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  1. #1
    LostX's Avatar Legendary Hunter

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    Originally Posted by justRelax View Post
    This is already possible via the sacrifice system, basically you sacrifice a boss drop item (gun / sword / etc.) that has level to increase the level of the quest itself.
    Tbh i would like a system a little bit different from this tho. For example, make an option below the item stand where u can select the lvl/difficult. (Example: Normal: The HP and DMG are the same as always. Hard: The HP of NPCs increase a 50% and DMG 10% (Same with bosses). Maniac: Increase the HP of NPCs 100% and the DMG 25% (same with Bosses). And Insane: Increase 200% the HP of NPCs and DMG 50% (Same with bosses)). Depending on the difficult/Level u choose the exp and chances to get a better drop increases.
    When you think you got over it, you realize you have not and the pain comes again.

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  2. #2
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    Originally Posted by Sinon View Post
    Tbh i would like a system a little bit different from this tho. For example, make an option below the item stand where u can select the lvl/difficult. (Example: Normal: The HP and DMG are the same as always. Hard: The HP of NPCs increase a 50% and DMG 10% (Same with bosses). Maniac: Increase the HP of NPCs 100% and the DMG 25% (same with Bosses). And Insane: Increase 200% the HP of NPCs and DMG 50% (Same with bosses)). Depending on the difficult/Level u choose the exp and chances to get a better drop increases.
    this!!!

  3. #3
    McSic's Avatar L e a d e r

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    Originally Posted by Sinon View Post
    Tbh i would like a system a little bit different from this tho. For example, make an option below the item stand where u can select the lvl/difficult. (Example: Normal: The HP and DMG are the same as always. Hard: The HP of NPCs increase a 50% and DMG 10% (Same with bosses). Maniac: Increase the HP of NPCs 100% and the DMG 25% (same with Bosses). And Insane: Increase 200% the HP of NPCs and DMG 50% (Same with bosses)). Depending on the difficult/Level u choose the exp and chances to get a better drop increases.
    That's a good idea.

  4. #4
    StephanM's Avatar 🌹

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    Originally Posted by Sinon View Post
    Tbh i would like a system a little bit different from this tho. For example, make an option below the item stand where u can select the lvl/difficult. (Example: Normal: The HP and DMG are the same as always. Hard: The HP of NPCs increase a 50% and DMG 10% (Same with bosses). Maniac: Increase the HP of NPCs 100% and the DMG 25% (same with Bosses). And Insane: Increase 200% the HP of NPCs and DMG 50% (Same with bosses)). Depending on the difficult/Level u choose the exp and chances to get a better drop increases.
    What about doing rough mode?
    • Hard : 50% hp & dmg
    • Maniac: 100% hp & dmg
    • Insane: 200% hp & dmg
    • Freestyle: 300% hp & dmg

  5. #5
    TomasEdison's Avatar ✨ שָׁוִיתי ה' לנֶגדי תמיד

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    Originally Posted by Sinon View Post
    Tbh i would like a system a little bit different from this tho. For example, make an option below the item stand where u can select the lvl/difficult. (Example: Normal: The HP and DMG are the same as always. Hard: The HP of NPCs increase a 50% and DMG 10% (Same with bosses). Maniac: Increase the HP of NPCs 100% and the DMG 25% (same with Bosses). And Insane: Increase 200% the HP of NPCs and DMG 50% (Same with bosses)). Depending on the difficult/Level u choose the exp and chances to get a better drop increases.
    Supporting! I liked the idea!


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    Know then, that the world exists for you: build, therefore, your own world”

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