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  1. #1
    McSic's Avatar L e a d e r

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    Looks like this is a hot topic of discussion.

    Here's some of what I picked up from this thread (and what I could easily do):

    - Add an AFK-autokick-timer for training rooms that kicks you after 5 or 10 minutes of complete inactivity (like we already have for all other modes)

    - Remove the 'infinite' time and round option for other modes than Training

    - Cap the max player room size for other modes than Training

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    Ganggbangg (06-04-2019)

  3. #2
    Bunny's Avatar woof.

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    Originally Posted by McSic View Post
    Looks like this is a hot topic of discussion.

    Here's some of what I picked up from this thread (and what I could easily do):

    - Add an AFK-autokick-timer for training rooms that kicks you after 5 or 10 minutes of complete inactivity (like we already have for all other modes)

    - Remove the 'infinite' time and round option for other modes than Training

    - Cap the max player room size for other modes than Training
    i can only agree with the kick after being afk for 10-15 minutes because of the points zeino and others brought up

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    Zeino (06-04-2019)

  5. #3
    Zeino's Avatar (◡‿◡✿)

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    Originally Posted by Bunny View Post
    i can only agree with the kick after being afk for 10-15 minutes because of the points zeino and others brought up
    I agree with Bunny.

  6. #4
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    Originally Posted by McSic View Post
    - Remove the 'infinite' time and round option for other modes than Training
    An infinite timer is useful in modes like Gungame, DM, and CTF, where players can actually win by achieving the target score/kills. It can be quite annoying for CTF games to end in 30 minutes thanks to the default timer. I'd made a suggestion about adjusting default timers a while ago. Maybe it'd help end rounds within an appropriate amount of time.

    Originally Posted by McSic View Post
    - Cap the max player room size for other modes than Training
    I might be biased here, but this is just another way of depriving us of certain popular features that were removed after v7. Infected, CTF, DM, and Gungame are great in big rooms. If some people don't like big TDM rooms, they should simply avoid them rather than taking away the option from others who enjoy them.

    I don't generally find the garden or atk & def crowd playing small TDM rotations in 5 maps on repeat for long - they just quit or join training rooms. People with the constant serious/"oldgen" mentality who consider everyone else "questers" or "randoms" aren't the only ones who play, so it's only fair that all kinds of players have the options to do what they like. Variety makes this game fun.
    Last edited by EternalBeast; 06-05-2019 at 03:08 AM.

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    Zeino (06-05-2019)

  8. #5
    McSic's Avatar L e a d e r

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    I will do a few changes next update and we will see how it goes from there.

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