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  1. #21
    Suggestion Gatekeeper

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    Ideally donation items would only be aesthetic or for convenience.

    Which I believe at the moment there are ways to get such things for free but they require time and luck...last time I checked.

  2. The following user said thank you to S1lent for this useful post:

    StephanM (08-17-2018)

  3. #22
    StephanM's Avatar 🌹

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    A version with simpler numbers, perhaps this is what most of you are looking for (where the donation shotgun of 100C is just a tad better as a lvl 99).

    * = high dmg, high delay, low ammo

    ID Name Level Weight Delay Damage Magazine Max. Bullets Type
    6001 Breaker 3 1 20 1200 6 3 15 Bounty
    6002 Breaker 5 5 20 1150 6 3 15 Bounty
    6003 Breaker 6 10 20 1100 6 3 15 Bounty
    506001 Iris Shotgun * 15 20 1300 8 2 10 Bounty
    6004 Breaker 7 20 20 1100 6 3 15 Bounty
    506003 Biggie Shotgun 30 20 1150 7 3 15 Bounty
    6005 Avenger * 35 20 1300 9 2 10 Bounty
    6006 Breaker 8 40 20 1150 7 4 20 Bounty
    6007 Avenger MK.II * 45 20 1350 10 2 10 Bounty
    506002 Iron Crow Shotgun 50 20 1150 7 4 20 Bounty
    6009 Iron Crow Shotgun (gold) 55 20 1100 7 4 20 Bounty
    6008 Breaker 9 60 20 1150 8 5 25 Bounty
    506006 Arquebus * 65 20 1400 11 2 10 Bounty
    506004 Cruelizon 70 20 1150 8 5 25 Bounty
    6010 Cruelizon (silver) 75 20 1100 8 5 25 Bounty
    506007 Red Arquebus * 75 20 1400 12 2 10 Bounty
    506005 Pioneer 80 20 1100 9 5 25 Bounty
    506008 Storm Bringer 85 20 1050 9 5 25 Bounty
    506009 Adventurer Shotgun 90 20 1100 10 5 25 Bounty
    506010 A-3 * 95 20 1400 13 2 10 Bounty
    506011 Thor 99 20 1000 10 5 25 Bounty
    400513 Shattered Iron 30 20 600 6 8 40 Quest
    - Donation Shotgun I 1 15 1000 10 6 30 100 C
    - Donation Shotgun II 1 15 1000 10 6 30 100 C
    - Black Infinity I 1 15 950 10 6 30 200 C
    - Black Infinity II 1 15 950 10 6 30 200 C
    - Black Mamba 1 15 950 10 6 30 200 C
    - Black Mamba II 1 15 950 10 6 30 200 C
    - Genesis Revenge * 1 15 1300 12 2 12 150 C
    - Duelisto Shotgun * 1 15 1300 12 2 12 150 C
    - Mayuri Shotgun * 1 15 1300 13 2 15 200 C
    - SC12 Shotgun * 1 15 1250 13 3 18 300 C
    - Event Shotgun 1 10 1000 9 5 25 Event
    - Peon Shotgun * 1 10 1350 12 3 15 Event
    - Limitbreaker 1 15 900 10 6 36 Luckybox
    - Limitbreaker X 1 15 900 10 6 36 Luckybox
    Last edited by StephanM; 08-17-2018 at 09:23 PM.

  4. #23
    Zeus's Avatar Avalanche Gaming

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    Originally Posted by StephanM View Post
    A version with simpler numbers, perhaps this is what most of you are looking for (where the donation shotgun of 100C is just a tad better as a lvl 99).

    * = high dmg, high delay, low ammo

    ID Name Level Weight Delay Damage Magazine Max. Bullets Type
    6001 Breaker 3 1 20 1200 6 3 15 Bounty
    6002 Breaker 5 5 20 1150 6 3 15 Bounty
    6003 Breaker 6 10 20 1100 6 3 15 Bounty
    506001 Iris Shotgun * 15 20 1300 8 2 10 Bounty
    6004 Breaker 7 20 20 1100 6 3 15 Bounty
    506003 Biggie Shotgun 30 20 1150 7 3 15 Bounty
    6005 Avenger * 35 20 1300 9 2 10 Bounty
    6006 Breaker 8 40 20 1150 7 4 20 Bounty
    6007 Avenger MK.II * 45 20 1350 10 2 10 Bounty
    506002 Iron Crow Shotgun 50 20 1150 7 4 20 Bounty
    6009 Iron Crow Shotgun (gold) 55 20 1100 7 4 20 Bounty
    6008 Breaker 9 60 20 1150 8 5 25 Bounty
    506006 Arquebus * 65 20 1400 11 2 10 Bounty
    506004 Cruelizon 70 20 1150 8 5 25 Bounty
    6010 Cruelizon (silver) 75 20 1100 8 5 25 Bounty
    506007 Red Arquebus * 75 20 1400 12 2 10 Bounty
    506005 Pioneer 80 20 1100 9 5 25 Bounty
    506008 Storm Bringer 85 20 1050 9 5 25 Bounty
    506009 Adventurer Shotgun 90 20 1100 10 5 25 Bounty
    506010 A-3 * 95 20 1400 13 2 10 Bounty
    506011 Thor 99 20 1000 10 5 25 Bounty
    400513 Shattered Iron 30 20 600 6 8 40 Quest
    - Donation Shotgun I 1 15 1000 10 6 30 100 C
    - Donation Shotgun II 1 15 1000 10 6 30 100 C
    - Black Infinity I 1 15 950 10 6 30 200 C
    - Black Infinity II 1 15 950 10 6 30 200 C
    - Black Mamba 1 15 950 10 6 30 200 C
    - Black Mamba II 1 15 950 10 6 30 200 C
    - Genesis Revenge * 1 15 1300 12 2 12 150 C
    - Duelisto Shotgun * 1 15 1300 12 2 12 150 C
    - Mayuri Shotgun * 1 15 1300 13 2 15 200 C
    - SC12 Shotgun * 1 15 1250 13 3 18 300 C
    - Event Shotgun 1 10 1000 9 5 25 Event
    - Peon Shotgun * 1 10 1350 12 3 15 Event
    - Limitbreaker 1 15 900 10 6 36 Luckybox
    - Limitbreaker X 1 15 900 10 6 36 Luckybox
    The problems I have with 10 damage shotguns is that the maximum HP/AP is 139/119? For me those type of damages are still overpowered for the amount of HP/AP players are using, however if the maximum damage per pellet was capped at 9 for the best shotgun it would give an overall of a 12 damage damage drop when hitting the maximum damage pointblank shot.

    Maximum health; 258
    Current maximum damage; 120
    Decrease damage by 1 per pellet; 108

    So when players use the [V] tag reduciing HP/AP to an overall value of 220, shotguns aren't able to 2 shot and overall prolonging the fight and making it further balanced in terms of using donation shotguns.


    Your other values in terms of delays are fine, it's just damage outputs that need re-addressing (decrease all values by 1 damage)


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  5. #24
    StephanM's Avatar 🌹

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    Originally Posted by Zeus View Post
    The problems I have with 10 damage shotguns is that the maximum HP/AP is 139/119? For me those type of damages are still overpowered for the amount of HP/AP players are using, however if the maximum damage per pellet was capped at 9 for the best shotgun it would give an overall of a 12 damage damage drop when hitting the maximum damage pointblank shot.

    Maximum health; 258
    Current maximum damage; 120
    Decrease damage by 1 per pellet; 108

    So when players use the [V] tag reduciing HP/AP to an overall value of 220, shotguns aren't able to 2 shot and overall prolonging the fight and making it further balanced in terms of using donation shotguns.


    Your other values in terms of delays are fine, it's just damage outputs that need re-addressing (decrease all values by 1 damage)
    Can up to overall hp from 139 to 150 with gear (add a hp or 2 per piece?).

  6. #25
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    I'm ok with this kind of changes in premiums.
    However for non premium, only One shotgun (the lvl 99 one) will have 1000 delay, so there will be no good dual shotgun combination for non premium players.
    Also I don't think there is a need to reduce the magazine of low level shotguns, the difference of delay and damage is enough. Imagine trying to kill a premium user with breaker 7-6 combination. That's only 6 shots at 6dmg. Requiring 4 perfect PB to kill someone. I think previous iteration on regular shotgun up to lvl 90 made more sense.

    I don't mind the ability to get 2 shotted, Massive + 2 PB or slash + 2pb since it has always been a thing and rewards player that try to engage in close fights. [V] is tag that change hp/ap to 225 total but could be 240-250 if you wanted to match more the regular amount of ap/hp, so I don't think V tag should be a reason for changing shotgun damage. Imo the best way to make fights longer was the use of Vials.

    Anyway ultimately it depends on what the goal is, try to think more of combination possible at lvl 70+ (since after lvl 70 it starts taking a bit more time to level up) .
    Alright good luck and keep up the good work.

  7. The following user said thank you to N1B0RH00D for this useful post:

    Tzunami best0 (08-19-2018)

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