View Poll Results: Should we increase the HP/AP?

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  • Yes

    34 52.31%
  • No

    31 47.69%
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  1. #31
    StephanM's Avatar 🌹

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    Originally Posted by Linzor View Post
    I mean there are huge differences between the modes. a normal garden tdm for example is pretty different from a cw.
    Was just quoting his assumption of "Those who voted yes are probably the users who play A&D or Garden TDM."
    Actually does not matter what mode people play, if they think they should vote for a buff or not.

    But yes there is a difference, but nothing that would break the mode.
    For example if everything would get +10 HP/AP, that is not game breaking but that might extend fights longer which could make the game more fun?

    - - - Updated - - -

    Originally Posted by UI_Yui View Post
    Make it like 150/150
    HP and AP should never be equal, I rather see a change in the rings we have where you either choose for extra HP&AP, HP&HP or AP&AP (so some choose extra AP over HP for example to be more diverse).

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  3. #32
    Freestyler

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    151/149 lez go still same amount not equal

  4. #33
    Bunny's Avatar woof.

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    Originally Posted by StephanM View Post
    Was just quoting his assumption of "Those who voted yes are probably the users who play A&D or Garden TDM."
    Actually does not matter what mode people play, if they think they should vote for a buff or not.

    But yes there is a difference, but nothing that would break the mode.
    For example if everything would get +10 HP/AP, that is not game breaking but that might extend fights longer which could make the game more fun?

    - - - Updated - - -



    HP and AP should never be equal, I rather see a change in the rings we have where you either choose for extra HP&AP, HP&HP or AP&AP (so some choose extra AP over HP for example to be more diverse).
    Why would anyone choose an AP&AP ring?

  5. #34
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    Originally Posted by StephanM View Post
    HP and AP should never be equal, I rather see a change in the rings we have where you either choose for extra HP&AP, HP&HP or AP&AP (so some choose extra AP over HP for example to be more diverse).
    Why not? Having equal HP/AP only makes balancing easier? I imagine it makes it much easier to figure out how much damage should go to AP and how much to HP for each weapon

  6. #35
    Freestyler

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    Originally Posted by Ommadawn View Post
    No, no and no. There is no reason to increase the HP/AP. And for those who say you can get 2-shotted, it's not like you can do it in every match/fight you have.

    If you claim the fights are not long enough - then you're probably getting killed too fast, play smarter okay. Those who voted yes are probably the users who play A&D or Garden TDM.
    its the opposite really, ask the competetive players and everyone will say u die too fast on fgunz

  7. #36
    Bunny's Avatar woof.

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    Originally Posted by Skilly View Post
    Why not? Having equal HP/AP only makes balancing easier? I imagine it makes it much easier to figure out how much damage should go to AP and how much to HP for each weapon
    I thought AP simply took a percentage of damage from any weapon regardless of type (except fire element) with a random attribute attached -- say 40% damage goes to AP with variance from 35% to 45% (throwing numbers)

  8. #37
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    Originally Posted by Bunny View Post
    I thought AP simply took a percentage of damage from any weapon regardless of type (except fire element) with a random attribute attached -- say 40% damage goes to AP with variance from 35% to 45% (throwing numbers)
    I'm sure there's penetration, revs do more damage to HP for example. I might be wrong...

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    Ganggbangg (03-18-2020)

  10. #38
    McSic's Avatar L e a d e r

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    Originally Posted by Skilly View Post
    I'm sure there's penetration, revs do more damage to HP for example. I might be wrong...
    That's right. I also don't see a problem with HP and AP being the same amount.

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    Shang (03-18-2020)

  12. #39
    Freestyler

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    what about a room tag like you had to test spread out with ?

  13. #40
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    Originally Posted by Ganggbangg View Post
    what about a room tag like you had to test spread out with ?
    or dev server so we can test

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