Page 3 of 5 FirstFirst 12345 LastLast
Results 21 to 30 of 42

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Eddie's Avatar find ɟlǝsɹnoʎ

    Join Date
    Aug 2013
    Country
    Posts
    609
    Thanked
    747
    Thanks
    410
    I've said this on old servers, and I feel like I've said it on here too. I agree with George. We need to focus the attention on another game while our forum still has a good amount of activity on it. I know you're all gonna look at me like I'm some grinch who doesn't want to stay positive about this and you're all hoping for 200-500 player count days to return, but you gotta look at the facts. The two main servers left merging together would be a no-go, and our staff are better than to go on some sort of DDOS war trying to force players to come here. Advertising an old game like this with hardly any graphic work to it isn't gonna appeal to the new, younger generation that's never heard of GunZ before. Honestly even trying to get some of my own friends to play that are in their 20s is difficult because the game isn't very visually appealing. It only sticks with a very small amount of people. Advertising could work in the long-run, but advertising tends to be a very slow growth, and that's if it were to even work. Realistically by that point the game would be fully dead IMO.

    I'd suggest some game names as replacements, but idk how things work as far as legalities or what our development team will be able to do based on their experience/tools they have to work with.

    Eddie | Kiwi | Suiji

  2. #2
    StephanM's Avatar 🌹

    Join Date
    May 2009
    Country
    Posts
    16,639
    Thanked
    1,736
    Thanks
    5,423
    Originally Posted by Eddie View Post
    I've said this on old servers, and I feel like I've said it on here too. I agree with George. We need to focus the attention on another game while our forum still has a good amount of activity on it. I know you're all gonna look at me like I'm some grinch who doesn't want to stay positive about this and you're all hoping for 200-500 player count days to return, but you gotta look at the facts. The two main servers left merging together would be a no-go, and our staff are better than to go on some sort of DDOS war trying to force players to come here. Advertising an old game like this with hardly any graphic work to it isn't gonna appeal to the new, younger generation that's never heard of GunZ before. Honestly even trying to get some of my own friends to play that are in their 20s is difficult because the game isn't very visually appealing. It only sticks with a very small amount of people. Advertising could work in the long-run, but advertising tends to be a very slow growth, and that's if it were to even work. Realistically by that point the game would be fully dead IMO.

    I'd suggest some game names as replacements, but idk how things work as far as legalities or what our development team will be able to do based on their experience/tools they have to work with.
    Honestly I would not mind that all the ingame values to back to it's origin (the maiet version).
    This would mean lower damage values and such, bigger differences in terms of stats.
    The use of BP, where you actually grind to get gear with still having all the original 'premium' gear to be F2P via the bounty system.
    Making the donation items the new ' premium' gear with slightly better stats (only a little like the ijji gear had).

    That might trigger people to come back to the game they know.

  3. The following user said thank you to StephanM for this useful post:

    Oriqin (11-18-2019)

  4. #3
    Junior Member

    Join Date
    Dec 2017
    Country
    Posts
    122
    Thanked
    108
    Thanks
    38
    Originally Posted by StephanM View Post
    Honestly I would not mind that all the ingame values to back to it's origin (the maiet version).
    This would mean lower damage values and such, bigger differences in terms of stats.
    The use of BP, where you actually grind to get gear with still having all the original 'premium' gear to be F2P via the bounty system.
    Making the donation items the new ' premium' gear with slightly better stats (only a little like the ijji gear had).

    That might trigger people to come back to the game they know.
    Good thing ur smart, this 1 is much morebetter in future update make it more classic instead, and all the quest item combinations at shop so questers can do somthing else than doin golem all day like a dog and getting legendarys every 5 games....... saw like new players everytime i get back, they like to play quest lmao they're palying lich at when they're new they shouldn't aldo some of them play other modes before questing golib kings coz it requires a higher level or somthing...
    not well known because im ur dad.

    my FAVURETE SUNG IS https://www.youtube.com/watch?v=N-6R-b2arJ0 - HAPPY PUU ./.

  5. #4
    Amers's Avatar Freestyler

    Join Date
    Aug 2015
    Country
    Posts
    588
    Thanked
    714
    Thanks
    416
    Originally Posted by StephanM View Post
    Honestly I would not mind that all the ingame values to back to it's origin (the maiet version).
    This would mean lower damage values and such, bigger differences in terms of stats.
    The use of BP, where you actually grind to get gear with still having all the original 'premium' gear to be F2P via the bounty system.
    Making the donation items the new ' premium' gear with slightly better stats (only a little like the ijji gear had).

    That might trigger people to come back to the game they know.
    That one pserver that is an ijji copy isnt doing too well.... but I AGREE with you!...... But it should be 50/50, if a new player joins they get gear and weapons that are decent enough, but the really good weapons should be earned, if there is nothing to earn players have no reason to play, but if there is no good gear for low levels ppl just say **** this and rq! Leveling up should also be made harder IMO, with turbomode its overpowered! LETS POLL THIS STUFF GUYS.... I believe at this point an admin or a fm should make a thread and poll stuff, so we can improve! TRIAL AND ERROR!

    I love all the responses in the thread! Let's all give our opinion and improve the server and get more players!
    "Nobody cares, work harder"
    Love everyone, but trust no one

  6. #5
    StephanM's Avatar 🌹

    Join Date
    May 2009
    Country
    Posts
    16,639
    Thanked
    1,736
    Thanks
    5,423
    Originally Posted by Amers View Post
    That one pserver that is an ijji copy isnt doing too well.... but I AGREE with you!...... But it should be 50/50, if a new player joins they get gear and weapons that are decent enough, but the really good weapons should be earned, if there is nothing to earn players have no reason to play, but if there is no good gear for low levels ppl just say **** this and rq! Leveling up should also be made harder IMO, with turbomode its overpowered! LETS POLL THIS STUFF GUYS.... I believe at this point an admin or a fm should make a thread and poll stuff, so we can improve! TRIAL AND ERROR!

    I love all the responses in the thread! Let's all give our opinion and improve the server and get more players!
    It does not have to be an exact copy, we still got our modes and extra cool items n stuff.
    I was just talking about the basics of the game.

  7. The following user said thank you to StephanM for this useful post:

    Amers (11-18-2019)

  8. #6
    Buddhism's Avatar Freestyler

    Join Date
    Jul 2013
    Country
    Posts
    546
    Thanked
    284
    Thanks
    150
    I don't think making it more IJJI like will bring more players, probably do more harm than good
    i was buggin on an insane trip, my wifey showed me the light==
    soul elevation thru the twin flame tip, yeah, it just us, we are feeling so right
    in pursuit of justice from spaceships, we will always be whole in our Sameness
    sewn like seeds of a star, on our wayback to Oasis
    doing good deeds from a far, destroying the matrix
    WE are not caught up in the matrix
    WE have no fear, escaping that trick be so basic
    this is our world, let us stage it
    learn to love yourselves, then re arrange it
    blessed, we have the chance to give others sight
    we know trueth and what's wrong from what right
    doin due diligence, burning the midnight oil all night
    my wings are growing, aye embrace hers and take flight

  9. The following user said thank you to Buddhism for this useful post:

    Zeino (11-29-2019)

  10. #7
    LostX's Avatar Legendary Hunter

    Join Date
    Jan 2018
    Country
    Posts
    197
    Thanked
    102
    Thanks
    65
    1st, things like graphics, old gameplay and years of life on a game doesn't mean that it's worst or a reason for let it die, so many old games still have a big active community, and recently there was an old game that explain what I mean (World of Warcraft Classic). So these things aren't a reason for say "let's give up on revive Gunz".
    2nd, for me the real reason that explains why Gunz doesn't have new players is cuz the toxic community. Let's see an example:

    A new player join to fgunz and join on a duel room. When he's going to PvP the old player, that player will flip the new and will humiliate him, then after the old player kill him, he'll say something like "haha ez noob" (for don't put a worst thing that some players say to a newbie). What do you think the new player will do? Come back? Ofc no. If y'all want to make the players count increase I think this should be change. (And I'm not saying the stupid ultra ego of players, the "racism" (for calling it somehow) of sg players to other players and vice versa, and the toxicity)

    Apart of these things, Gunz is dying cuz it's being obsolete compared to other games which gives more things. For a example, tell me one thing that it's absolutely new in Gunz, in Quest there weren't new bosses/NPCs with new skills or new maps on it. In PvP there isn't something really new that change it's gameplay for give a new style and don't get tired of the same thing. Idk if I'm explaining what I mean, but gunz is dying cuz the community and the obsolete content.
    When you think you got over it, you realize you have not and the pain comes again.

    IGN: Sinon & Lost

    Might this will sound cliche, but you don't know what you have with you until you lose it. Appreciate everything you have, you don't know when you'll lose it. Friends, family, pets, anything. The time goes and never comes back, hold on to them like there's no a tomorrow, becouse when they're gone it might hit you hard. And if you do a mistake, be sure to correct it, or else you can lose everything in just one second in front your eyes.

  11. The following 2 users say thank you to LostX for this useful post:

    ParisRS (11-30-2019), Zeino (11-30-2019)

  12. #8
    StephanM's Avatar 🌹

    Join Date
    May 2009
    Country
    Posts
    16,639
    Thanked
    1,736
    Thanks
    5,423
    Originally Posted by Sinon View Post
    1st, things like graphics, old gameplay and years of life on a game doesn't mean that it's worst or a reason for let it die, so many old games still have a big active community, and recently there was an old game that explain what I mean (World of Warcraft Classic). So these things aren't a reason for say "let's give up on revive Gunz".
    2nd, for me the real reason that explains why Gunz doesn't have new players is cuz the toxic community. Let's see an example:

    A new player join to fgunz and join on a duel room. When he's going to PvP the old player, that player will flip the new and will humiliate him, then after the old player kill him, he'll say something like "haha ez noob" (for don't put a worst thing that some players say to a newbie). What do you think the new player will do? Come back? Ofc no. If y'all want to make the players count increase I think this should be change. (And I'm not saying the stupid ultra ego of players, the "racism" (for calling it somehow) of sg players to other players and vice versa, and the toxicity)

    Apart of these things, Gunz is dying cuz it's being obsolete compared to other games which gives more things. For a example, tell me one thing that it's absolutely new in Gunz, in Quest there weren't new bosses/NPCs with new skills or new maps on it. In PvP there isn't something really new that change it's gameplay for give a new style and don't get tired of the same thing. Idk if I'm explaining what I mean, but gunz is dying cuz the community and the obsolete content.
    Old graphics are fine in all honesty.

    Toxicity is in every game, take League of Legends for example.
    The sad thing is we should not ban ever toxic player in here, if you do that you have litterly no one left playing.
    Though I personally wish it stayed more on an ego level as a toxicity level, since I kind of enjoy the ego and 200IQ brain players on GunZ, it makes the game more competitive like (1vs1 with 11-0's smackerino's).

    As for new quests, it takes a lot of time to develop a new quest (with new characers, animations, the levels and what you said new skills).

  13. #9
    LostX's Avatar Legendary Hunter

    Join Date
    Jan 2018
    Country
    Posts
    197
    Thanked
    102
    Thanks
    65
    Originally Posted by StephanM View Post
    Old graphics are fine in all honesty.

    Toxicity is in every game, take League of Legends for example.
    The sad thing is we should not ban ever toxic player in here, if you do that you have litterly no one left playing.
    Though I personally wish it stayed more on an ego level as a toxicity level, since I kind of enjoy the ego and 200IQ brain players on GunZ, it makes the game more competitive like (1vs1 with 11-0's smackerino's).

    As for new quests, it takes a lot of time to develop a new quest (with new characers, animations, the levels and what you said new skills).
    Ik that toxicity is on every game, but the difference is that on gunz is like 80% of the people are toxic. League of legends have a big toxicity community, that's right, but the comunity of that game is so much bigger than gunz, so the toxic people aren't a really big part of the community of league of legends. While in gunz, the community is small, and the majority are toxic.

    As for new content, i didn't mean only on quests, i meant on pvp too (and no, turbo isn't a really big change of gameplay or a really new content, it's just a deathmatch more frenetic). With new content on pvp i mean something like prop hunt, a new mode that change so much the normal gameplay style of gunz. There wasn't something really attractive for people, and playing all the time tdm, cw, duel and glad make people get tired of the game.
    When you think you got over it, you realize you have not and the pain comes again.

    IGN: Sinon & Lost

    Might this will sound cliche, but you don't know what you have with you until you lose it. Appreciate everything you have, you don't know when you'll lose it. Friends, family, pets, anything. The time goes and never comes back, hold on to them like there's no a tomorrow, becouse when they're gone it might hit you hard. And if you do a mistake, be sure to correct it, or else you can lose everything in just one second in front your eyes.

  14. The following user said thank you to LostX for this useful post:

    -AznNinja (12-02-2019)

  15. #10
    -AznNinja's Avatar Freestyler's Veteran

    Join Date
    Jun 2009
    Country
    Posts
    2,008
    Thanked
    472
    Thanks
    708
    Originally Posted by Sinon View Post
    As for new content, i didn't mean only on quests, i meant on pvp too (and no, turbo isn't a really big change of gameplay or a really new content, it's just a deathmatch more frenetic). With new content on pvp i mean something like prop hunt, a new mode that change so much the normal gameplay style of gunz. There wasn't something really attractive for people, and playing all the time tdm, cw, duel and glad make people get tired of the game.

    yes i feel this is also a great thing to point out. gameplay gets dry after years because its all the same after a while. new gameplay is never introduced, unlike league where they continuously add new champions/items which alter meta gameplay, fortnite with their many different weapons which create new strategies/tactics. All there ever is to do now in gunz is the same ol kstyle run n gun lol.

    just reading this post gave me a spur of ideas so im just ganna type it all out as it comes to mind lol.

    -shield weapon? Would replace melee or even both melee+range slots. tank/bruiser gameplay i guess, blocks bullets 100% unless you shoot at the head/exposed areas (toes xd). Be able to nudge/shove as primary attack and secondary would be a charge up? lunge/knockdown or just a instant, more powerful knockback to enemy. could create meta's like shielding ur teammates when theyre low n trying to heal all the while they're getting shot at. i'd see this being ran in 3v3 tdms or w/e (taking elements from different games for example apex legends and gibralter's shield forcefield ability but applying gunz logic to it)

    -throwable kunai/knife **optional - with the ability to teleport behind ( or w/e direction that doesnt seem too op, just saying behind for now) the target that was hit with kunai. should be a delay in when u can tele (so that you cant just hit then instantly tele), user that was hit with said kunai would have a marker above their character indicating they have a kunai struck in them and have the potential of being tele'd on. Initial kunai hit does damage, user has option to tele or not (can follow up with slash pb or w/e) idea from naruto xddd some minato shit

    skill map quests (lmfaooo). - feel like this has been suggested before but if possible, skill maps with quest format. no monsters obv, just the spawn and the end portal. with each round (room) being a different skill map obstacle. When you complete a skillmap in training, theres no real reward other than just self satisfaction of being able to finish it and say you can, but with skillmap quests you can actually get ingame rewards like xp,unique items, and i will suggest stats/records. Having ingame records of who has completed this map the fastest/attempts/etc.

    -Interactive maps. - is it possible to add bots into regular rooms? like quest npcs. Could maybe create things like a target practice system where npcs have set/random spawns and pop out like the carnival game whack-a-mole.

    -New quest mode idea, Ariel mode. - a map where players will have to constantly be scaling walls while shooting at monsters to kill them. npcs should 1 hit, to punish the noobs that cant handle wall slash gameplay. (idea from a scene from Zombieland LMAOO, where the squad is stuck on an vertical ride that only goes up and down and zombies surrounded them from all sides while they were stuck up in the air only able to shoot from above.)

    -Stats/achievements - gunz is a game full of ego so we should have public achievements/medals that we can flex and show to others. We currently have VIP icons n stuff but I feel we should visually have more stats that will further show how much better you are than others (but in terms of gameplay n such). For example have statistics like duel,tdm,quest rankings and have them show ingame ( like a player spotlight type deal) Medals or achievements such as, king duelist for users who have reached a certain number of duel wins (final placing, not most kills). Deathmatch warrior, reach a certain number of DM wins. Bloodthirsty medal, for reaching a certain amount of kills in their career. Event medal. ETC, and so on. Just something to give recognition to players who are actually good (or tryhard lmao)

    -Indepth TAB stats window - ingame, while tabbed you can currently see statistics like user names, room name, k/d/exp etc. What I suggest is a more in depth statistic tracker where you can hover over a user's name and shows a popup window of their personal stats (achievements/medals/activity/etc)

    -Ingame Sprays - is it possible to add in custom sprays like fortnite/TF2? Just a little thing to add i feel would add to our personality as a community. Be able to upload our own sprays like how we can upload our clan emblems, and spray them ingame (like in place of a med item? or create new item to show spray? or as a shotgun and instead of bullets being left behind it is your custom spray instead.)

    -Freestylers world records - I remember we used to have a thread with a whole bunch of random records lol. like record for most players stacked in a tower, most meds covered on the map, most players in a picture. Just random shit like that I feel would make the community more active in just wanting to do things ingame.

  16. The following 2 users say thank you to -AznNinja for this useful post:

    Bunny (12-03-2019), LostX (12-03-2019)

Page 3 of 5 FirstFirst 12345 LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)