Originally Posted by McSic View Post
Seen it. What you are suggesting though is static spread, while Eternal didn't ask for static spread but vanilla spread, which is very different from static.
I personally don't agree with this suggestion, as I think however big the spread would be, it would still be inconsistent at times (e.g. pellets landing in completely different spots every time, sometimes not even on every corner of the spread circle). Reduced spread reduces that problem, but doesn't fix it, and I don't think vanilla spread will fix it either.

Fully static spread isn't required, but if the spread was more consistent, e.g. had value ranges for where each pellet could land instead of being fully random, it would still feel and look random, but also feel more fair to the players.
If you don't know what I mean exactly then I am happy to expand on this further, I think it's a nice & elegant solution to this problem.