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  1. #11
    Suggestion Gatekeeper

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    What do we want? 20% !!! When do we want it? Yesterday!

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    Ganggbangg (02-04-2019), TownZ (02-04-2019)

  3. #12
    McSic's Avatar L e a d e r

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    Originally Posted by Flow View Post
    No guys lol in v7 we had 10 dmg and 9 dmg I am 100% sure. Right now even with double 10 dmg sgs it doesnt feel strong though.
    When people are 100% sure but 100% wrong at the same time. Facepalm.

    Please do your research. Check forum posts and old screenshots and find out by yourself that it was 11 dmg.

    The Limitbreaker was 11 Damage / 6 Clip / 800 Delay when it was introduced in V7. During the years we increased the delay and decreased the clip size, but didn't decrease the damage up until now (3 weeks ago).

  4. #13
    Freestyler

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    Originally Posted by McSic View Post
    When people are 100% sure but 100% wrong at the same time. Facepalm.

    Please do your research. Check forum posts and old screenshots and find out by yourself that it was 11 dmg.

    The Limitbreaker was 11 Damage / 6 Clip / 800 Delay when it was introduced in V7. During the years we increased the delay and decreased the clip size, but didn't decrease the damage up until now (3 weeks ago).
    https://freestylersworld.com/attachm...5&d=1381989590

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    Ganggbangg (02-05-2019)

  6. #14
    Banned

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    That top right corner gets me 359gamers online..

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  7. #15
    Freestyler

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    Oof, sorry mcsic but u got destroyed right there

  8. #16
    McSic's Avatar L e a d e r

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    I guess you're not completely wrong then, but:

    https://freestylersworld.com/showthr...ighlight=Lucky
    Here is when it was added in 2012, read the post to see 11 Damage / 6 Clip / 800 Delay. It was like this for a while (we're speaking months/years) until the delay was increased to 900.

    Limitbreaker has gone through plenty of balance changes in V7, as V7 lasted for 6 years, apparently not only affecting delay.

    https://freestylersworld.com/showthr...e-nerfed/page2 thread from 2017 asking if Limitbreakers (11 dmg) should be nerfed to 10 dmg. That is post-V8 release though I must say.

    Besides, your screenshot shows Limitbreaker with 10 dmg, 900 delay and 6 clips. You don't think +1 clip and -100 delay make a difference for the TTK (time to kill)? Think twice. All shotguns had lower delay in V7, and bigger clip size. Important difference.

    Other than that I remember all the IA and R rooms in V7, where people would just spam shots until the enemy dies. As it is quite different now, of course it feels different and the TTK is increased with reduced damage, reduced clip size, increased delay and less spamming.

  9. #17
    Freestyler

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    Originally Posted by McSic View Post
    I guess you're not completely wrong then, but:

    https://freestylersworld.com/showthr...ighlight=Lucky
    Here is when it was added in 2012, read the post to see 11 Damage / 6 Clip / 800 Delay. It was like this for a while (we're speaking months/years) until the delay was increased to 900.

    Limitbreaker has gone through plenty of balance changes in V7, as V7 lasted for 6 years, apparently not only affecting delay.

    https://freestylersworld.com/showthr...e-nerfed/page2 thread from 2017 asking if Limitbreakers (11 dmg) should be nerfed to 10 dmg. That is post-V8 release though I must say.

    Besides, your screenshot shows Limitbreaker with 10 dmg, 900 delay and 6 clips. You don't think +1 clip and -100 delay make a difference for the TTK (time to kill)? Think twice. All shotguns had lower delay in V7, and bigger clip size. Important difference.

    Other than that I remember all the IA and R rooms in V7, where people would just spam shots until the enemy dies. As it is quite different now, of course it feels different and the TTK is increased with reduced damage, reduced clip size, increased delay and less spamming.
    Well I must say i didnt play fg around that time hence i had no idea about those changes.
    Taking into account that it was 900 delay doesnt really change anything atleast for me, because my gameplay was never relied on spamming though.
    Last edited by Flow; 02-05-2019 at 03:01 PM.

  10. #18
    McSic's Avatar L e a d e r

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    I see.

    Anyhow we're not going back to 11 dmg because that would be just crazy and imbalanced.

    We are probably increasing shotgun accuracy by 20% though, because it seems like most people want that.

  11. The following 2 users say thank you to McSic for this useful post:

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