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  1. #1
    StephanM's Avatar 🌹

    Join Date
    May 2009
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    Name:
    Stephan


    Date of birth:
    21/12/1991


    Languages:
    • Dutch
    • English
    • CSS
    • HTML
    • XML


    Skills / Experience:
    • 2D design
      Textures
      Interface
      Logo/flyer/poster
    • 3D design
      Item modeling
      Clothing modeling (beginner)
      Map modeling
      Rigging (beginner)
      Animation (beginner)



    Proof of work:
    Maps
    • Asylum (rework) (collab with Hellsniper)
    • SkillmapV13 (aka Neon)
    • Dojo (rework)


    Quest
    • School


    Items
    • 8 country supporter hats (male)
    • Anonymous face
    • Troll mask
    • XYZ set
    • Soda med
    • Kakashi mask (fix/rig)
    • Event MG
    • Peon shotgun
    • Bloodthrister katana
    • Phantom Dancer kodachi
    • Hexdrinker dagger
    • Donation kodachi
    • Donation sniper
    • Cannon rocket (rework if I remember correctly)
    • Broken Bottle
    • Dagger of Love
    • Dagger of Wisdom
    • Dagger of Mind
    • Dagger of ? (forgot the 4th one)
    • Eternal Sabre
    • Hammer
    • Tennis Racket
    • Spiruscle Katana
    • Dragon Hatchet
    • Freestyle Sword
    • Insta Sword (or it looks a lot like a lightsaber version I made)
    • Hammers of Thor
    • Helios Kodachi
    • Fatal Slasher
    • Barrel Anchor
    • Great Hexablade
    • Knight's Sword
    • Banana
    • Stroopwaffles (needs texture rework)
    • Confrutos Juice Box (reworked)
    • Lemon Popsicle (reworked)
    • Satan's Dagger
    • Nerf Launcher (collab with Hellsniper)
    • Tuba Rocket
    • Supersoaker
    • Supersoaker MK-2


    Interfaces
    • Fully designed interface for S1lent (75% coded?)
    • Designed various innovative interfaces before


    Other
    • Coloured dashes
    • VIP jjang
    • Staff jjangs
    • A lot more items that have been in the game like MG's, SMG's and a few other things I cannot remember
    • Gem system (collab)
      • Stuff that never hit the live client;
      • Tourney sword of different colours (cyan, purple, gold/yellow, green and red)
      • Tourney dagger
      • Tourney bigsword




    Is all proof of work your own work?
    Yes, most of this work is already used in the game.


    Reason for applying:
    Actually picked it up again a while back and I still enjoy playing with this game.
    Already got a few things in the making which I want to finish (for once) and see if people will enjoy my work once more.

    Also want to 'collab' with the community (players & staff) through either them coming up with idea's I could work on or suggest a few of my own idea's through a polling.


    Current projects:

    • 5 staged quest (new map & NPC), possible new special attack
    • Emotes (new form of taunting)
    • That fire thing you requested (alpha phase)



    Closing:
    Cannot promise I would be as active as I used to be (irl stuff obv), but I still love this community and probably will never let it go untill it hit ground zero.

    Actually planning on learning Python in 2020, but I doubt that will help with GunZ development.



    **SPOILER** Already go a hotfix (reducing 10MB in filesize) for all the skillmaps ready to ship, just say the word.

  2. The following 18 users say thank you to StephanM for this useful post:

    Camel (12-20-2019), Castiel (12-20-2019), Complaint (12-20-2019), Divine (12-20-2019), Eddie (12-20-2019), Faky (12-20-2019), Fay (12-20-2019), GeorgeGFX (12-20-2019), justRelax (12-20-2019), Kyousuke (12-20-2019), LostX (12-20-2019), Michi (12-20-2019), Minato (12-20-2019), Ommadawn (12-20-2019), ParisRS (12-20-2019), Puma (12-20-2019), Satan (12-20-2019), Zabu (12-20-2019)

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