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  1. #1
    McSic's Avatar L e a d e r

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    Wondering if some of you have already played with the temporary increased HP/AP mod and what your opinions are.

    Do you think the base HP/AP should be increased a bit, a lot, or not at all?
    Need help? Send me a PM

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  2. #2
    Ommadawn's Avatar Bird + Trash = ?

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    I did play a bit but only in rooms where my hp was 250~. I personally don't think the HP/AP should be increased but if you all still decide to increase it, so I'd go with increase it a bit and not increase it a lot.

  3. #3
    Faky's Avatar Stop Being Fake

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    played tdm, even quest boss dies faster than players with 200% hp ap
    - lack of ammo
    - room dead in 2min
    - 500-600 dmg to kill one

    current hp/ap balance fine, also keep hp ap room tag [for events] and add donation vials and pills on the website
    Happiness can be found in the darkest of times, if one only remembers to turn on the light

  4. #4
    Jonathan pls's Avatar Uh suma luma duma luma

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    Have played with them for a bit. I do not like it. It might be usefull for events and ****ing around but don't increase the hp/ap values please
    #bringbackTraumatis3r#bringbackTraumatis3r#bringbackTraumatis3r#bringbackTraumatis3r#bringbackTraumatis3r#bringbackTraumatis3r#bringbackTraumatis3r#bringbackTraumatis3r#bringbackTraumatis3r#bringbackTraumatis3r#bringbackTraumatis3r#bringbackTraumatis3r



  5. #5
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    Anything over 130% is too high and makes the games way too long. I found that 110-115 is a very good balance. Personally I think giving 20 HP/AP would be really good. Putting players at 159/139. This allows a lot more freedom with rushing as you don't feel like you will die instantly, and decreases the amount of "luck" kills (e.g. someone randomly hitting 2 PBs on you).

  6. The following 2 users say thank you to Skilly for this useful post:

    Camel (04-06-2020), Sinon (04-06-2020)

  7. #6
    McSic's Avatar L e a d e r

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    Originally Posted by Skilly View Post
    Anything over 130% is too high and makes the games way too long. I found that 110-115 is a very good balance. Personally I think giving 20 HP/AP would be really good. Putting players at 159/139. This allows a lot more freedom with rushing as you don't feel like you will die instantly, and decreases the amount of "luck" kills (e.g. someone randomly hitting 2 PBs on you).
    I can agree with that. I would love to hear from more people that have tried it with a ~ 15% increase.
    Need help? Send me a PM

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  8. #7
    Camel's Avatar GRUNT

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    Played a couple duels with the increased 50 and 100% before my noob ass got tilted for hitting around 8 shots to barely drop my opponents below 50%. I agree that anything above 30% is a bit too much and boring. I believe as Skilly said, a slight 20/20 increase is definitely the way to go.

  9. #8
    Verali's Avatar Junior Member

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    hp/ap is fine how it is right now
    mifuk

  10. #9
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    in gunz you never want to shot more then 3 PBS to kill someone so the values you will be editing have to be tested in that way ^
    if it goes more then 3 PBS to kill someone game is broken.

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