Updated the gunz.exe in #58.
Modified the spray based on feedback (inner ring tighter, outer ring wider) and made it less random.
Tell me what you think of it.
Updated the gunz.exe in #58.
Modified the spray based on feedback (inner ring tighter, outer ring wider) and made it less random.
Tell me what you think of it.
No feedback.. hmm.. anyway.
Updated the gunz.exe in #58.
A very different take on this issue now. This came up as a random idea, showing you what we could do.
For better balance I changed shotguns to 25 pellets (half damage per pellet) and added a seamless static circle consisting of 3 rings + center. Go try it and tell me what you think.
yall listen to people cant even aim and messing with the server lol no wonder fg loses so much players
Not sure if you knew but you can actually go on the dev server and test the stuff I'm posting here and give us your feedback, which would actually be useful to shape the server and improve it instead of ranting 'yall shit cant aim' without contributing anything to the thread. If you don't like the spray change, so be it. That is important feedback, too. But at least test it before you post. If you didn't even test any of these changes, your feedback has zero value.
And if any of this was on the live client, your post would at least make sense.
Hart (02-26-2019)
Hey!
I tried the latest 3 new spreads and think that each and every one of them surpass the one we have right now on the live server.
The latest 12 pellet spread felt great, however it had some major flaws. At medium to long ranges you did more damage by missing the target on purpose. So for example leading 30-100 ping depending on the range of the target gave you more damage.
The latest spread with 25 pellets feel really good. The damage is consistent on all ranges, except while playing long range (town middle maximum range) you deal more damage while leading 10 ping instead of actually hitting the target on the center of mass. (15dmg to 10 with lbs)
Damage while moving, especially with latedash. No longer feels like you're sacrificing damage for movement since the damage feels consistent even while moving.
IS OPINION THX DONT CRUCIFAI,
Nick
More opinions please. I would like to know if this is better than what we have on the live server. Btw due to shotguns being a little OP with that new 25 pellet spray I would reduce all SG damage by 1 to fix that. So you should rather test it with 9 dmg SGs right now, not 10 damage LBs.
Any feedback is appreciated, so feel free to test it. Good or bad, it matters.
Thanks for the feedback so far. It's correct that players with better aim get rewarded by dealing more damage, I thought that's how it's supposed to be.
And regarding damage, as I said:
- - - - -
I will not include this spray in the next live server update yet (not enough feedback), but rather a small change for better pellet distribution to improve shotgun spray slightly.
jackiechan (03-02-2019)
Played about 30 rounds. The spread definitely favors highly accurate players.
PB's do a shit ton if its a direct hit. 2-3 shooting someone is highly plausible. https://clips.twitch.tv/SpicyMistyElkUncleNox
However, if you even slightly miss, you'll do almost no dmg. https://clips.twitch.tv/ObliqueBitte...utterJellyTime
So basically the game is harder now but its rewarding when you actually aim.
So, the question is, do you want to make the server harder for players and widen the skill gap?
Especially when the server is at the position it currently is at now.
Also, damage definitely needs to be reduced for this spread.
jackiechan (03-02-2019), S1lent (03-01-2019), Skilly (03-01-2019)
jackiechan (03-02-2019)
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