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  1. #1
    StephanM's Avatar 🌹

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    Originally Posted by Buddhism View Post
    Can we change the way item drops are ??
    So we can see the level and rank before going to inventory?
    Or its impossible without a massive re-haul of quest??

    The super rare items are so rare, it's near impossible to get hh..boss stage only as an option make it faster..==
    Do you mean that you can see with a text display of some sort above the chest before you pick up the item?
    If that would be the case I think that would be rather hard to do.

    - - - Updated - - -

    Originally Posted by Sinon View Post
    This is a big nope, cuz there's no reason for change it. About the drop, you want the regular quest have the same system of CQ, it would be good if you ask me, but as the suggestion of Satan was ignored, i don't think mcsic or dave will add this.
    The same AI as CQ or how CQ works itself?
    Feel free to explain it to me or share the suggestion of Satan, I am interested.

  2. #2
    LostX's Avatar Legendary Hunter

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    Originally Posted by StephanM View Post
    Do you mean that you can see with a text display of some sort above the chest before you pick up the item?
    If that would be the case I think that would be rather hard to do.

    - - - Updated - - -



    The same AI as CQ or how CQ works itself?
    Feel free to explain it to me or share the suggestion of Satan, I am interested.
    I mean the drop system, when you take a box on the chat appears the item, the category of that item (common, uncommon, rare, epic or legendary), if you were the one that took the box you get the item and isn't RNG giving it, and if the box disappears the item go to a random player. I think this system is perfect and should be on regular quest and not only on CQ.

    About Satan's suggestion, it's this one: https://freestylersworld.com/showthr...RPG-Suggestion
    When you think you got over it, you realize you have not and the pain comes again.

    IGN: Sinon & Lost

    Might this will sound cliche, but you don't know what you have with you until you lose it. Appreciate everything you have, you don't know when you'll lose it. Friends, family, pets, anything. The time goes and never comes back, hold on to them like there's no a tomorrow, becouse when they're gone it might hit you hard. And if you do a mistake, be sure to correct it, or else you can lose everything in just one second in front your eyes.

  3. #3
    StephanM's Avatar 🌹

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    Originally Posted by Sinon View Post
    I mean the drop system, when you take a box on the chat appears the item, the category of that item (common, uncommon, rare, epic or legendary), if you were the one that took the box you get the item and isn't RNG giving it, and if the box disappears the item go to a random player. I think this system is perfect and should be on regular quest and not only on CQ.

    About Satan's suggestion, it's this one: https://freestylersworld.com/showthr...RPG-Suggestion
    Ah yeah, I believe that is how quest used to work right? You pick up the chest and you get the reward.
    The problem is that a lot of people would reward hug bosses in order to get all the drops, since there is no trading system between players this would make a lot of people sad in a way I suppose.

    But perhaps there could be a way to trade PvP weapons between players so the drop hugging would be less of a problem (if it would be implemented).


    As for the suggestion of Satan:

    For Survival; I would like the scaling per round experience increase but I would rather keep item drops to just Quest & CQ.
    Making survival for the experience grind (so I would tone the experience from the other two modes but increase the drop rate or something).

    As for PvE armor: Sounds good to me! If it only applies to PvE like weapons then it should be fine (even if it is only a little buff).

    And I am not a fan of the quest combining idea.

  4. #4
    LostX's Avatar Legendary Hunter

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    Originally Posted by StephanM View Post
    Ah yeah, I believe that is how quest used to work right? You pick up the chest and you get the reward.
    The problem is that a lot of people would reward hug bosses in order to get all the drops, since there is no trading system between players this would make a lot of people sad in a way I suppose.

    But perhaps there could be a way to trade PvP weapons between players so the drop hugging would be less of a problem (if it would be implemented).


    As for the suggestion of Satan:

    For Survival; I would like the scaling per round experience increase but I would rather keep item drops to just Quest & CQ.
    Making survival for the experience grind (so I would tone the experience from the other two modes but increase the drop rate or something).

    As for PvE armor: Sounds good to me! If it only applies to PvE like weapons then it should be fine (even if it is only a little buff).

    And I am not a fan of the quest combining idea.
    Well, in quest at least for hunters we always try to help others to get their legendaries. It's annoy when the player that needs the item doesn't get the item cuz it's RNG. That's why i think the drop system of CQ is better, cuz it isn't RNG, and if you want it be RNG just wait til the box/chest disappears.

    About survival, it feels like a waste of time. It's like 2-3 hrs without stop for only like 4-5M exp. It should give more exp per floor since it's getting more hard per every round you pass. And maybe a something that recognizes you for complete the 100 rooms, something like a symbol that replace the sword on lobby/game room, or a special JJang for it.

    About armor, i've gave some ideas for it (and of other things) on that thread, basically these armors increase your hp and ap on pve modes, and depending on the category and the lvl quest of the item it gives more or less hp and ap.

    But all those suggestions were totally ignored, so i don't think mcsic and dave add these things.
    When you think you got over it, you realize you have not and the pain comes again.

    IGN: Sinon & Lost

    Might this will sound cliche, but you don't know what you have with you until you lose it. Appreciate everything you have, you don't know when you'll lose it. Friends, family, pets, anything. The time goes and never comes back, hold on to them like there's no a tomorrow, becouse when they're gone it might hit you hard. And if you do a mistake, be sure to correct it, or else you can lose everything in just one second in front your eyes.

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