Originally Posted by Sinon View Post
Tbh i would like a system a little bit different from this tho. For example, make an option below the item stand where u can select the lvl/difficult. (Example: Normal: The HP and DMG are the same as always. Hard: The HP of NPCs increase a 50% and DMG 10% (Same with bosses). Maniac: Increase the HP of NPCs 100% and the DMG 25% (same with Bosses). And Insane: Increase 200% the HP of NPCs and DMG 50% (Same with bosses)). Depending on the difficult/Level u choose the exp and chances to get a better drop increases.
That's a good idea.