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  1. #1
    Notorious's Avatar Khangus Khan

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    Gunz is semi RNG base in terms of spread.

    You aim 5/5 And your opponent aims 5/5 , both into the same area, who ever got the better spread output (RNG) meaning the spread favours hitting more into the hitbox then that person will win.

  2. #2
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    So if i get this right gunz has Bloom?

  3. #3
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    Makes sense. Could you consider making it not random then? That could fix a lot of the issues regarding hits/damage

  4. #4
    McSic's Avatar L e a d e r

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    Originally Posted by Skilly View Post
    Could you consider making it not random then?
    It has always been random since GunZ exists. We're talking about ~15 years here.

    Making it not random now would be a huge modification, which I doubt most GunZ players would like.

  5. #5
    Bunny's Avatar woof.

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    Originally Posted by McSic View Post
    It has always been random since GunZ exists. We're talking about ~15 years here.

    Making it not random now would be a huge modification, which I strongly doubt most GunZ players would like.
    with the current state of the game it wouldnt be such a bad modification, id think players prefer an even and a consistent spread that would allow actual skill to win a duel/game.
    this is another step away from realism though, as shotguns are supposed to be random, if you didnt want random maybe you shouldve played pistols or whatever.

    wasnt there a discussion on this topic like 1-2 years ago, and the poll eventually said no? following that poll the suggestion was declined, but perhaps now with a new poll people would agree?

  6. #6
    McSic's Avatar L e a d e r

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    Yes, I've coded static shotgun spray/pattern as a test and I think it didn't make it to the live client because people didn't want it.

    However, what I could do, but what we actually want to prevent, is add another roomtag for static shotgun spray. So people can turn it on and off as game-room option, just like how they can turn anti-lead on and off as game-room option. Look, I could do that, but we don't really want more room tags.

  7. #7
    Notorious's Avatar Khangus Khan

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    Originally Posted by McSic View Post
    Yes, I've coded static shotgun spray/pattern as a test and I think it didn't make it to the live client because people didn't want it.

    However, what I could do, but what we actually want to prevent, is add another roomtag for static shotgun spray. So people can turn it on and off as game-room option, just like how they can turn anti-lead on and off as game-room option. Look, I could do that, but we don't really want more room tags.
    Don't implement anything like that Sic, people complained forever and a day about how they wanted the 'old gunz' feeling back, so you've brought back the old hitboxes, now they find something else to complain about which if changed would be a massive game changer again.

  8. The following 2 users say thank you to Notorious for this useful post:

    Ganggbangg (12-21-2018), KiritoOnline (12-21-2018)

  9. #8
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    Originally Posted by McSic View Post
    It has always been random since GunZ exists. We're talking about ~15 years here.

    Making it not random now would be a huge modification, which I doubt most GunZ players would like.
    Well, I just think it would make damage feel more consitent and stable in a way. Should just make up for a better player experience

  10. #9
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    Hmm apparently i am just unlucky and bad but thank you for responding appreciate it

  11. #10
    Suggestion Gatekeeper

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    Some would like it and some would hate it. So there's no real benefit from changing it. Get closer and you won't miss as many pellets, that would be true for any shotgun spread.

    They did make a poll and test it out when they were making V8 though.
    Last edited by S1lent; 12-21-2018 at 06:21 PM.

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