Results 1 to 9 of 9
  1. #1
    McSic's Avatar L e a d e r

    Join Date
    Dec 2007
    Posts
    8,957
    Thanked
    555
    Thanks
    7,971
    Wondering if some of you have already played with the temporary increased HP/AP mod and what your opinions are.

    Do you think the base HP/AP should be increased a bit, a lot, or not at all?

  2. #2
    Ommadawn's Avatar Bird + Trash = ?

    Join Date
    Oct 2012
    Country
    Posts
    11,423
    Thanked
    2,775
    Thanks
    1,801
    I did play a bit but only in rooms where my hp was 250~. I personally don't think the HP/AP should be increased but if you all still decide to increase it, so I'd go with increase it a bit and not increase it a lot.

  3. #3
    Faky's Avatar Stop Being Fake

    Join Date
    Jul 2014
    Country
    Posts
    590
    Thanked
    661
    Thanks
    146
    played tdm, even quest boss dies faster than players with 200% hp ap
    - lack of ammo
    - room dead in 2min
    - 500-600 dmg to kill one

    current hp/ap balance fine, also keep hp ap room tag [for events] and add donation vials and pills on the website

    ~Credits to GeorgeGFX for the Signature
    ]

    "Dreams are short-time happiness"
    -Faky


    you can do 99 things for someone and all they'll remember is the one thing you didn't do

  4. #4
    Jonathan pls's Avatar Uh suma luma duma luma

    Join Date
    Jun 2013
    Country
    Posts
    826
    Thanked
    1,312
    Thanks
    494
    Have played with them for a bit. I do not like it. It might be usefull for events and ****ing around but don't increase the hp/ap values please

  5. #5
    Junior Member

    Join Date
    Jan 2015
    Country
    Posts
    335
    Thanked
    206
    Thanks
    291
    Anything over 130% is too high and makes the games way too long. I found that 110-115 is a very good balance. Personally I think giving 20 HP/AP would be really good. Putting players at 159/139. This allows a lot more freedom with rushing as you don't feel like you will die instantly, and decreases the amount of "luck" kills (e.g. someone randomly hitting 2 PBs on you).

  6. The following 2 users say thank you to Skilly for this useful post:

    Camel (04-06-2020), LostX (04-06-2020)

  7. #6
    McSic's Avatar L e a d e r

    Join Date
    Dec 2007
    Posts
    8,957
    Thanked
    555
    Thanks
    7,971
    Originally Posted by Skilly View Post
    Anything over 130% is too high and makes the games way too long. I found that 110-115 is a very good balance. Personally I think giving 20 HP/AP would be really good. Putting players at 159/139. This allows a lot more freedom with rushing as you don't feel like you will die instantly, and decreases the amount of "luck" kills (e.g. someone randomly hitting 2 PBs on you).
    I can agree with that. I would love to hear from more people that have tried it with a ~ 15% increase.

  8. #7
    Camel's Avatar Destructive Death

    Join Date
    Oct 2013
    Country
    Posts
    4,041
    Thanked
    1,896
    Thanks
    989
    Played a couple duels with the increased 50 and 100% before my noob ass got tilted for hitting around 8 shots to barely drop my opponents below 50%. I agree that anything above 30% is a bit too much and boring. I believe as Skilly said, a slight 20/20 increase is definitely the way to go.

  9. #8
    Verali's Avatar Junior Member

    Join Date
    Jun 2013
    Country
    Posts
    123
    Thanked
    48
    Thanks
    47
    hp/ap is fine how it is right now
    mifuk

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)