Gunz is semi RNG base in terms of spread.
You aim 5/5 And your opponent aims 5/5 , both into the same area, who ever got the better spread output (RNG) meaning the spread favours hitting more into the hitbox then that person will win.
Gunz is semi RNG base in terms of spread.
You aim 5/5 And your opponent aims 5/5 , both into the same area, who ever got the better spread output (RNG) meaning the spread favours hitting more into the hitbox then that person will win.
So if i get this right gunz has Bloom?
Makes sense. Could you consider making it not random then? That could fix a lot of the issues regarding hits/damage
with the current state of the game it wouldnt be such a bad modification, id think players prefer an even and a consistent spread that would allow actual skill to win a duel/game.
this is another step away from realism though, as shotguns are supposed to be random, if you didnt want random maybe you shouldve played pistols or whatever.
wasnt there a discussion on this topic like 1-2 years ago, and the poll eventually said no? following that poll the suggestion was declined, but perhaps now with a new poll people would agree?
Yes, I've coded static shotgun spray/pattern as a test and I think it didn't make it to the live client because people didn't want it.
However, what I could do, but what we actually want to prevent, is add another roomtag for static shotgun spray. So people can turn it on and off as game-room option, just like how they can turn anti-lead on and off as game-room option. Look, I could do that, but we don't really want more room tags.
Ganggbangg (12-21-2018), KiritoOnline (12-21-2018)
Hmm apparently i am just unlucky and bad but thank you for responding appreciate it
Some would like it and some would hate it. So there's no real benefit from changing it. Get closer and you won't miss as many pellets, that would be true for any shotgun spread.
They did make a poll and test it out when they were making V8 though.
Last edited by S1lent; 12-21-2018 at 06:21 PM.
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