Since the last update, I've started getting some random crashes without any alert message before. Can you please help me fix this issue?
Here's the mlog file:
Code:
FREESTYLE GUNZ 1,0,0,290 launched. Build (Apr 16 2020 15:57:31)
Log time (04/30/20 19:11:42)
CPU ID = GenuineIntel ( family = 774 , model = 12 , stepping = 3 ) @ 3199 MHz
Windows = 6.2 Build 9200 , n/a (64-bit) (2097151KB) : Windows 8 / 8.1 / 10
Load XML from memory : system/locale.xml- SUCCESS
Country : (USA), Language : (USA)
Load Config from file : config.xml- SUCCESS
Load XML from memory : system/system.xml- SUCCESS
Load XML from memory : system/strings.xml(0x0009) - SUCCESS
Load XML from memory : system/cserror.xml(0x0009) - SUCCESS
Load XML from memory : system/messages.xml(0x0009) - SUCCESS
Load XML from memory : system/gametypecfg.xml
Dmp ok.
InitializeNotify ok.
WFog Enabled Device.
device created.
Video memory 2038.000000
shader initialize successful : 1
main : RGetLenzFlare()->Initialize()
InitialLoading success.
interface Initialize success
ZApplication::OnCreate : begin
[[[getMaxChannel32]]]]
found 0 custom music
-------------------> Sound Engine Create: 0.989000
sound engine create.
Load XML from memory : System/tips.xml(0x0009)- SUCCESS
start log bipmap
end of load bitmaps2
loading pictures: 3.177000
IDLResource Loading Success!!
IDL resources: 0.177000
start InitInterface option
Number of Display mode : 47
Number of Display mode : 0
end of InitInterface option ok
Init maps : no Current ChannelRule
Screen Effect Manager Create: 0.176000
Screen effect manager create success.
Effect manager create success.
7744 upnp port forward initialized.
Client create success.
game interface create success.
-------------------> GameInterface Create: 4.266000
Load character.xml success,
-------------------> Character Loading: 2.724000
-------------------> WeaponMesh Loading: 0.606000
Load weapon.xml success.
-------------------> Worlditem Loading: 0.038000
Load zitem info success.
Load zBuff info success.
Init world item manager success.
Init map Descriptor success.
Init channel rule manager success.
Init abuse manager success.
Init chatting filter. success
Read SpyMapList.
Read SpyMode.
Read Blitzkrieg.
-------------------> ETC ..: 0.673000
BspObject open : begin interface/login/login.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 3
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
RBspObject::Open : done
Load smoke description mesh.
main : OnCreate() done
Server Connected
Login Posted
Login Successful.
Responsed Account Charlist
Error 2
Error 3
Cloth VertexBuffer is Released
Selected character name : ^HB^9ear^C (5E 48 42 5E 39 65 61 72 5E 43 ) (len = 10)
StageCreated
CastStageBridgePeer call in Zgame::Create
game create begin , type = 13
BspObject open : begin maps/Shower Room/Shower Room.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 2
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
RBspObject::Open : done
game world create success.
Reload all animation end
---------------------------------setBuffer
game created ( 19:12:25 )
Create character : Name=^HB^9ear^C Level=89
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Reset Device
------------------------ReleaseBuffer
Video memory 2038.000000
---------------------------------setBuffer
shader initialize successful : 1
devices Restored.
Reset Device
------------------------ReleaseBuffer
Video memory 2038.000000
---------------------------------setBuffer
shader initialize successful : 1
devices Restored.
Reset Device
------------------------ReleaseBuffer
Video memory 2038.000000
---------------------------------setBuffer
shader initialize successful : 1
devices Restored.
game interface destroy begin.
game destroy begin
Destroy sound engine()
game destroy match destroy
------------------------ReleaseBuffer
Cloth VertexBuffer is Released
game destroyed ( 19:28:11 )
game interface destroy finished
StageCreated
Reset Device
Video memory 2038.000000
shader initialize successful : 1
devices Restored.
Error 2
Error 3
Reset Device
Video memory 2038.000000
shader initialize successful : 1
devices Restored.
Error 2
Error 3
StageCreated
CastStageBridgePeer call in Zgame::Create
game create begin , type = 13
BspObject open : begin maps/Prison/Prison.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 10
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
RBspObject::Open : done
game world create success.
Reload all animation end
---------------------------------setBuffer
game created ( 20:36:01 )
Create character : Name=^HB^9ear^C Level=89
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Reset Device
------------------------ReleaseBuffer
Video memory 2038.000000
---------------------------------setBuffer
shader initialize successful : 1
devices Restored.
Reset Device
------------------------ReleaseBuffer
Video memory 2038.000000
---------------------------------setBuffer
shader initialize successful : 1
devices Restored.
Reset Device
------------------------ReleaseBuffer
Video memory 2038.000000
---------------------------------setBuffer
shader initialize successful : 1
devices Restored.
Connect to Agent by UDP
Reset Device
------------------------ReleaseBuffer
Video memory 2038.000000
---------------------------------setBuffer
shader initialize successful : 1
devices Restored.
Connect to Agent by UDP
start InitInterface option
Number of Display mode : 47
Number of Display mode : 0
end of InitInterface option ok
shader initialize successful : 1
Error 2
Error 3
Reset Device
------------------------ReleaseBuffer
Video memory 2038.000000
---------------------------------setBuffer
shader initialize successful : 1
devices Restored.
Connect to Agent by UDP
game interface destroy begin.
game destroy begin
Destroy sound engine()
game destroy match destroy
------------------------ReleaseBuffer
Cloth VertexBuffer is Released
game destroyed ( 20:47:01 )
game interface destroy finished
StageCreated
CastStageBridgePeer call in Zgame::Create
game create begin , type = 13
BspObject open : begin maps/Garden/Garden.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 3
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
RBspObject::Open : done
game world create success.
Reload all animation end
---------------------------------setBuffer
game created ( 20:47:17 )
Create character : Name=^HB^9ear^C Level=89
Connect to Agent by UDP
Connect to Agent by UDP
Reset Device
------------------------ReleaseBuffer
Video memory 2038.000000
---------------------------------setBuffer
shader initialize successful : 1
devices Restored.
game interface destroy begin.
game destroy begin
Destroy sound engine()
game destroy match destroy
------------------------ReleaseBuffer
Cloth VertexBuffer is Released
game destroyed ( 20:52:09 )
game interface destroy finished
StageCreated
CastStageBridgePeer call in Zgame::Create
game create begin , type = 13
BspObject open : begin maps/cs_assault_new/cs_assault_new.rs
RBspObject::Open : Open_MaterialList
BspObject open object list : begin
in zip : maps/cs_assault_new/cs_assault_new_obj_sky_night.elu.ani file not found!!
RBspObject::Open_ObjectList : size 1
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
RBspObject::Open : done
game world create success.
Reload all animation end
---------------------------------setBuffer
game created ( 20:52:24 )
Create character : Name=^HB^9ear^C Level=89
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Reset Device
------------------------ReleaseBuffer
Video memory 2038.000000
---------------------------------setBuffer
shader initialize successful : 1
devices Restored.
Connect to Agent by UDP
game interface destroy begin.
game destroy begin
Destroy sound engine()
game destroy match destroy
------------------------ReleaseBuffer
Cloth VertexBuffer is Released
game destroyed ( 21:02:26 )
game interface destroy finished
StageCreated
CastStageBridgePeer call in Zgame::Create
game create begin , type = 13
BspObject open : begin maps/Town/Town.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 8
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
RBspObject::Open : done
create game enrvironment.
game world create success.
Reload all animation end
---------------------------------setBuffer
game created ( 21:02:42 )
Create character : Name=^HB^9ear^C Level=89
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Reset Device
------------------------ReleaseBuffer
Video memory 2038.000000
---------------------------------setBuffer
shader initialize successful : 1
devices Restored.
Connect to Agent by UDP
Connect to Agent by UDP
start InitInterface option
Number of Display mode : 47
Number of Display mode : 0
end of InitInterface option ok
shader initialize successful : 1
Connect to Agent by UDP
game interface destroy begin.
game destroy begin
Destroy sound engine()
game destroy match destroy
------------------------ReleaseBuffer
Cloth VertexBuffer is Released
game destroyed ( 21:12:04 )
game interface destroy finished
StageCreated
CastStageBridgePeer call in Zgame::Create
game create begin , type = 13
BspObject open : begin maps/TheOffice/TheOffice.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
RBspObject::Open : done
game world create success.
Reload all animation end
---------------------------------setBuffer
game created ( 21:12:24 )
Create character : Name=^HB^9ear^C Level=89
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Error 2
Error 3
game interface destroy begin.
game destroy begin
Destroy sound engine()
game destroy match destroy
------------------------ReleaseBuffer
Cloth VertexBuffer is Released
game destroyed ( 21:13:06 )
game interface destroy finished
StageCreated
Cloth VertexBuffer is Released
CastStageBridgePeer call in Zgame::Create
game create begin , type = 13
BspObject open : begin maps/TheOffice/TheOffice.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
RBspObject::Open : done
game world create success.
Reload all animation end
---------------------------------setBuffer
game created ( 21:14:23 )
Create character : Name=^HB^9ear^C Level=89
Connect to Agent by UDP
Connect to Agent by UDP
game interface destroy begin.
game destroy begin
Destroy sound engine()
game destroy match destroy
------------------------ReleaseBuffer
Cloth VertexBuffer is Released
game destroyed ( 21:17:17 )
game interface destroy finished
StageCreated
CastStageBridgePeer call in Zgame::Create
game create begin , type = 13
BspObject open : begin maps/Island Temple/Island Temple.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 11
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
RBspObject::Open : done
game world create success.
Reload all animation end
---------------------------------setBuffer
game created ( 21:17:36 )
Create character : Name=^HB^9ear^C Level=89
Connect to Agent by UDP
game interface destroy begin.
game destroy begin
Destroy sound engine()
game destroy match destroy
------------------------ReleaseBuffer
Cloth VertexBuffer is Released
game destroyed ( 21:23:40 )
game interface destroy finished
StageCreated
Reset Device
Video memory 2038.000000
shader initialize successful : 1
devices Restored.
Reset Device
Video memory 2038.000000
shader initialize successful : 1
devices Restored.
StageCreated
CastStageBridgePeer call in Zgame::Create
game create begin , type = 13
BspObject open : begin maps/SuperMario3/SuperMario3.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
RBspObject::Open : done
game world create success.
Reload all animation end
---------------------------------setBuffer
game created ( 21:36:25 )
Create character : Name=^HB^9ear^C Level=89
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
game interface destroy begin.
game destroy begin
Destroy sound engine()
game destroy match destroy
------------------------ReleaseBuffer
Cloth VertexBuffer is Released
game destroyed ( 21:40:50 )
game interface destroy finished
StageCreated
CastStageBridgePeer call in Zgame::Create
game create begin , type = 13
BspObject open : begin maps/SuperMario3/SuperMario3.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
RBspObject::Open : done
game world create success.
Reload all animation end
---------------------------------setBuffer
game created ( 21:41:09 )
Create character : Name=^HB^9ear^C Level=89
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Error 2
Error 3
Connect to Agent by UDP
Connect to Agent by UDP
game interface destroy begin.
game destroy begin
Destroy sound engine()
game destroy match destroy
------------------------ReleaseBuffer
Cloth VertexBuffer is Released
game destroyed ( 21:44:23 )
game interface destroy finished
StageCreated
CastStageBridgePeer call in Zgame::Create
game create begin , type = 13
BspObject open : begin maps/Race/Race.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 0
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
RBspObject::Open : done
game world create success.
Reload all animation end
---------------------------------setBuffer
game created ( 21:44:40 )
Create character : Name=^HB^9ear^C Level=89
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
game interface destroy begin.
game destroy begin
Destroy sound engine()
game destroy match destroy
------------------------ReleaseBuffer
Cloth VertexBuffer is Released
game destroyed ( 21:47:16 )
game interface destroy finished
StageCreated
CastStageBridgePeer call in Zgame::Create
game create begin , type = 13
BspObject open : begin maps/Race/Race.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 0
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
RBspObject::Open : done
game world create success.
Reload all animation end
---------------------------------setBuffer
game created ( 21:47:33 )
Create character : Name=^HB^9ear^C Level=89
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
game interface destroy begin.
game destroy begin
Destroy sound engine()
game destroy match destroy
------------------------ReleaseBuffer
Cloth VertexBuffer is Released
game destroyed ( 21:50:15 )
game interface destroy finished
StageCreated
CastStageBridgePeer call in Zgame::Create
game create begin , type = 13
BspObject open : begin maps/SuperMario3/SuperMario3.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
RBspObject::Open : done
game world create success.
Reload all animation end
---------------------------------setBuffer
game created ( 21:50:31 )
Create character : Name=^HB^9ear^C Level=89
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
game interface destroy begin.
game destroy begin
Destroy sound engine()
game destroy match destroy
------------------------ReleaseBuffer
Cloth VertexBuffer is Released
game destroyed ( 21:54:29 )
game interface destroy finished
StageCreated
Reset Device
Video memory 2038.000000
shader initialize successful : 1
devices Restored.
StageCreated
Cloth VertexBuffer is Released
Cloth VertexBuffer is Released
Reset Device
Video memory 2038.000000
shader initialize successful : 1
devices Restored.
CastStageBridgePeer call in Zgame::Create
game create begin , type = 13
BspObject open : begin maps/True and False/True and False.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 11
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
RBspObject::Open : done
game world create success.
Reload all animation end
---------------------------------setBuffer
game created ( 22:07:50 )
Create character : Name=^HB^9ear^C Level=89
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
start InitInterface option
Number of Display mode : 47
Number of Display mode : 0
end of InitInterface option ok
shader initialize successful : 1
Reset Device
------------------------ReleaseBuffer
Video memory 2038.000000
---------------------------------setBuffer
shader initialize successful : 1
devices Restored.
Error 2
Error 3
Connect to Agent by UDP
Connect to Agent by UDP
game interface destroy begin.
game destroy begin
Destroy sound engine()
game destroy match destroy
------------------------ReleaseBuffer
Cloth VertexBuffer is Released
game destroyed ( 22:38:53 )
game interface destroy finished
StageCreated
Error 2
Error 3
Reset Device
Video memory 2038.000000
shader initialize successful : 1
devices Restored.
StageCreated
CastStageBridgePeer call in Zgame::Create
game create begin , type = 5
BspObject open : begin maps/TheOffice/TheOffice.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
RBspObject::Open : done
game world create success.
Reload all animation end
---------------------------------setBuffer
game created ( 22:47:51 )
Create character : Name=^HB^9ear^C Level=89
start InitInterface option
Number of Display mode : 47
Number of Display mode : 0
end of InitInterface option ok
shader initialize successful : 1
Reset Device
------------------------ReleaseBuffer
Video memory 2038.000000
---------------------------------setBuffer
shader initialize successful : 1
devices Restored.
game interface destroy begin.
game destroy begin
Destroy sound engine()
game destroy match destroy
------------------------ReleaseBuffer
Cloth VertexBuffer is Released
game destroyed ( 22:49:51 )
game interface destroy finished
StageCreated
StageCreated
CastStageBridgePeer call in Zgame::Create
game create begin , type = 2
BspObject open : begin maps/Stairway/Stairway.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 0
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
RBspObject::Open : done
game world create success.
Reload all animation end
---------------------------------setBuffer
game created ( 22:50:04 )
Create character : Name=^HB^9ear^C Level=89
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
game interface destroy begin.
game destroy begin
Destroy sound engine()
game destroy match destroy
------------------------ReleaseBuffer
Cloth VertexBuffer is Released
game destroyed ( 22:58:05 )
game interface destroy finished
StageCreated
CastStageBridgePeer call in Zgame::Create
game create begin , type = 2
BspObject open : begin maps/Stairway/Stairway.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 0
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
RBspObject::Open : done
game world create success.
Reload all animation end
---------------------------------setBuffer
game created ( 22:58:06 )
Create character : Name=^HB^9ear^C Level=89
Connect to Agent by UDP
Connect to Agent by UDP
Connect to Agent by UDP
game interface destroy begin.
game destroy begin
Destroy sound engine()
game destroy match destroy
------------------------ReleaseBuffer
Cloth VertexBuffer is Released
game destroyed ( 23:03:52 )
game interface destroy finished
StageCreated
StageCreated
Reset Device
Video memory 2038.000000
shader initialize successful : 1
devices Restored.
CastStageBridgePeer call in Zgame::Create
game create begin , type = 1
BspObject open : begin maps/Vice/Vice.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 6
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
RBspObject::Open : done
game world create success.
Reload all animation end
---------------------------------setBuffer
game created ( 23:06:07 )
Create character : Name=^HB^9ear^C Level=89
game interface destroy begin.
game destroy begin
Destroy sound engine()
game destroy match destroy
------------------------ReleaseBuffer
Cloth VertexBuffer is Released
game destroyed ( 23:06:55 )
game interface destroy finished
StageCreated
CastStageBridgePeer call in Zgame::Create
game create begin , type = 1
BspObject open : begin maps/Vice/Vice.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 6
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
RBspObject::Open : done
game world create success.
Reload all animation end
---------------------------------setBuffer
game created ( 23:07:08 )
Create character : Name=^HB^9ear^C Level=89
Reset Device
------------------------ReleaseBuffer
Video memory 2038.000000
---------------------------------setBuffer
shader initialize successful : 1
devices Restored.
Reset Device
------------------------ReleaseBuffer
Video memory 2038.000000
---------------------------------setBuffer
shader initialize successful : 1
devices Restored.
Reset Device
------------------------ReleaseBuffer
Video memory 2038.000000
---------------------------------setBuffer
shader initialize successful : 1
devices Restored.
game interface destroy begin.
game destroy begin
Destroy sound engine()
game destroy match destroy
------------------------ReleaseBuffer
Cloth VertexBuffer is Released
game destroyed ( 23:10:16 )
game interface destroy finished
StageCreated
StageCreated
Reset Device
Video memory 2038.000000
shader initialize successful : 1
devices Restored.
Reset Device
Video memory 2038.000000
shader initialize successful : 1
devices Restored.
CastStageBridgePeer call in Zgame::Create
game create begin , type = 1
BspObject open : begin maps/Town/Town.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 8
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
RBspObject::Open : done
create game enrvironment.
game world create success.
Reload all animation end
---------------------------------setBuffer
game created ( 23:11:03 )
Create character : Name=^HB^9ear^C Level=89
Error 2
Error 3
game interface destroy begin.
game destroy begin
Destroy sound engine()
game destroy match destroy
------------------------ReleaseBuffer
Cloth VertexBuffer is Released
game destroyed ( 23:16:22 )
game interface destroy finished
StageCreated
CastStageBridgePeer call in Zgame::Create
game create begin , type = 1
BspObject open : begin maps/Town/Town.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 8
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
RBspObject::Open : done
create game enrvironment.
game world create success.
Reload all animation end
---------------------------------setBuffer
game created ( 23:16:25 )
Create character : Name=^HB^9ear^C Level=89
game interface destroy begin.
game destroy begin
Destroy sound engine()
game destroy match destroy
------------------------ReleaseBuffer
Cloth VertexBuffer is Released
game destroyed ( 23:16:52 )
game interface destroy finished
StageCreated
StageCreated
CastStageBridgePeer call in Zgame::Create
game create begin , type = 1
BspObject open : begin maps/Skyline/Skyline.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
RBspObject::Open : done
game world create success.
Reload all animation end
---------------------------------setBuffer
game created ( 23:17:54 )
Create character : Name=^HB^9ear^C Level=89
game interface destroy begin.
game destroy begin
Destroy sound engine()
game destroy match destroy
------------------------ReleaseBuffer
Cloth VertexBuffer is Released
game destroyed ( 23:40:39 )
game interface destroy finished
StageCreated
Error 2
Error 3
Reset Device
Video memory 2038.000000
shader initialize successful : 1
devices Restored.
Reset Device
Video memory 2038.000000
shader initialize successful : 1
devices Restored.
StageCreated
StageCreated
CastStageBridgePeer call in Zgame::Create
game create begin , type = 7
BspObject open : begin maps/quest/Prison_passage3/Prison_passage3.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 0
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
RBspObject::Open : done
game world create success.
BspObject open : begin maps/quest/Prison_shower_room/Prison_shower_room.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 2
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
RBspObject::Open : done
game world create success.
BspObject open : begin maps/quest/Prison_hall1/Prison_hall1.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 1
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
RBspObject::Open : done
game world create success.
Reload all animation end
---------------------------------setBuffer
game created ( 23:56:15 )
Create character : Name=^HB^9ear^C Level=89
Quest Completed
game interface destroy begin.
game destroy begin
Destroy sound engine()
game destroy match destroy
------------------------ReleaseBuffer
Cloth VertexBuffer is Released
game destroyed ( 23:58:51 )
game interface destroy finished
StageCreated
CastStageBridgePeer call in Zgame::Create
game create begin , type = 7
BspObject open : begin maps/quest/Prison_shower_room/Prison_shower_room.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 2
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
RBspObject::Open : done
game world create success.
BspObject open : begin maps/quest/Prison_hall1/Prison_hall1.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 1
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
RBspObject::Open : done
game world create success.
BspObject open : begin maps/quest/Prison_passage3/Prison_passage3.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 0
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
RBspObject::Open : done
game world create success.
Reload all animation end
---------------------------------setBuffer
game created ( 23:59:10 )
Create character : Name=^HB^9ear^C Level=89
Quest Completed
game interface destroy begin.
game destroy begin
Destroy sound engine()
game destroy match destroy
------------------------ReleaseBuffer
Cloth VertexBuffer is Released
game destroyed ( 00:01:51 )
game interface destroy finished
StageCreated
Cloth VertexBuffer is Released
CastStageBridgePeer call in Zgame::Create
game create begin , type = 7
BspObject open : begin maps/quest/Prison_shower_room/Prison_shower_room.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 2
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
RBspObject::Open : done
game world create success.
BspObject open : begin maps/quest/Prison_passage3/Prison_passage3.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 0
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
RBspObject::Open : done
game world create success.
BspObject open : begin maps/quest/Prison_hall1/Prison_hall1.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 1
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
RBspObject::Open : done
game world create success.
Reload all animation end
---------------------------------setBuffer
game created ( 00:02:10 )
Create character : Name=^HB^9ear^C Level=89
Quest Completed
Cloth VertexBuffer is Released
game interface destroy begin.
game destroy begin
Destroy sound engine()
game destroy match destroy
------------------------ReleaseBuffer
game destroyed ( 00:05:06 )
game interface destroy finished
StageCreated
Reset Device
Video memory 2038.000000
shader initialize successful : 1
devices Restored.
Reset Device
Video memory 2038.000000
shader initialize successful : 1
devices Restored.
Error 2
Error 3
Reset Device
Video memory 2038.000000
shader initialize successful : 1
devices Restored.
Reset Device
Video memory 2038.000000
shader initialize successful : 1
devices Restored.
StageCreated
CastStageBridgePeer call in Zgame::Create
game create begin , type = 5
BspObject open : begin maps/Town/Town.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 8
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
RBspObject::Open : done
create game enrvironment.
game world create success.
Reload all animation end
---------------------------------setBuffer
game created ( 00:26:15 )
Create character : Name=^HB^9ear^C Level=89
Connect to Agent by UDP
game interface destroy begin.
game destroy begin
Destroy sound engine()
game destroy match destroy
------------------------ReleaseBuffer
game destroyed ( 00:26:43 )
game interface destroy finished
Reset Device
Video memory 2038.000000
shader initialize successful : 1
devices Restored.
Reset Device
Video memory 2038.000000
shader initialize successful : 1
devices Restored.
StageCreated
Cloth VertexBuffer is Released
Cloth VertexBuffer is Released
Cloth VertexBuffer is Released
Cloth VertexBuffer is Released
Reset Device
Video memory 2038.000000
shader initialize successful : 1
devices Restored.
Reset Device
Video memory 2038.000000
shader initialize successful : 1
devices Restored.
CastStageBridgePeer call in Zgame::Create
game create begin , type = 13
BspObject open : begin maps/Dojo/Dojo.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
in zip : maps/Dojo/Dojo_obj_lamps.elu.ani file not found!!
RBspObject::Open_ObjectList : size 1
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
RBspObject::Open : done
game world create success.
Reload all animation end
---------------------------------setBuffer
game created ( 00:34:44 )
Create character : Name=^HB^9ear^C Level=89
Connect to Agent by UDP
Reset Device
------------------------ReleaseBuffer
Video memory 2038.000000
---------------------------------setBuffer
shader initialize successful : 1
devices Restored.
Reset Device
------------------------ReleaseBuffer
Video memory 2038.000000
---------------------------------setBuffer
shader initialize successful : 1
devices Restored.
Connect to Agent by UDP
Connect to Agent by UDP
Error 2
Error 3
Reset Device
------------------------ReleaseBuffer
Video memory 2038.000000
---------------------------------setBuffer
shader initialize successful : 1
devices Restored.
Connect to Agent by UDP
Connect to Agent by UDP
Reset Device
------------------------ReleaseBuffer
Video memory 2038.000000
---------------------------------setBuffer
shader initialize successful : 1
devices Restored.
Reset Device
------------------------ReleaseBuffer
Video memory 2038.000000
---------------------------------setBuffer
shader initialize successful : 1
devices Restored.
Reset Device
------------------------ReleaseBuffer
Video memory 2038.000000
---------------------------------setBuffer
shader initialize successful : 1
devices Restored.
Can't Create Dump - MiniDumpWriteDump()
Crash ( 01:13:03 )
Build Apr 16 2020 15:57:04
dwTotalMemKB = 8249840 KB
dwAvailMemKB = 3850648 KB
dwVirtualMemKB = 2097024 KB
[Exception]
Address : 76084192
ExpCode : e06d7363
Flags : 00000001
#Param : 00000003
other : 00000000
[Context]
GS : 0000002b FS : 00000053 ES : 0000002b DS : 0000002b
EDI: 00786080 ESI: 00000000 EBX: 19930520 EDX: 00000000
ECX: 00000003 EAX: 0019ec98 EBP: 0019ecf4 EIP: 76084192
CS : 00000023 Flg: 00000212 ESP: 0019ec98 SS : 0000002b
[Stack]
e06d7363 00000001 00000000 76084192 00000003 19930520 0019ed34 00786080
059dc924 7eef0520 00000000 00000000 00000015 00006010 03010000 000fd201
00000000 00000003 005900d0 0022b000 0019ed00 7fb3c9ea 00000007 0019ed24
006a3854 e06d7363 00000001 00000003 0019ed18 00691af8 00000780 0019ed34
19930520 0019ed34 00786080 0019ed38 00691e19 0019ed34 00786080 0078d1c8
0019ed4c 00691b1b 007e9000 7f5b1040 059dc920 00000438 004a7ee4 007e9000
73483a40 77689010 0019f740 76cd83c0 7436935c 7eef0520 00001e00 00000438
00000780 0019ee18 00001e00 7f5b1040 000507e4 00010005 000d0001 02150003
00000000 00000000 00000780 00000438 00000780 00000438 0000003c 00000016
5e42485e 72616539 0000435e 00000020 00000018 05a6c540 00000000 00000000
555c3a43 73726573 6e61645c 4f5c6569 7244656e 5c657669 ebeef1ee 462fede9
73656572 656c7974 6e754720 63532f5a 6e656572 746f6873 00002f73 7779ae8e
0019eea4 7779ae8e 00000000 00000000 00000018 6994be88 006fff48 0019ee4c
006c0d38 03010000 00000000 00000018 00a69be0 0019ee60 0000000e 00657fb2
6994be88 00a69be0 0019ee98 c36c0000 c61c4000 00000000 00000000 c45cc55e
00000000 44b82a70 c45cc55e 44b82a70 c36c0000 0019f4bc 006fff48 00000000