018)

  12. #8
    Tzunami best0's Avatar help page 65 pls

    Join Date
    Feb 2015
    Country
    Posts
    283
    Thanked
    395
    Thanks
    170
    Originally Posted by StephanM View Post
    To be fair the original idea of the Gem system was fine and simpler, the thing is that we devs do not have the control of the final outcome when it comes to stats given (originally the stats would be lower and simpler).

    As for the hitbox, I think a more detailed hitbox made more sense (not talking about the drop off damage based on distance).
    The new hitbox had a character shape instead of a rectangle; so the game would be slightly harder if that makes sense.

    For screenshaking effects I think it was already in the game but not enabled, such effects make sense when it comes to grenade or stuff (haven't played in ages so I cannot remember where they used this for).


    But I agree on that they could've pushed/fixed simpler issues in the game more often as the did (or never did).
    I still look at it from a developing perspective as a player perspective, but if it was for me I would've done a few things differently (patching and polling wise).


    But apparently they still did something good if the avarage player base is near a 100..?
    The players are not around 100, i don't play so much fgunz these days, when i log is like the 5/6 time that are 60 players on man, 60/70 is the max of fgunz, and 60 of them is divided in: 15/20 are in training rooms, always then 45 left, 15/20 in tdm garden then 30 left, 15/20 afk then 15 left, these 15 in a/d room or duels room, i spam always for cw in the rooms or lobby no one wants, i cant get a room with a normal 8 player tdm in town, or cw maps, because i need play always in garden these 16 people rooms, that are boring as fuk for me.. Just to say to you, if fgunz has 100 player im the most happy guy in the world
    Last edited by Tzunami best0; 08-02-2018 at 12:46 PM.

  13. The following 2 users say thank you to Tzunami best0 for this useful post:

    GRUMPY (07-31-2018), President (07-30-2018)

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)