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  1. #1
    loneeagle's Avatar Brazzers #1 subscriber.

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    UPDATE: it was fixed after a hard reset, ( Soft reset didn't fix it had to use a HARD reset meaning pushing the button on backside of router for 1min) no idea why but it fixed it o.o

    Keep getting Agent error meaning i can login and see the chat fine but not play with other players

    i turned of Antivirus/ Firewall ( only got the windows one)
    my pc is in DMZ on my router and router firewall is off

    im running windows 10 latest version
    and trying to run fgunz as admin idk wat else i can do?

    ive played gunz with the same modem in the past before without any problems.

    Also geT: Tcp Socket Error codE: 10060
    Last edited by loneeagle; 09-29-2019 at 10:56 PM.
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  2. #2
    Dave's Avatar 1' or 1=1--

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    TCP error code 10060 makes it seem that you are on some sort of VPN/proxy or something? Can you scan your PC with Malwarebytes? Also try this: https://iihelp.iinet.net.au/resetting_tcp/ip_to_default
    It's a terrible thing, I think, in life to wait until you're ready.
    I have this feeling now that actually no one is ever ready to do anything.
    There is almost no such thing as ready. There is only now.
    And you may as well do it now. Generally speaking, now is as good a time as any.

  3. #3
    loneeagle's Avatar Brazzers #1 subscriber.

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    Originally Posted by Dave View Post
    TCP error code 10060 makes it seem that you are on some sort of VPN/proxy or something? Can you scan your PC with Malwarebytes? Also try this: https://iihelp.iinet.net.au/resetting_tcp/ip_to_default
    no vpn / proxy

    no virus ore anything

    tried wat is said on the website no difference also tried: /forcenat no difference

    After this i tried another connection i set up my phone as a hotspot and tried true that and it works fine?

    So how do i get it to work on my lan aswell?
    my pc is in DMZ idk how else to configure it on my router/modem( i got a router and modem in 1 that used to work fine in the past with my pc in DMZ)

    im willing to let you guys connect to me true teamviewer if that helps?
    Last edited by loneeagle; 09-29-2019 at 06:05 PM.
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  4. #4
    Dave's Avatar 1' or 1=1--

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    Can you post the mlog.txt file here that is generated in the FGunZ folder? Of course first make sure those errors are generated again so it will log some meaningful information (hopefully)
    It's a terrible thing, I think, in life to wait until you're ready.
    I have this feeling now that actually no one is ever ready to do anything.
    There is almost no such thing as ready. There is only now.
    And you may as well do it now. Generally speaking, now is as good a time as any.

  5. #5
    loneeagle's Avatar Brazzers #1 subscriber.

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    Error just happens after like 1 min in a game with people ( i cant see them pings are 0)



    FREESTYLE GUNZ 1,0,0,290 launched. Build (Sep 4 2019 13:21:14)
    Log time (09/29/19 17:595)
    CPU ID = GenuineIntel ( family = 2054 , model = 14 , stepping = 10 ) @ 1800 MHz
    Windows = 6.2 Build 9200 , n/a (64-bit) (2097151KB) : Windows 8 / 8.1 / 10
    Load XML from memory : system/locale.xml- SUCCESS
    Country : (USA), Language : (USA)
    Load Config from file : config.xml- SUCCESS
    Load XML from memory : system/system.xml- SUCCESS
    Load XML from memory : system/strings.xml(0x0009) - SUCCESS
    Load XML from memory : system/cserror.xml(0x0009) - SUCCESS
    Load XML from memory : system/messages.xml(0x0009) - SUCCESS
    Load XML from memory : system/gametypecfg.xml
    Dmp ok.
    InitializeNotify ok.
    WFog Enabled Device.
    device created.
    Video memory 2038.000000
    shader initialize successful : 1
    main : RGetLenzFlare()->Initialize()
    InitialLoading success.
    interface Initialize success
    ZApplication:nCreate : begin
    0(Primair geluidsstuurprogramma): Hardware Mixing Not Supported
    1(Speakers (Realtek(R) Audio)): Hardware Mixing Not Supported
    [[[getMaxChannel32]]]]
    found 0 custom music

    -------------------> Sound Engine Create: 0.985000

    sound engine create.
    Load XML from memory : System/tips.xml(0x0009)- SUCCESS
    start log bipmap
    end of load bitmaps2
    loading pictures: 2.515000
    IDLResource Loading Success!!
    IDL resources: 0.158000
    start InitInterface option
    Number of Display mode : 22
    Number of Display mode : 0
    end of InitInterface option ok
    Init maps : no Current ChannelRule
    Screen Effect Manager Create: 0.142000
    Screen effect manager create success.
    Effect manager create success.
    7774 upnp port forward initialized.
    Client create success.
    game interface create success.

    -------------------> GameInterface Create: 3.553000

    Point Number is larger than defined max vertex ..
    Point Number is larger than defined max vertex ..
    Point Number is larger than defined max vertex ..
    Point Number is larger than defined max vertex ..
    Point Number is larger than defined max vertex ..
    Load character.xml success,

    -------------------> Character Loading: 2.068000


    -------------------> WeaponMesh Loading: 0.473000

    Load weapon.xml success.

    -------------------> Worlditem Loading: 0.029000

    Load zitem info success.
    Load zBuff info success.
    Init world item manager success.
    Init map Descriptor success.
    Init channel rule manager success.
    Init abuse manager success.
    Init chatting filter. success
    Read SpyMapList.
    read SpyMode.

    -------------------> ETC ..: 0.590000

    BspObject open : begin interface/login/login.rs
    RBspObject:pen : Open_MaterialList
    RBspObject:pen : Open_LightList
    BspObject open object list : begin
    RBspObject:pen_ObjectList : size 3
    RBspObject:pen_ObjectList : end
    RBspObject:pen : OpenDescription
    RBspObject:penRs : file.Open
    RBspObject:penRs : file.Read(&header)
    RBspObject:penRs : file.Read(&nMaterial)
    RBspObject:penRs : Open_Nodes begin
    RBspObject:penRs : Open_Nodes end
    RBspObject:pen : OpenRs
    RBspObject:pen : OpenBsp
    BspObject load lightmap : file.Read(&header)
    BspObject load lightmap nCount = 1
    BspObject load lightmap 0
    BspObject load lightmap : file.Read(&m_nLightmap) done
    BspObject load lightmap : end
    RBspObject:pen : done
    Load smoke description mesh.
    main : OnCreate() done
    Server Connected
    Login Posted
    Login Successful.
    Responsed Account Charlist
    Selected character name : ^6U^AThinkIKnow (5E 36 55 5E 41 54 68 69 6E 6B 49 4B 6E 6F 77 ) (len = 15)
    StageCreated
    CastStageBridgePeer call in Zgame::Create
    game create begin , type = 1
    BspObject open : begin maps/Garden/Garden.rs
    RBspObject:pen : Open_MaterialList
    RBspObject:pen : Open_LightList
    BspObject open object list : begin
    RBspObject:pen_ObjectList : size 3
    RBspObject:pen_ObjectList : pInfo->pVisualMesh == NULL
    RBspObject:pen_ObjectList : pInfo->pVisualMesh == NULL
    RBspObject:pen_ObjectList : end
    RBspObject:pen : OpenDescription
    RBspObject:penRs : file.Open
    RBspObject:penRs : file.Read(&header)
    RBspObject:penRs : file.Read(&nMaterial)
    RBspObject:penRs : Open_Nodes begin
    RBspObject:penRs : Open_Nodes end
    RBspObject:pen : OpenRs
    RBspObject:pen : OpenBsp
    BspObject load lightmap : file.Read(&header)
    BspObject load lightmap nCount = 1
    BspObject load lightmap 0
    BspObject load lightmap : file.Read(&m_nLightmap) done
    BspObject load lightmap : end
    RBspObject:pen : done
    game world create success.
    Reload all animation end
    ---------------------------------setBuffer
    game created ( 18:00:08 )
    Create character : Name=^6U^AThinkIKnow Level=92
    Connect to Agent by TCP
    Connect to Agent by TCP
    Connect to Agent by TCP
    Connect to Agent by TCP
    Connect to Agent by TCP
    Connect to Agent by TCP
    Connect to Agent by TCP
    Connect to Agent by TCP
    Connect to Agent by TCP
    Connect to Agent by TCP
    Connect to Agent by TCP
    Connect to Agent by TCP
    Connect to Agent by TCP
    Connect to Agent by TCP
    Connect to Agent by TCP
    Connect to Agent by TCP
    game interface destroy begin.
    game destroy begin
    Destroy sound engine()
    game destroy match destroy
    ------------------------ReleaseBuffer
    Cloth VertexBuffer is Released
    game destroyed ( 18:00:18 )
    game interface destroy finished
    StageCreated
    Reset Device
    Video memory 2038.000000
    shader initialize successful : 1
    devices Restored.
    CastStageBridgePeer call in Zgame::Create
    game create begin , type = 1
    BspObject open : begin maps/Garden/Garden.rs
    RBspObject:pen : Open_MaterialList
    RBspObject:pen : Open_LightList
    BspObject open object list : begin
    RBspObject:pen_ObjectList : size 3
    RBspObject:pen_ObjectList : pInfo->pVisualMesh == NULL
    RBspObject:pen_ObjectList : pInfo->pVisualMesh == NULL
    RBspObject:pen_ObjectList : end
    RBspObject:pen : OpenDescription
    RBspObject:penRs : file.Open
    RBspObject:penRs : file.Read(&header)
    RBspObject:penRs : file.Read(&nMaterial)
    RBspObject:penRs : Open_Nodes begin
    RBspObject:penRs : Open_Nodes end
    RBspObject:pen : OpenRs
    RBspObject:pen : OpenBsp
    BspObject load lightmap : file.Read(&header)
    BspObject load lightmap nCount = 1
    BspObject load lightmap 0
    BspObject load lightmap : file.Read(&m_nLightmap) done
    BspObject load lightmap : end
    RBspObject:pen : done
    game world create success.
    Reload all animation end
    ---------------------------------setBuffer
    game created ( 18:02:55 )
    Create character : Name=^6U^AThinkIKnow Level=92
    Connect to Agent by TCP
    Connect to Agent by TCP
    Connect to Agent by TCP
    Connect to Agent by TCP
    Connect to Agent by TCP
    Connect to Agent by TCP
    Connect to Agent by TCP
    Connect to Agent by TCP
    Connect to Agent by TCP
    Connect to Agent by TCP
    Connect to Agent by TCP
    Connect to Agent by TCP
    Connect to Agent by TCP
    Connect to Agent by TCP
    Connect to Agent by TCP
    Connect to Agent by TCP
    Connect to Agent by TCP
    game interface destroy begin.
    game destroy begin
    Destroy sound engine()
    game destroy match destroy
    ------------------------ReleaseBuffer
    Cloth VertexBuffer is Released
    game destroyed ( 18:03:06 )
    game interface destroy finished
    StageCreated
    Reset Device
    Video memory 2038.000000
    shader initialize successful : 1
    devices Restored.
    Reset Device
    Video memory 2038.000000
    shader initialize successful : 1
    devices Restored.
    Cloth VertexBuffer is Released
    StageCreated
    Cloth VertexBuffer is Released
    CastStageBridgePeer call in Zgame::Create
    game create begin , type = 2
    BspObject open : begin maps/Stairway/Stairway.rs
    RBspObject:pen : Open_MaterialList
    RBspObject:pen : Open_LightList
    BspObject open object list : begin
    RBspObject:pen_ObjectList : size 0
    RBspObject:pen_ObjectList : end
    RBspObject:pen : OpenDescription
    RBspObject:penRs : file.Open
    RBspObject:penRs : file.Read(&header)
    RBspObject:penRs : file.Read(&nMaterial)
    RBspObject:penRs : Open_Nodes begin
    RBspObject:penRs : Open_Nodes end
    RBspObject:pen : OpenRs
    RBspObject:pen : OpenBsp
    BspObject load lightmap : file.Read(&header)
    BspObject load lightmap nCount = 1
    BspObject load lightmap 0
    BspObject load lightmap : file.Read(&m_nLightmap) done
    BspObject load lightmap : end
    RBspObject:pen : done
    game world create success.
    Reload all animation end
    ---------------------------------setBuffer
    game created ( 18:03:55 )
    Create character : Name=^6U^AThinkIKnow Level=92
    Connect to Agent by TCP
    Connect to Agent by TCP
    Connect to Agent by TCP
    Connect to Agent by TCP
    Connect to Agent by TCP
    Connect to Agent by TCP
    Connect to Agent by TCP
    Connect to Agent by TCP
    Connect to Agent by TCP
    Connect to Agent by TCP
    Connect to Agent by TCP
    Connect to Agent by TCP
    game interface destroy begin.
    game destroy begin
    Destroy sound engine()
    game destroy match destroy
    ------------------------ReleaseBuffer
    Cloth VertexBuffer is Released
    game destroyed ( 18:04:22 )
    game interface destroy finished
    StageCreated
    Reset Device
    Video memory 2038.000000
    shader initialize successful : 1
    devices Restored.
    StageCreated
    CastStageBridgePeer call in Zgame::Create
    game create begin , type = 19
    BspObject open : begin maps/Mansion/Mansion.rs
    RBspObject:pen : Open_MaterialList
    RBspObject:pen : Open_LightList
    BspObject open object list : begin
    RBspObject:pen_ObjectList : size 8
    RBspObject:pen_ObjectList : pInfo->pVisualMesh == NULL
    RBspObject:pen_ObjectList : pInfo->pVisualMesh == NULL
    RBspObject:pen_ObjectList : pInfo->pVisualMesh == NULL
    RBspObject:pen_ObjectList : pInfo->pVisualMesh == NULL
    RBspObject:pen_ObjectList : end
    RBspObject:pen : OpenDescription
    RBspObject:penRs : file.Open
    RBspObject:penRs : file.Read(&header)
    RBspObject:penRs : file.Read(&nMaterial)
    RBspObject:penRs : Open_Nodes begin
    RBspObject:penRs : Open_Nodes end
    RBspObject:pen : OpenRs
    RBspObject:pen : OpenBsp
    BspObject load lightmap : file.Read(&header)
    BspObject load lightmap nCount = 1
    BspObject load lightmap 0
    BspObject load lightmap : file.Read(&m_nLightmap) done
    BspObject load lightmap : end
    RBspObject:pen : done
    create game enrvironment.
    game world create success.
    Reload all animation end
    ---------------------------------setBuffer
    game created ( 18:055 )
    Create character : Name=^6U^AThinkIKnow Level=92
    Connect to Agent by TCP
    Connect to Agent by TCP
    Connect to Agent by TCP
    Connect to Agent by TCP
    Destroy gunz
    Destroy sound engine.
    Destroy sound engine. success
    Destroy console.
    Destroy interface begin
    game interface destroy begin.
    game destroy begin
    Destroy sound engine()
    game destroy match destroy
    ------------------------ReleaseBuffer
    Cloth VertexBuffer is Released
    game destroyed ( 18:06:23 )
    game interface destroy finished
    destroy client.
    PeerInfoList Released
    clear looks end.
    Widget map clear end.
    desctroy cursor system end.
    clear IDL resource end.
    Final interface end.
    Destroy game interface done.
    clear looks end.
    Widget map clear end.
    desctroy cursor system end.
    Destroy mesh manager.
    Destroy weapon mesh manager.
    Clear SkillManager.
    Clear QuestItemDescMgr.
    Clear MatchItemDescMgr.
    Clear ChattingFilter.
    Clear ChannelRuleMgr.
    destroy game application done.
    interface finalize.
    game input destroy.
    game configuration destroy.
    Bitmap manager destroy Animation bitmap.
    destroy gunz finish.
    Rframe_destory::closeDisplay
    1

  6. #6
    Dave's Avatar 1' or 1=1--

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    Check out this old thread https://freestylersworld.com/showthr...ror-code-10060

    Options -> Misc -> You should see a bar ontop that says Ports and it'll look like this [7700]-[7800] or something like that(if it doesnt change it so its 7700 -> 7800) anyway from there try adding 200 to each so its [7900]-[8100] -> after that hit ok and GunZ will tell you it has to restart.
    It's a terrible thing, I think, in life to wait until you're ready.
    I have this feeling now that actually no one is ever ready to do anything.
    There is almost no such thing as ready. There is only now.
    And you may as well do it now. Generally speaking, now is as good a time as any.

  7. The following user said thank you to Dave for this useful post:

    loneeagle (09-29-2019)

  8. #7
    loneeagle's Avatar Brazzers #1 subscriber.

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    i tried it i stil get the same message and like i said my firewall is off already.
    Also:: no other programs runing at those ports
    1

  9. #8
    Dave's Avatar 1' or 1=1--

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    Hmm that's really strange, I'm not entirely sure at this point. If it works through a hotspot on your phone but not your own modem/router then it must be a setting on your modem/router that is causing it.
    It's a terrible thing, I think, in life to wait until you're ready.
    I have this feeling now that actually no one is ever ready to do anything.
    There is almost no such thing as ready. There is only now.
    And you may as well do it now. Generally speaking, now is as good a time as any.

  10. #9
    loneeagle's Avatar Brazzers #1 subscriber.

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    soo modem hard reset worked: Can play fine now without any dmz ore any port forwardding all firewalls are on and it works fine? o.o
    1

  11. #10
    GeorgeGFX's Avatar secret.club

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    Originally Posted by loneeagle View Post
    soo modem hard reset worked: Can play fine now without any dmz ore any port forwardding all firewalls are on and it works fine? o.o
    Hard resetting the router means you had rules that were stated to work on a specific port (as GunZ runs on 7700-7800) or an application (GunZ.exe), either way, it was the router causing it so next time it happens just make sure you didn't apply any rules that interfere with GunZ.

    >>> Credits to Sikk408 @ DevaintArt <<<

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