Originally Posted by Bunny View Post
Since competitive players, like chef said, usually stick to cw and 'bad' players stick to playing with themselves for the most part (not in cw), and since cw is considered the main competitive area in gunz since theres no esports or anything of the sorts, why not change the rules of items in clan wars, like some of the rules we already have in cw and rules other games add to their competitive scene to make it actually 100% skill based;
100% static spread in cw, and the current spread everywhere else (maybe 100% in the event channel incase theres ever an event with shotguns involved).

You could also apply this recommendation for a time period because doing this in a test server is problematic when youre not gonna get more than 10 players online at once, make changes for like a week or a month and see how players react, and make changes accordingly.
Eh I don't think this will work since cws are pretty much dead on fg... so even when there aren't any cws going on, "good" players want to play a tdm/duel or something to not get bored. Maybe if we had constant cws with a higher playerbase this wouldn't be too bad I suppose.