Originally Posted by Bunny View Post
Winning events and vip events is 95% not luck based, and you can additionally earn free coins from recycling items, winning raffles, streams and tournaments.

Event points do have their own shop, but a person who has mostly all of the items in the donation shop sees the event shop as useless and only uses event points to get coins.
They still have some % of luck tho. And yeah, forgot to mention those ways too.

And do you think that ppl will not see useless Challenge Points/Coins after winning the permanent items? (Assuming that this shop will have temporally items from coins shop and legendaries weapons from lucky boxes). Of course, you can add unique items to this shop and make it a little bit more relevant, but it'll be useless at one point, and if we want that people do these challenges, they'll need another reason apart of temporally items and unique items. Maybe the only way to make this relevant without free coins is making a competitive ranking which every month will give a legendary luck box item to the 1st place, and updating shop every month for give a reason to players for do these challenges. Example:

1st month give Katana X to the player that obtain the most challenge points, and in the shop there'll be 5 temporally items: Donation Shotgun (10 days, 500 Challenge Points), Donation Sword, (5 days, 200 Challenge Points), Lollipop Set (30 days, 2500 Challenge Points), Hyperdimension Avatar (10 Days, 100 Challenge Points), and Limitbraker (30 days, 3250 Challenge Points)

Then the 2nd month gives Blades Of The Warrior to the 1st place on ranking, and shop updates the items, removing the other 5 and adding 5new ones.

Apart of this idea, I can't see another way to keep this system relevant.