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  1. #1
    McSic's Avatar L e a d e r

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    Originally Posted by ANAEL View Post
    yall listen to people cant even aim and messing with the server lol no wonder fg loses so much players
    Not sure if you knew but you can actually go on the dev server and test the stuff I'm posting here and give us your feedback, which would actually be useful to shape the server and improve it instead of ranting 'yall shit cant aim' without contributing anything to the thread. If you don't like the spray change, so be it. That is important feedback, too. But at least test it before you post. If you didn't even test any of these changes, your feedback has zero value.

    And if any of this was on the live client, your post would at least make sense.

  2. The following user said thank you to McSic for this useful post:

    Hart (02-26-2019)

  3. #2
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    Hey!

    I tried the latest 3 new spreads and think that each and every one of them surpass the one we have right now on the live server.
    The latest 12 pellet spread felt great, however it had some major flaws. At medium to long ranges you did more damage by missing the target on purpose. So for example leading 30-100 ping depending on the range of the target gave you more damage.

    The latest spread with 25 pellets feel really good. The damage is consistent on all ranges, except while playing long range (town middle maximum range) you deal more damage while leading 10 ping instead of actually hitting the target on the center of mass. (15dmg to 10 with lbs)
    Damage while moving, especially with latedash. No longer feels like you're sacrificing damage for movement since the damage feels consistent even while moving.

    IS OPINION THX DONT CRUCIFAI,
    Nick

  4. #3
    McSic's Avatar L e a d e r

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    Originally Posted by Awful View Post
    Hey!

    I tried the latest 3 new spreads and think that each and every one of them surpass the one we have right now on the live server.
    The latest 12 pellet spread felt great, however it had some major flaws. At medium to long ranges you did more damage by missing the target on purpose. So for example leading 30-100 ping depending on the range of the target gave you more damage.

    The latest spread with 25 pellets feel really good. The damage is consistent on all ranges, except while playing long range (town middle maximum range) you deal more damage while leading 10 ping instead of actually hitting the target on the center of mass. (15dmg to 10 with lbs)
    Damage while moving, especially with latedash. No longer feels like you're sacrificing damage for movement since the damage feels consistent even while moving.

    IS OPINION THX DONT CRUCIFAI,
    Nick
    Thanks for the feedback.

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