Page 1 of 3 123 LastLast
Results 1 to 10 of 28

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    McSic's Avatar L e a d e r

    Join Date
    Dec 2007
    Posts
    8,962
    Thanked
    555
    Thanks
    7,975
    Problems updating?
    Add Gunz.exe and Launcher.exe (or the FGunZ folder) to the exception list of your anti-virus software and make sure to run the Launcher as Administrator!


    Hey Freestylers,

    it's time for an update!

    FGUNZ UPDATE // 10 OCT 2019

    • Fixed NPC logic / AI in Quest and CQ
    • Fixed invisible bulletmarks for shotguns
    • Updated quickleave so people can't avoid death by leaving when getting flipped/lunged
    • Revolver Rebalance: Greatly increased accuracy and decreased damage of all revolvers
    • Increased Sniper accuracy to 100%
    • Added 2 new maps:
      1) Garden Small (good for fast fights and 2v2 CWs)
      2) Skillmap V13 (aka Neon, created by StephanM)
    • Added Stairway to cw map pool
    • Added Island Temple to cw map pool
    • Added Pavilion to cw map pool
    • Added Garden Small to 2v2 cw map pool

    More updates are coming in near future!

    Enjoy and see you ingame,
    FreestylersWorld Staff

  2. The following 20 users say thank you to McSic for this useful post:

    Alegra (10-10-2019), Amenadiel (10-10-2019), BerS (10-12-2019), Bulba (10-11-2019), Bunny (10-10-2019), Castiel (10-10-2019), Divine (10-10-2019), EternalBeast (10-10-2019), Faky (10-10-2019), Fay (10-10-2019), justRelax (10-10-2019), KiritoOnline (10-12-2019), Kyousuke (10-11-2019), Lin (10-10-2019), loneeagle (10-10-2019), Minato (10-11-2019), Ommadawn (10-12-2019), RlCK (10-10-2019), sudo (10-11-2019), Zeino (10-10-2019)

  3. #2
    Alegra's Avatar Don't Forget To Smile :)

    Join Date
    Jul 2016
    Country
    Posts
    242
    Thanked
    430
    Thanks
    190
    Thank you! :d

  4. #3
    New Member

    Join Date
    Sep 2019
    Country
    Posts
    3
    Thanked
    1
    Thanks
    0
    Thank you Dave ��

  5. #4
    Divine's Avatar Ex Head Game Moderator

    Join Date
    May 2012
    Country
    Posts
    2,979
    Thanked
    794
    Thanks
    726
    Thanks McSic

    "What lies behind us and what lies before us are tiny matters compared to what lies within us."



    "The brave may not live forever, but the cautious do not live at all."

  6. #5
    Fay's Avatar Inactive

    Join Date
    Aug 2015
    Country
    Posts
    1,210
    Thanked
    239
    Thanks
    666

  7. The following 2 users say thank you to Fay for this useful post:

    Bunny (10-10-2019), Miya (10-10-2019)

  8. #6
    McSic's Avatar L e a d e r

    Join Date
    Dec 2007
    Posts
    8,962
    Thanked
    555
    Thanks
    7,975
    Small Update:

    • Removed Garden Small from 3v3 cw map pool
    • Added Stairway to cw map pool

    Added to patch notes.

  9. The following user said thank you to McSic for this useful post:

    Divine (10-10-2019)

  10. #7
    StephanM's Avatar 🌹

    Join Date
    May 2009
    Country
    Posts
    16,639
    Thanked
    1,736
    Thanks
    5,423
    Feedback on the skillmap would be appreciated since it is my first finished one.

  11. The following 2 users say thank you to StephanM for this useful post:

    Minato (10-11-2019), sudo (10-11-2019)

  12. #8
    Fay's Avatar Inactive

    Join Date
    Aug 2015
    Country
    Posts
    1,210
    Thanked
    239
    Thanks
    666
    Originally Posted by StephanM View Post
    Feedback on the skillmap would be appreciated since it is my first finished one.
    I completed it just now, I like it!

    Though, there are couple things that could be improved:

    - It's very repetitive, especially the section with the purple blocks in the middle is too much of the same thing imo
    - There isnt much diversity in obstacles. There are only blocks spaced out in different patterns, no different shapes or techniques you have to use.
    - A lot of the map can be crossed with just dashing instead of going across the obstacles

    I do like the concept of the neon blocks though

  13. #9
    StephanM's Avatar 🌹

    Join Date
    May 2009
    Country
    Posts
    16,639
    Thanked
    1,736
    Thanks
    5,423
    Originally Posted by Bram View Post
    I completed it just now, I like it!

    Though, there are couple things that could be improved:

    - It's very repetitive, especially the section with the purple blocks in the middle is too much of the same thing imo
    - There isnt much diversity in obstacles. There are only blocks spaced out in different patterns, no different shapes or techniques you have to use.
    - A lot of the map can be crossed with just dashing instead of going across the obstacles

    I do like the concept of the neon blocks though
    Yeah, I am only familiar with skillmap V1 through V4 and superflip.
    So I based my map of V1 with some adjustments.

    Appreciate the feedback but could you PM me some spots (screenshots) where one can skip parts of the map so I can make a new map that could be harder.

  14. #10
    Bunny's Avatar woof.

    Join Date
    Mar 2014
    Country
    Posts
    5,299
    Thanked
    2,875
    Thanks
    1,247
    Originally Posted by StephanM View Post
    Yeah, I am only familiar with skillmap V1 through V4 and superflip.
    So I based my map of V1 with some adjustments.

    Appreciate the feedback but could you PM me some spots (screenshots) where one can skip parts of the map so I can make a new map that could be harder.
    I would appreciate a lengthier map with the ability to look ahead and see the whole map (or atleast most), not the low render distance/fog that you included, but thats just my taste.

    other than that, i found it way too easy for me personally (thought i guess it could be used in race events, if team spawns are set correctly), i could pass half the map by just holding 2 buttons (the entire purple diagonals and the last part, just dashing and slashing), and before i knew it, the map ended.

    also, just a random thing that might be nice, would be to add random floaty blocks in various orientations around the map, to give it a more realistic feel and immersion to the idea of floating blocks in space, cause right now it feels very empty and you have 1 path, and thats it.
    picture something like this https://thumbs.dreamstime.com/z/abst...e-47028291.jpg
    or this https://static.planetminecraft.com/f...3328717801.jpg
    but with large gaps between the blocks.
    even if youre going for a tidy symmetry look, there are very cool optical illusions you can do with repeating patterns that wont be so hard on the eye, as long as you scale them up properly (similar to this, but be creative about it;
    https://i.imgur.com/m5hYb.jpg ).
    overall nice map, but too short ;]

Page 1 of 3 123 LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)