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  1. #51
    HellSniper's Avatar Mad Scientist

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    The mrs file isnt 18mb because of not caulked faces.
    Its because of the Textures.
    If bigger then 512x512 you mostly will have realy big problems with post developing.
    (Adding External Models, use alphas)
    Resize em to 512x512 if your textures are bigger than 512x512.
    Also, be sure to not use bmps.
    Bmp is the worst Image Type ever, has alot of info that srsly no one cares about or needs.
    Try to use PNG or JPG, i only recommend JPG with a good quality ratio.
    (Wich Paint doesnt has, so dont try to resave the textures with paint to jpg...)

  2. #52
    ftwxxx's Avatar 完美

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    looks pretty good so far :x i cant make maps

  3. #53
    StephanM's Avatar 🌹

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    Originally Posted by HellSniper View Post
    The mrs file isnt 18mb because of not caulked faces.
    Its because of the Textures.
    If bigger then 512x512 you mostly will have realy big problems with post developing.
    (Adding External Models, use alphas)
    Resize em to 512x512 if your textures are bigger than 512x512.
    Also, be sure to not use bmps.
    Bmp is the worst Image Type ever, has alot of info that srsly no one cares about or needs.
    Try to use PNG or JPG, i only recommend JPG with a good quality ratio.
    (Wich Paint doesnt has, so dont try to resave the textures with paint to jpg...)
    Are you joking!? *sarcasm*
    256x256 epic size .

  4. #54
    HellSniper's Avatar Mad Scientist

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    512x512 still has some nice details ...

  5. #55
    StephanM's Avatar 🌹

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    Originally Posted by HellSniper View Post
    512x512 still has some nice details ...
    True but 256 is epic .

  6. #56
    Devil's Avatar Donator

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    Update!

    Added another base (2 in total) with 1 floor and I added some boxes in the building. Created a logo which says freestyle gunz (:o) and I added it on the texture like you are going to see below. (link)

    http://i267.photobucket.com/albums/i...07/Gunz013.jpg
    http://i267.photobucket.com/albums/i...07/Gunz014.jpg

    I think I'm done with modeling and what I got to do is:
    -Add Lightmap (I don't know how to do it yet);
    -Add sky (animation if possible);
    -Resize textures;
    -Finish caulking.
    -Adding my name in it ^^

    OK, this is my update, comment please!

  7. #57
    HellSniper's Avatar Mad Scientist

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    Apparently GZMap has a Tut about it ...
    http://gzmap.sourceforge.net/forums/....php?f=4&t=305

  8. #58
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    Originally Posted by Devil View Post
    Update!

    Added another base (2 in total) with 1 floor and I added some boxes in the building. Created a logo which says freestyle gunz (:o) and I added it on the texture like you are going to see below. (link)

    http://i267.photobucket.com/albums/i...07/Gunz013.jpg
    http://i267.photobucket.com/albums/i...07/Gunz014.jpg

    I think I'm done with modeling and what I got to do is:
    -Add Lightmap (I don't know how to do it yet);
    -Add sky (animation if possible);
    -Resize textures;
    -Finish caulking.
    -Adding my name in it ^^

    OK, this is my update, comment please!
    Nice update.

    I think if you where even able to make a animation sky I am pretty sure it would be super laggy.

  9. #59
    HellSniper's Avatar Mad Scientist

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    Originally Posted by Mist View Post
    I think if you where even able to make a animation sky I am pretty sure it would be super laggy.
    So you get hughe lag when your playin in a Town room huh ...

  10. #60
    Devil's Avatar Donator

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    Originally Posted by HellSniper View Post
    Apparently GZMap has a Tut about it ...
    http://gzmap.sourceforge.net/forums/....php?f=4&t=305
    Doesn't work for me.

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