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  1. #1
    Zeus's Avatar Avalanche Gaming

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    Originally Posted by StephanM View Post
    A version with simpler numbers, perhaps this is what most of you are looking for (where the donation shotgun of 100C is just a tad better as a lvl 99).

    * = high dmg, high delay, low ammo

    ID Name Level Weight Delay Damage Magazine Max. Bullets Type
    6001 Breaker 3 1 20 1200 6 3 15 Bounty
    6002 Breaker 5 5 20 1150 6 3 15 Bounty
    6003 Breaker 6 10 20 1100 6 3 15 Bounty
    506001 Iris Shotgun * 15 20 1300 8 2 10 Bounty
    6004 Breaker 7 20 20 1100 6 3 15 Bounty
    506003 Biggie Shotgun 30 20 1150 7 3 15 Bounty
    6005 Avenger * 35 20 1300 9 2 10 Bounty
    6006 Breaker 8 40 20 1150 7 4 20 Bounty
    6007 Avenger MK.II * 45 20 1350 10 2 10 Bounty
    506002 Iron Crow Shotgun 50 20 1150 7 4 20 Bounty
    6009 Iron Crow Shotgun (gold) 55 20 1100 7 4 20 Bounty
    6008 Breaker 9 60 20 1150 8 5 25 Bounty
    506006 Arquebus * 65 20 1400 11 2 10 Bounty
    506004 Cruelizon 70 20 1150 8 5 25 Bounty
    6010 Cruelizon (silver) 75 20 1100 8 5 25 Bounty
    506007 Red Arquebus * 75 20 1400 12 2 10 Bounty
    506005 Pioneer 80 20 1100 9 5 25 Bounty
    506008 Storm Bringer 85 20 1050 9 5 25 Bounty
    506009 Adventurer Shotgun 90 20 1100 10 5 25 Bounty
    506010 A-3 * 95 20 1400 13 2 10 Bounty
    506011 Thor 99 20 1000 10 5 25 Bounty
    400513 Shattered Iron 30 20 600 6 8 40 Quest
    - Donation Shotgun I 1 15 1000 10 6 30 100 C
    - Donation Shotgun II 1 15 1000 10 6 30 100 C
    - Black Infinity I 1 15 950 10 6 30 200 C
    - Black Infinity II 1 15 950 10 6 30 200 C
    - Black Mamba 1 15 950 10 6 30 200 C
    - Black Mamba II 1 15 950 10 6 30 200 C
    - Genesis Revenge * 1 15 1300 12 2 12 150 C
    - Duelisto Shotgun * 1 15 1300 12 2 12 150 C
    - Mayuri Shotgun * 1 15 1300 13 2 15 200 C
    - SC12 Shotgun * 1 15 1250 13 3 18 300 C
    - Event Shotgun 1 10 1000 9 5 25 Event
    - Peon Shotgun * 1 10 1350 12 3 15 Event
    - Limitbreaker 1 15 900 10 6 36 Luckybox
    - Limitbreaker X 1 15 900 10 6 36 Luckybox
    The problems I have with 10 damage shotguns is that the maximum HP/AP is 139/119? For me those type of damages are still overpowered for the amount of HP/AP players are using, however if the maximum damage per pellet was capped at 9 for the best shotgun it would give an overall of a 12 damage damage drop when hitting the maximum damage pointblank shot.

    Maximum health; 258
    Current maximum damage; 120
    Decrease damage by 1 per pellet; 108

    So when players use the [V] tag reduciing HP/AP to an overall value of 220, shotguns aren't able to 2 shot and overall prolonging the fight and making it further balanced in terms of using donation shotguns.


    Your other values in terms of delays are fine, it's just damage outputs that need re-addressing (decrease all values by 1 damage)


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  2. #2
    StephanM's Avatar 🌹

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    Originally Posted by Zeus View Post
    The problems I have with 10 damage shotguns is that the maximum HP/AP is 139/119? For me those type of damages are still overpowered for the amount of HP/AP players are using, however if the maximum damage per pellet was capped at 9 for the best shotgun it would give an overall of a 12 damage damage drop when hitting the maximum damage pointblank shot.

    Maximum health; 258
    Current maximum damage; 120
    Decrease damage by 1 per pellet; 108

    So when players use the [V] tag reduciing HP/AP to an overall value of 220, shotguns aren't able to 2 shot and overall prolonging the fight and making it further balanced in terms of using donation shotguns.


    Your other values in terms of delays are fine, it's just damage outputs that need re-addressing (decrease all values by 1 damage)
    Can up to overall hp from 139 to 150 with gear (add a hp or 2 per piece?).

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