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  1. #1
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    Blocking is one thing, but damage just feels all around inconsistent. So inconsistent that I can no longer trust my instincts as to when someone is supposed to die, after playing these last few updates (and just V8 in general), I got used to the fact that people might require a few more shots than they should, and that isn't a good thing.
    If I know I hit 3 good shots, I want the person to die, I don't want to look in the corner of my eye to see a lousy 90 damage.

    It feels like the whole SG game right now is RNG based, I can feel it in turbo too, sometimes requiring 3-4 close range shots to kill someone with 2 LBs (before the update that made people invincible for a short span of time too). I might just be hitting bad, but I don't think I could be so inconsistent to a point where I can 3-4 shot one round, and then do ~160 dmg with 8-10 hits the next round.

    I think the anti-lead is good now, I haven't really had any issues regarding 0 damage shots and stuff... but the issue with the damage consistency remains, and it feels very much RNG based, and for a game like this - a skill based game - it's bad.

    I know some people get so frustrated by this that they literally quit the server and go play GunZ elsewhere. I don't want FG to die, as that's the only server I play, but the player count keeps decreasing, and with that, my motivation to play the game, and I'm sure many people feel the same way.

    I'd say play around with the spread, I still don't see why you are worried about trying out static spread, thinking that it is too much of a massive game changer, as people are too "used" to the vanilla spread. With that logic, I hope you realize that 20% spread change is also a massive game changer, and static spread could POSSIBLY have a few nice advantages such as:
    -> No RNG shots (as no RNG spread), if you hit well, you get your damage (people complain about random spread on games like Fortnite too).
    -> Easier to validate with anti-lead (I'm not sure how AL works on GunZ, but static spread sounds like something that could help with making it easier to validate/confirm shots/hits).
    -> No RNG.
    -> Easier to spot hackers, as you don't have to consider random RNG pellets regarding damage etc..
    -> And did I mention that there would be no RNG involved with static spread?

    TLDR: Static spread for the win. Please try it out, and hey, if it doesn't work, change it back. :]
    Last edited by Skilly; 02-16-2019 at 01:38 AM.

  2. The following 4 users say thank you to Skilly for this useful post:

    Castiel (02-16-2019), EternalBeast (02-16-2019), Hart (02-16-2019), Tzunami best0 (02-16-2019)

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