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  1. #1
    Daniel's Avatar certified lover boy 𓅓

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    Since the last update, I've started getting some random crashes without any alert message before. Can you please help me fix this issue?
    Here's the mlog file:
    Code:
    FREESTYLE GUNZ 1,0,0,290 launched. Build (Apr 16 2020 15:57:31) 
    Log time (04/30/20 19:11:42)
    CPU ID = GenuineIntel ( family = 774 , model = 12 , stepping = 3 ) @ 3199 MHz
    Windows = 6.2 Build 9200 , n/a (64-bit) (2097151KB) :  Windows 8 / 8.1 / 10
    Load XML from memory : system/locale.xml- SUCCESS
    Country : (USA), Language : (USA)
    Load Config from file : config.xml- SUCCESS
    Load XML from memory : system/system.xml- SUCCESS
    Load XML from memory : system/strings.xml(0x0009) - SUCCESS
    Load XML from memory : system/cserror.xml(0x0009) - SUCCESS
    Load XML from memory : system/messages.xml(0x0009) - SUCCESS
    Load XML from memory : system/gametypecfg.xml 
    Dmp ok.
    InitializeNotify ok.
    WFog Enabled Device.
    device created.
    Video memory 2038.000000 
    shader initialize successful : 1
    main : RGetLenzFlare()->Initialize() 
    InitialLoading success.
    interface Initialize success
    ZApplication::OnCreate : begin
    [[[getMaxChannel32]]]]
    found 0 custom music
    
    -------------------> Sound Engine Create: 0.989000 
    
    sound engine create.
    Load XML from memory : System/tips.xml(0x0009)- SUCCESS
    start log bipmap
    end of load bitmaps2
    loading pictures: 3.177000 
    IDLResource Loading Success!!
    IDL resources: 0.177000 
    start InitInterface option
    Number of Display mode : 47
    Number of Display mode : 0
    end of InitInterface option ok
    Init maps : no Current ChannelRule 
    Screen Effect Manager Create: 0.176000 
    Screen effect manager create success.
    Effect manager create success.
    7744 upnp port forward initialized.
    Client create success.
    game interface create success.
    
    -------------------> GameInterface Create: 4.266000 
    
    Load character.xml success,
    
    -------------------> Character Loading: 2.724000 
    
    
    -------------------> WeaponMesh Loading: 0.606000 
    
    Load weapon.xml success. 
    
    -------------------> Worlditem Loading: 0.038000 
    
    Load zitem info success.
    Load zBuff info success.
    Init world item manager success.
    Init map Descriptor success.
    Init channel rule manager success.
    Init abuse manager success.
    Init chatting filter. success
    Read SpyMapList.
    Read SpyMode.
    Read Blitzkrieg.
    
    -------------------> ETC ..: 0.673000 
    
    BspObject open : begin interface/login/login.rs 
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 3 
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open 
    RBspObject::OpenRs : file.Read(&header) 
    RBspObject::OpenRs : file.Read(&nMaterial) 
    RBspObject::OpenRs : Open_Nodes begin 
    RBspObject::OpenRs : Open_Nodes end 
    RBspObject::Open : OpenRs 
    RBspObject::Open : OpenBsp 
    RBspObject::Open : done
    Load smoke description mesh.
    main : OnCreate() done
    Server Connected
    Login Posted
    Login Successful. 
    Responsed Account Charlist
    Error 2
    Error 3
    Cloth VertexBuffer is Released
    Selected character name : ^HB^9ear^C (5E 48 42 5E 39 65 61 72 5E 43 )  (len = 10)
    StageCreated
    CastStageBridgePeer call in Zgame::Create
    game create begin , type = 13
    BspObject open : begin maps/Shower Room/Shower Room.rs 
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 2 
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open 
    RBspObject::OpenRs : file.Read(&header) 
    RBspObject::OpenRs : file.Read(&nMaterial) 
    RBspObject::OpenRs : Open_Nodes begin 
    RBspObject::OpenRs : Open_Nodes end 
    RBspObject::Open : OpenRs 
    RBspObject::Open : OpenBsp 
    RBspObject::Open : done
    game world create success.
    Reload all animation end 
    ---------------------------------setBuffer
    game created ( 19:12:25 )
    Create character : Name=^HB^9ear^C Level=89 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Reset Device 
    ------------------------ReleaseBuffer
    Video memory 2038.000000 
    ---------------------------------setBuffer
    shader initialize successful : 1
    devices Restored. 
    Reset Device 
    ------------------------ReleaseBuffer
    Video memory 2038.000000 
    ---------------------------------setBuffer
    shader initialize successful : 1
    devices Restored. 
    Reset Device 
    ------------------------ReleaseBuffer
    Video memory 2038.000000 
    ---------------------------------setBuffer
    shader initialize successful : 1
    devices Restored. 
    game interface destroy begin.
    game destroy begin
    Destroy sound engine()
    game destroy match destroy 
    ------------------------ReleaseBuffer
    Cloth VertexBuffer is Released
    game destroyed ( 19:28:11 )
    game interface destroy finished
    StageCreated
    Reset Device 
    Video memory 2038.000000 
    shader initialize successful : 1
    devices Restored. 
    Error 2
    Error 3
    Reset Device 
    Video memory 2038.000000 
    shader initialize successful : 1
    devices Restored. 
    Error 2
    Error 3
    StageCreated
    CastStageBridgePeer call in Zgame::Create
    game create begin , type = 13
    BspObject open : begin maps/Prison/Prison.rs 
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 10 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open 
    RBspObject::OpenRs : file.Read(&header) 
    RBspObject::OpenRs : file.Read(&nMaterial) 
    RBspObject::OpenRs : Open_Nodes begin 
    RBspObject::OpenRs : Open_Nodes end 
    RBspObject::Open : OpenRs 
    RBspObject::Open : OpenBsp 
    RBspObject::Open : done
    game world create success.
    Reload all animation end 
    ---------------------------------setBuffer
    game created ( 20:36:01 )
    Create character : Name=^HB^9ear^C Level=89 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Reset Device 
    ------------------------ReleaseBuffer
    Video memory 2038.000000 
    ---------------------------------setBuffer
    shader initialize successful : 1
    devices Restored. 
    Reset Device 
    ------------------------ReleaseBuffer
    Video memory 2038.000000 
    ---------------------------------setBuffer
    shader initialize successful : 1
    devices Restored. 
    Reset Device 
    ------------------------ReleaseBuffer
    Video memory 2038.000000 
    ---------------------------------setBuffer
    shader initialize successful : 1
    devices Restored. 
    Connect to Agent by UDP 
    Reset Device 
    ------------------------ReleaseBuffer
    Video memory 2038.000000 
    ---------------------------------setBuffer
    shader initialize successful : 1
    devices Restored. 
    Connect to Agent by UDP 
    start InitInterface option
    Number of Display mode : 47
    Number of Display mode : 0
    end of InitInterface option ok
    shader initialize successful : 1
    Error 2
    Error 3
    Reset Device 
    ------------------------ReleaseBuffer
    Video memory 2038.000000 
    ---------------------------------setBuffer
    shader initialize successful : 1
    devices Restored. 
    Connect to Agent by UDP 
    game interface destroy begin.
    game destroy begin
    Destroy sound engine()
    game destroy match destroy 
    ------------------------ReleaseBuffer
    Cloth VertexBuffer is Released
    game destroyed ( 20:47:01 )
    game interface destroy finished
    StageCreated
    CastStageBridgePeer call in Zgame::Create
    game create begin , type = 13
    BspObject open : begin maps/Garden/Garden.rs 
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 3 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open 
    RBspObject::OpenRs : file.Read(&header) 
    RBspObject::OpenRs : file.Read(&nMaterial) 
    RBspObject::OpenRs : Open_Nodes begin 
    RBspObject::OpenRs : Open_Nodes end 
    RBspObject::Open : OpenRs 
    RBspObject::Open : OpenBsp 
    RBspObject::Open : done
    game world create success.
    Reload all animation end 
    ---------------------------------setBuffer
    game created ( 20:47:17 )
    Create character : Name=^HB^9ear^C Level=89 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Reset Device 
    ------------------------ReleaseBuffer
    Video memory 2038.000000 
    ---------------------------------setBuffer
    shader initialize successful : 1
    devices Restored. 
    game interface destroy begin.
    game destroy begin
    Destroy sound engine()
    game destroy match destroy 
    ------------------------ReleaseBuffer
    Cloth VertexBuffer is Released
    game destroyed ( 20:52:09 )
    game interface destroy finished
    StageCreated
    CastStageBridgePeer call in Zgame::Create
    game create begin , type = 13
    BspObject open : begin maps/cs_assault_new/cs_assault_new.rs 
    RBspObject::Open : Open_MaterialList
    BspObject open object list : begin
    in zip : maps/cs_assault_new/cs_assault_new_obj_sky_night.elu.ani file not found!! 
     RBspObject::Open_ObjectList : size 1 
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open 
    RBspObject::OpenRs : file.Read(&header) 
    RBspObject::OpenRs : file.Read(&nMaterial) 
    RBspObject::OpenRs : Open_Nodes begin 
    RBspObject::OpenRs : Open_Nodes end 
    RBspObject::Open : OpenRs 
    RBspObject::Open : OpenBsp 
    RBspObject::Open : done
    game world create success.
    Reload all animation end 
    ---------------------------------setBuffer
    game created ( 20:52:24 )
    Create character : Name=^HB^9ear^C Level=89 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Reset Device 
    ------------------------ReleaseBuffer
    Video memory 2038.000000 
    ---------------------------------setBuffer
    shader initialize successful : 1
    devices Restored. 
    Connect to Agent by UDP 
    game interface destroy begin.
    game destroy begin
    Destroy sound engine()
    game destroy match destroy 
    ------------------------ReleaseBuffer
    Cloth VertexBuffer is Released
    game destroyed ( 21:02:26 )
    game interface destroy finished
    StageCreated
    CastStageBridgePeer call in Zgame::Create
    game create begin , type = 13
    BspObject open : begin maps/Town/Town.rs 
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 8 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open 
    RBspObject::OpenRs : file.Read(&header) 
    RBspObject::OpenRs : file.Read(&nMaterial) 
    RBspObject::OpenRs : Open_Nodes begin 
    RBspObject::OpenRs : Open_Nodes end 
    RBspObject::Open : OpenRs 
    RBspObject::Open : OpenBsp 
    RBspObject::Open : done
    create game enrvironment.
    game world create success.
    Reload all animation end 
    ---------------------------------setBuffer
    game created ( 21:02:42 )
    Create character : Name=^HB^9ear^C Level=89 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Reset Device 
    ------------------------ReleaseBuffer
    Video memory 2038.000000 
    ---------------------------------setBuffer
    shader initialize successful : 1
    devices Restored. 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    start InitInterface option
    Number of Display mode : 47
    Number of Display mode : 0
    end of InitInterface option ok
    shader initialize successful : 1
    Connect to Agent by UDP 
    game interface destroy begin.
    game destroy begin
    Destroy sound engine()
    game destroy match destroy 
    ------------------------ReleaseBuffer
    Cloth VertexBuffer is Released
    game destroyed ( 21:12:04 )
    game interface destroy finished
    StageCreated
    CastStageBridgePeer call in Zgame::Create
    game create begin , type = 13
    BspObject open : begin maps/TheOffice/TheOffice.rs 
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open 
    RBspObject::OpenRs : file.Read(&header) 
    RBspObject::OpenRs : file.Read(&nMaterial) 
    RBspObject::OpenRs : Open_Nodes begin 
    RBspObject::OpenRs : Open_Nodes end 
    RBspObject::Open : OpenRs 
    RBspObject::Open : OpenBsp 
    RBspObject::Open : done
    game world create success.
    Reload all animation end 
    ---------------------------------setBuffer
    game created ( 21:12:24 )
    Create character : Name=^HB^9ear^C Level=89 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Error 2
    Error 3
    game interface destroy begin.
    game destroy begin
    Destroy sound engine()
    game destroy match destroy 
    ------------------------ReleaseBuffer
    Cloth VertexBuffer is Released
    game destroyed ( 21:13:06 )
    game interface destroy finished
    StageCreated
    Cloth VertexBuffer is Released
    CastStageBridgePeer call in Zgame::Create
    game create begin , type = 13
    BspObject open : begin maps/TheOffice/TheOffice.rs 
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open 
    RBspObject::OpenRs : file.Read(&header) 
    RBspObject::OpenRs : file.Read(&nMaterial) 
    RBspObject::OpenRs : Open_Nodes begin 
    RBspObject::OpenRs : Open_Nodes end 
    RBspObject::Open : OpenRs 
    RBspObject::Open : OpenBsp 
    RBspObject::Open : done
    game world create success.
    Reload all animation end 
    ---------------------------------setBuffer
    game created ( 21:14:23 )
    Create character : Name=^HB^9ear^C Level=89 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    game interface destroy begin.
    game destroy begin
    Destroy sound engine()
    game destroy match destroy 
    ------------------------ReleaseBuffer
    Cloth VertexBuffer is Released
    game destroyed ( 21:17:17 )
    game interface destroy finished
    StageCreated
    CastStageBridgePeer call in Zgame::Create
    game create begin , type = 13
    BspObject open : begin maps/Island Temple/Island Temple.rs 
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 11 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open 
    RBspObject::OpenRs : file.Read(&header) 
    RBspObject::OpenRs : file.Read(&nMaterial) 
    RBspObject::OpenRs : Open_Nodes begin 
    RBspObject::OpenRs : Open_Nodes end 
    RBspObject::Open : OpenRs 
    RBspObject::Open : OpenBsp 
    RBspObject::Open : done
    game world create success.
    Reload all animation end 
    ---------------------------------setBuffer
    game created ( 21:17:36 )
    Create character : Name=^HB^9ear^C Level=89 
    Connect to Agent by UDP 
    game interface destroy begin.
    game destroy begin
    Destroy sound engine()
    game destroy match destroy 
    ------------------------ReleaseBuffer
    Cloth VertexBuffer is Released
    game destroyed ( 21:23:40 )
    game interface destroy finished
    StageCreated
    Reset Device 
    Video memory 2038.000000 
    shader initialize successful : 1
    devices Restored. 
    Reset Device 
    Video memory 2038.000000 
    shader initialize successful : 1
    devices Restored. 
    StageCreated
    CastStageBridgePeer call in Zgame::Create
    game create begin , type = 13
    BspObject open : begin maps/SuperMario3/SuperMario3.rs 
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open 
    RBspObject::OpenRs : file.Read(&header) 
    RBspObject::OpenRs : file.Read(&nMaterial) 
    RBspObject::OpenRs : Open_Nodes begin 
    RBspObject::OpenRs : Open_Nodes end 
    RBspObject::Open : OpenRs 
    RBspObject::Open : OpenBsp 
    RBspObject::Open : done
    game world create success.
    Reload all animation end 
    ---------------------------------setBuffer
    game created ( 21:36:25 )
    Create character : Name=^HB^9ear^C Level=89 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    game interface destroy begin.
    game destroy begin
    Destroy sound engine()
    game destroy match destroy 
    ------------------------ReleaseBuffer
    Cloth VertexBuffer is Released
    game destroyed ( 21:40:50 )
    game interface destroy finished
    StageCreated
    CastStageBridgePeer call in Zgame::Create
    game create begin , type = 13
    BspObject open : begin maps/SuperMario3/SuperMario3.rs 
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open 
    RBspObject::OpenRs : file.Read(&header) 
    RBspObject::OpenRs : file.Read(&nMaterial) 
    RBspObject::OpenRs : Open_Nodes begin 
    RBspObject::OpenRs : Open_Nodes end 
    RBspObject::Open : OpenRs 
    RBspObject::Open : OpenBsp 
    RBspObject::Open : done
    game world create success.
    Reload all animation end 
    ---------------------------------setBuffer
    game created ( 21:41:09 )
    Create character : Name=^HB^9ear^C Level=89 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Error 2
    Error 3
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    game interface destroy begin.
    game destroy begin
    Destroy sound engine()
    game destroy match destroy 
    ------------------------ReleaseBuffer
    Cloth VertexBuffer is Released
    game destroyed ( 21:44:23 )
    game interface destroy finished
    StageCreated
    CastStageBridgePeer call in Zgame::Create
    game create begin , type = 13
    BspObject open : begin maps/Race/Race.rs 
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 0 
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open 
    RBspObject::OpenRs : file.Read(&header) 
    RBspObject::OpenRs : file.Read(&nMaterial) 
    RBspObject::OpenRs : Open_Nodes begin 
    RBspObject::OpenRs : Open_Nodes end 
    RBspObject::Open : OpenRs 
    RBspObject::Open : OpenBsp 
    RBspObject::Open : done
    game world create success.
    Reload all animation end 
    ---------------------------------setBuffer
    game created ( 21:44:40 )
    Create character : Name=^HB^9ear^C Level=89 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    game interface destroy begin.
    game destroy begin
    Destroy sound engine()
    game destroy match destroy 
    ------------------------ReleaseBuffer
    Cloth VertexBuffer is Released
    game destroyed ( 21:47:16 )
    game interface destroy finished
    StageCreated
    CastStageBridgePeer call in Zgame::Create
    game create begin , type = 13
    BspObject open : begin maps/Race/Race.rs 
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 0 
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open 
    RBspObject::OpenRs : file.Read(&header) 
    RBspObject::OpenRs : file.Read(&nMaterial) 
    RBspObject::OpenRs : Open_Nodes begin 
    RBspObject::OpenRs : Open_Nodes end 
    RBspObject::Open : OpenRs 
    RBspObject::Open : OpenBsp 
    RBspObject::Open : done
    game world create success.
    Reload all animation end 
    ---------------------------------setBuffer
    game created ( 21:47:33 )
    Create character : Name=^HB^9ear^C Level=89 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    game interface destroy begin.
    game destroy begin
    Destroy sound engine()
    game destroy match destroy 
    ------------------------ReleaseBuffer
    Cloth VertexBuffer is Released
    game destroyed ( 21:50:15 )
    game interface destroy finished
    StageCreated
    CastStageBridgePeer call in Zgame::Create
    game create begin , type = 13
    BspObject open : begin maps/SuperMario3/SuperMario3.rs 
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open 
    RBspObject::OpenRs : file.Read(&header) 
    RBspObject::OpenRs : file.Read(&nMaterial) 
    RBspObject::OpenRs : Open_Nodes begin 
    RBspObject::OpenRs : Open_Nodes end 
    RBspObject::Open : OpenRs 
    RBspObject::Open : OpenBsp 
    RBspObject::Open : done
    game world create success.
    Reload all animation end 
    ---------------------------------setBuffer
    game created ( 21:50:31 )
    Create character : Name=^HB^9ear^C Level=89 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    game interface destroy begin.
    game destroy begin
    Destroy sound engine()
    game destroy match destroy 
    ------------------------ReleaseBuffer
    Cloth VertexBuffer is Released
    game destroyed ( 21:54:29 )
    game interface destroy finished
    StageCreated
    Reset Device 
    Video memory 2038.000000 
    shader initialize successful : 1
    devices Restored. 
    StageCreated
    Cloth VertexBuffer is Released
    Cloth VertexBuffer is Released
    Reset Device 
    Video memory 2038.000000 
    shader initialize successful : 1
    devices Restored. 
    CastStageBridgePeer call in Zgame::Create
    game create begin , type = 13
    BspObject open : begin maps/True and False/True and False.rs 
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 11 
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open 
    RBspObject::OpenRs : file.Read(&header) 
    RBspObject::OpenRs : file.Read(&nMaterial) 
    RBspObject::OpenRs : Open_Nodes begin 
    RBspObject::OpenRs : Open_Nodes end 
    RBspObject::Open : OpenRs 
    RBspObject::Open : OpenBsp 
    RBspObject::Open : done
    game world create success.
    Reload all animation end 
    ---------------------------------setBuffer
    game created ( 22:07:50 )
    Create character : Name=^HB^9ear^C Level=89 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    start InitInterface option
    Number of Display mode : 47
    Number of Display mode : 0
    end of InitInterface option ok
    shader initialize successful : 1
    Reset Device 
    ------------------------ReleaseBuffer
    Video memory 2038.000000 
    ---------------------------------setBuffer
    shader initialize successful : 1
    devices Restored. 
    Error 2
    Error 3
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    game interface destroy begin.
    game destroy begin
    Destroy sound engine()
    game destroy match destroy 
    ------------------------ReleaseBuffer
    Cloth VertexBuffer is Released
    game destroyed ( 22:38:53 )
    game interface destroy finished
    StageCreated
    Error 2
    Error 3
    Reset Device 
    Video memory 2038.000000 
    shader initialize successful : 1
    devices Restored. 
    StageCreated
    CastStageBridgePeer call in Zgame::Create
    game create begin , type = 5
    BspObject open : begin maps/TheOffice/TheOffice.rs 
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open 
    RBspObject::OpenRs : file.Read(&header) 
    RBspObject::OpenRs : file.Read(&nMaterial) 
    RBspObject::OpenRs : Open_Nodes begin 
    RBspObject::OpenRs : Open_Nodes end 
    RBspObject::Open : OpenRs 
    RBspObject::Open : OpenBsp 
    RBspObject::Open : done
    game world create success.
    Reload all animation end 
    ---------------------------------setBuffer
    game created ( 22:47:51 )
    Create character : Name=^HB^9ear^C Level=89 
    start InitInterface option
    Number of Display mode : 47
    Number of Display mode : 0
    end of InitInterface option ok
    shader initialize successful : 1
    Reset Device 
    ------------------------ReleaseBuffer
    Video memory 2038.000000 
    ---------------------------------setBuffer
    shader initialize successful : 1
    devices Restored. 
    game interface destroy begin.
    game destroy begin
    Destroy sound engine()
    game destroy match destroy 
    ------------------------ReleaseBuffer
    Cloth VertexBuffer is Released
    game destroyed ( 22:49:51 )
    game interface destroy finished
    StageCreated
    StageCreated
    CastStageBridgePeer call in Zgame::Create
    game create begin , type = 2
    BspObject open : begin maps/Stairway/Stairway.rs 
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 0 
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open 
    RBspObject::OpenRs : file.Read(&header) 
    RBspObject::OpenRs : file.Read(&nMaterial) 
    RBspObject::OpenRs : Open_Nodes begin 
    RBspObject::OpenRs : Open_Nodes end 
    RBspObject::Open : OpenRs 
    RBspObject::Open : OpenBsp 
    RBspObject::Open : done
    game world create success.
    Reload all animation end 
    ---------------------------------setBuffer
    game created ( 22:50:04 )
    Create character : Name=^HB^9ear^C Level=89 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    game interface destroy begin.
    game destroy begin
    Destroy sound engine()
    game destroy match destroy 
    ------------------------ReleaseBuffer
    Cloth VertexBuffer is Released
    game destroyed ( 22:58:05 )
    game interface destroy finished
    StageCreated
    CastStageBridgePeer call in Zgame::Create
    game create begin , type = 2
    BspObject open : begin maps/Stairway/Stairway.rs 
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 0 
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open 
    RBspObject::OpenRs : file.Read(&header) 
    RBspObject::OpenRs : file.Read(&nMaterial) 
    RBspObject::OpenRs : Open_Nodes begin 
    RBspObject::OpenRs : Open_Nodes end 
    RBspObject::Open : OpenRs 
    RBspObject::Open : OpenBsp 
    RBspObject::Open : done
    game world create success.
    Reload all animation end 
    ---------------------------------setBuffer
    game created ( 22:58:06 )
    Create character : Name=^HB^9ear^C Level=89 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    game interface destroy begin.
    game destroy begin
    Destroy sound engine()
    game destroy match destroy 
    ------------------------ReleaseBuffer
    Cloth VertexBuffer is Released
    game destroyed ( 23:03:52 )
    game interface destroy finished
    StageCreated
    StageCreated
    Reset Device 
    Video memory 2038.000000 
    shader initialize successful : 1
    devices Restored. 
    CastStageBridgePeer call in Zgame::Create
    game create begin , type = 1
    BspObject open : begin maps/Vice/Vice.rs 
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 6 
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open 
    RBspObject::OpenRs : file.Read(&header) 
    RBspObject::OpenRs : file.Read(&nMaterial) 
    RBspObject::OpenRs : Open_Nodes begin 
    RBspObject::OpenRs : Open_Nodes end 
    RBspObject::Open : OpenRs 
    RBspObject::Open : OpenBsp 
    RBspObject::Open : done
    game world create success.
    Reload all animation end 
    ---------------------------------setBuffer
    game created ( 23:06:07 )
    Create character : Name=^HB^9ear^C Level=89 
    game interface destroy begin.
    game destroy begin
    Destroy sound engine()
    game destroy match destroy 
    ------------------------ReleaseBuffer
    Cloth VertexBuffer is Released
    game destroyed ( 23:06:55 )
    game interface destroy finished
    StageCreated
    CastStageBridgePeer call in Zgame::Create
    game create begin , type = 1
    BspObject open : begin maps/Vice/Vice.rs 
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 6 
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open 
    RBspObject::OpenRs : file.Read(&header) 
    RBspObject::OpenRs : file.Read(&nMaterial) 
    RBspObject::OpenRs : Open_Nodes begin 
    RBspObject::OpenRs : Open_Nodes end 
    RBspObject::Open : OpenRs 
    RBspObject::Open : OpenBsp 
    RBspObject::Open : done
    game world create success.
    Reload all animation end 
    ---------------------------------setBuffer
    game created ( 23:07:08 )
    Create character : Name=^HB^9ear^C Level=89 
    Reset Device 
    ------------------------ReleaseBuffer
    Video memory 2038.000000 
    ---------------------------------setBuffer
    shader initialize successful : 1
    devices Restored. 
    Reset Device 
    ------------------------ReleaseBuffer
    Video memory 2038.000000 
    ---------------------------------setBuffer
    shader initialize successful : 1
    devices Restored. 
    Reset Device 
    ------------------------ReleaseBuffer
    Video memory 2038.000000 
    ---------------------------------setBuffer
    shader initialize successful : 1
    devices Restored. 
    game interface destroy begin.
    game destroy begin
    Destroy sound engine()
    game destroy match destroy 
    ------------------------ReleaseBuffer
    Cloth VertexBuffer is Released
    game destroyed ( 23:10:16 )
    game interface destroy finished
    StageCreated
    StageCreated
    Reset Device 
    Video memory 2038.000000 
    shader initialize successful : 1
    devices Restored. 
    Reset Device 
    Video memory 2038.000000 
    shader initialize successful : 1
    devices Restored. 
    CastStageBridgePeer call in Zgame::Create
    game create begin , type = 1
    BspObject open : begin maps/Town/Town.rs 
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 8 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open 
    RBspObject::OpenRs : file.Read(&header) 
    RBspObject::OpenRs : file.Read(&nMaterial) 
    RBspObject::OpenRs : Open_Nodes begin 
    RBspObject::OpenRs : Open_Nodes end 
    RBspObject::Open : OpenRs 
    RBspObject::Open : OpenBsp 
    RBspObject::Open : done
    create game enrvironment.
    game world create success.
    Reload all animation end 
    ---------------------------------setBuffer
    game created ( 23:11:03 )
    Create character : Name=^HB^9ear^C Level=89 
    Error 2
    Error 3
    game interface destroy begin.
    game destroy begin
    Destroy sound engine()
    game destroy match destroy 
    ------------------------ReleaseBuffer
    Cloth VertexBuffer is Released
    game destroyed ( 23:16:22 )
    game interface destroy finished
    StageCreated
    CastStageBridgePeer call in Zgame::Create
    game create begin , type = 1
    BspObject open : begin maps/Town/Town.rs 
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 8 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open 
    RBspObject::OpenRs : file.Read(&header) 
    RBspObject::OpenRs : file.Read(&nMaterial) 
    RBspObject::OpenRs : Open_Nodes begin 
    RBspObject::OpenRs : Open_Nodes end 
    RBspObject::Open : OpenRs 
    RBspObject::Open : OpenBsp 
    RBspObject::Open : done
    create game enrvironment.
    game world create success.
    Reload all animation end 
    ---------------------------------setBuffer
    game created ( 23:16:25 )
    Create character : Name=^HB^9ear^C Level=89 
    game interface destroy begin.
    game destroy begin
    Destroy sound engine()
    game destroy match destroy 
    ------------------------ReleaseBuffer
    Cloth VertexBuffer is Released
    game destroyed ( 23:16:52 )
    game interface destroy finished
    StageCreated
    StageCreated
    CastStageBridgePeer call in Zgame::Create
    game create begin , type = 1
    BspObject open : begin maps/Skyline/Skyline.rs 
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open 
    RBspObject::OpenRs : file.Read(&header) 
    RBspObject::OpenRs : file.Read(&nMaterial) 
    RBspObject::OpenRs : Open_Nodes begin 
    RBspObject::OpenRs : Open_Nodes end 
    RBspObject::Open : OpenRs 
    RBspObject::Open : OpenBsp 
    RBspObject::Open : done
    game world create success.
    Reload all animation end 
    ---------------------------------setBuffer
    game created ( 23:17:54 )
    Create character : Name=^HB^9ear^C Level=89 
    game interface destroy begin.
    game destroy begin
    Destroy sound engine()
    game destroy match destroy 
    ------------------------ReleaseBuffer
    Cloth VertexBuffer is Released
    game destroyed ( 23:40:39 )
    game interface destroy finished
    StageCreated
    Error 2
    Error 3
    Reset Device 
    Video memory 2038.000000 
    shader initialize successful : 1
    devices Restored. 
    Reset Device 
    Video memory 2038.000000 
    shader initialize successful : 1
    devices Restored. 
    StageCreated
    StageCreated
    CastStageBridgePeer call in Zgame::Create
    game create begin , type = 7
    BspObject open : begin maps/quest/Prison_passage3/Prison_passage3.rs 
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 0 
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open 
    RBspObject::OpenRs : file.Read(&header) 
    RBspObject::OpenRs : file.Read(&nMaterial) 
    RBspObject::OpenRs : Open_Nodes begin 
    RBspObject::OpenRs : Open_Nodes end 
    RBspObject::Open : OpenRs 
    RBspObject::Open : OpenBsp 
    RBspObject::Open : done
    game world create success.
    BspObject open : begin maps/quest/Prison_shower_room/Prison_shower_room.rs 
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 2 
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open 
    RBspObject::OpenRs : file.Read(&header) 
    RBspObject::OpenRs : file.Read(&nMaterial) 
    RBspObject::OpenRs : Open_Nodes begin 
    RBspObject::OpenRs : Open_Nodes end 
    RBspObject::Open : OpenRs 
    RBspObject::Open : OpenBsp 
    RBspObject::Open : done
    game world create success.
    BspObject open : begin maps/quest/Prison_hall1/Prison_hall1.rs 
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 1 
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open 
    RBspObject::OpenRs : file.Read(&header) 
    RBspObject::OpenRs : file.Read(&nMaterial) 
    RBspObject::OpenRs : Open_Nodes begin 
    RBspObject::OpenRs : Open_Nodes end 
    RBspObject::Open : OpenRs 
    RBspObject::Open : OpenBsp 
    RBspObject::Open : done
    game world create success.
    Reload all animation end 
    ---------------------------------setBuffer
    game created ( 23:56:15 )
    Create character : Name=^HB^9ear^C Level=89 
    Quest Completed
    game interface destroy begin.
    game destroy begin
    Destroy sound engine()
    game destroy match destroy 
    ------------------------ReleaseBuffer
    Cloth VertexBuffer is Released
    game destroyed ( 23:58:51 )
    game interface destroy finished
    StageCreated
    CastStageBridgePeer call in Zgame::Create
    game create begin , type = 7
    BspObject open : begin maps/quest/Prison_shower_room/Prison_shower_room.rs 
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 2 
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open 
    RBspObject::OpenRs : file.Read(&header) 
    RBspObject::OpenRs : file.Read(&nMaterial) 
    RBspObject::OpenRs : Open_Nodes begin 
    RBspObject::OpenRs : Open_Nodes end 
    RBspObject::Open : OpenRs 
    RBspObject::Open : OpenBsp 
    RBspObject::Open : done
    game world create success.
    BspObject open : begin maps/quest/Prison_hall1/Prison_hall1.rs 
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 1 
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open 
    RBspObject::OpenRs : file.Read(&header) 
    RBspObject::OpenRs : file.Read(&nMaterial) 
    RBspObject::OpenRs : Open_Nodes begin 
    RBspObject::OpenRs : Open_Nodes end 
    RBspObject::Open : OpenRs 
    RBspObject::Open : OpenBsp 
    RBspObject::Open : done
    game world create success.
    BspObject open : begin maps/quest/Prison_passage3/Prison_passage3.rs 
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 0 
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open 
    RBspObject::OpenRs : file.Read(&header) 
    RBspObject::OpenRs : file.Read(&nMaterial) 
    RBspObject::OpenRs : Open_Nodes begin 
    RBspObject::OpenRs : Open_Nodes end 
    RBspObject::Open : OpenRs 
    RBspObject::Open : OpenBsp 
    RBspObject::Open : done
    game world create success.
    Reload all animation end 
    ---------------------------------setBuffer
    game created ( 23:59:10 )
    Create character : Name=^HB^9ear^C Level=89 
    Quest Completed
    game interface destroy begin.
    game destroy begin
    Destroy sound engine()
    game destroy match destroy 
    ------------------------ReleaseBuffer
    Cloth VertexBuffer is Released
    game destroyed ( 00:01:51 )
    game interface destroy finished
    StageCreated
    Cloth VertexBuffer is Released
    CastStageBridgePeer call in Zgame::Create
    game create begin , type = 7
    BspObject open : begin maps/quest/Prison_shower_room/Prison_shower_room.rs 
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 2 
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open 
    RBspObject::OpenRs : file.Read(&header) 
    RBspObject::OpenRs : file.Read(&nMaterial) 
    RBspObject::OpenRs : Open_Nodes begin 
    RBspObject::OpenRs : Open_Nodes end 
    RBspObject::Open : OpenRs 
    RBspObject::Open : OpenBsp 
    RBspObject::Open : done
    game world create success.
    BspObject open : begin maps/quest/Prison_passage3/Prison_passage3.rs 
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 0 
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open 
    RBspObject::OpenRs : file.Read(&header) 
    RBspObject::OpenRs : file.Read(&nMaterial) 
    RBspObject::OpenRs : Open_Nodes begin 
    RBspObject::OpenRs : Open_Nodes end 
    RBspObject::Open : OpenRs 
    RBspObject::Open : OpenBsp 
    RBspObject::Open : done
    game world create success.
    BspObject open : begin maps/quest/Prison_hall1/Prison_hall1.rs 
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 1 
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open 
    RBspObject::OpenRs : file.Read(&header) 
    RBspObject::OpenRs : file.Read(&nMaterial) 
    RBspObject::OpenRs : Open_Nodes begin 
    RBspObject::OpenRs : Open_Nodes end 
    RBspObject::Open : OpenRs 
    RBspObject::Open : OpenBsp 
    RBspObject::Open : done
    game world create success.
    Reload all animation end 
    ---------------------------------setBuffer
    game created ( 00:02:10 )
    Create character : Name=^HB^9ear^C Level=89 
    Quest Completed
    Cloth VertexBuffer is Released
    game interface destroy begin.
    game destroy begin
    Destroy sound engine()
    game destroy match destroy 
    ------------------------ReleaseBuffer
    game destroyed ( 00:05:06 )
    game interface destroy finished
    StageCreated
    Reset Device 
    Video memory 2038.000000 
    shader initialize successful : 1
    devices Restored. 
    Reset Device 
    Video memory 2038.000000 
    shader initialize successful : 1
    devices Restored. 
    Error 2
    Error 3
    Reset Device 
    Video memory 2038.000000 
    shader initialize successful : 1
    devices Restored. 
    Reset Device 
    Video memory 2038.000000 
    shader initialize successful : 1
    devices Restored. 
    StageCreated
    CastStageBridgePeer call in Zgame::Create
    game create begin , type = 5
    BspObject open : begin maps/Town/Town.rs 
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 8 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open 
    RBspObject::OpenRs : file.Read(&header) 
    RBspObject::OpenRs : file.Read(&nMaterial) 
    RBspObject::OpenRs : Open_Nodes begin 
    RBspObject::OpenRs : Open_Nodes end 
    RBspObject::Open : OpenRs 
    RBspObject::Open : OpenBsp 
    RBspObject::Open : done
    create game enrvironment.
    game world create success.
    Reload all animation end 
    ---------------------------------setBuffer
    game created ( 00:26:15 )
    Create character : Name=^HB^9ear^C Level=89 
    Connect to Agent by UDP 
    game interface destroy begin.
    game destroy begin
    Destroy sound engine()
    game destroy match destroy 
    ------------------------ReleaseBuffer
    game destroyed ( 00:26:43 )
    game interface destroy finished
    Reset Device 
    Video memory 2038.000000 
    shader initialize successful : 1
    devices Restored. 
    Reset Device 
    Video memory 2038.000000 
    shader initialize successful : 1
    devices Restored. 
    StageCreated
    Cloth VertexBuffer is Released
    Cloth VertexBuffer is Released
    Cloth VertexBuffer is Released
    Cloth VertexBuffer is Released
    Reset Device 
    Video memory 2038.000000 
    shader initialize successful : 1
    devices Restored. 
    Reset Device 
    Video memory 2038.000000 
    shader initialize successful : 1
    devices Restored. 
    CastStageBridgePeer call in Zgame::Create
    game create begin , type = 13
    BspObject open : begin maps/Dojo/Dojo.rs 
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    in zip : maps/Dojo/Dojo_obj_lamps.elu.ani file not found!! 
     RBspObject::Open_ObjectList : size 1 
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open 
    RBspObject::OpenRs : file.Read(&header) 
    RBspObject::OpenRs : file.Read(&nMaterial) 
    RBspObject::OpenRs : Open_Nodes begin 
    RBspObject::OpenRs : Open_Nodes end 
    RBspObject::Open : OpenRs 
    RBspObject::Open : OpenBsp 
    RBspObject::Open : done
    game world create success.
    Reload all animation end 
    ---------------------------------setBuffer
    game created ( 00:34:44 )
    Create character : Name=^HB^9ear^C Level=89 
    Connect to Agent by UDP 
    Reset Device 
    ------------------------ReleaseBuffer
    Video memory 2038.000000 
    ---------------------------------setBuffer
    shader initialize successful : 1
    devices Restored. 
    Reset Device 
    ------------------------ReleaseBuffer
    Video memory 2038.000000 
    ---------------------------------setBuffer
    shader initialize successful : 1
    devices Restored. 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Error 2
    Error 3
    Reset Device 
    ------------------------ReleaseBuffer
    Video memory 2038.000000 
    ---------------------------------setBuffer
    shader initialize successful : 1
    devices Restored. 
    Connect to Agent by UDP 
    Connect to Agent by UDP 
    Reset Device 
    ------------------------ReleaseBuffer
    Video memory 2038.000000 
    ---------------------------------setBuffer
    shader initialize successful : 1
    devices Restored. 
    Reset Device 
    ------------------------ReleaseBuffer
    Video memory 2038.000000 
    ---------------------------------setBuffer
    shader initialize successful : 1
    devices Restored. 
    Reset Device 
    ------------------------ReleaseBuffer
    Video memory 2038.000000 
    ---------------------------------setBuffer
    shader initialize successful : 1
    devices Restored. 
    Can't Create Dump - MiniDumpWriteDump()
    Crash ( 01:13:03 )
    Build Apr 16 2020 15:57:04
    
    dwTotalMemKB = 8249840 KB
    dwAvailMemKB = 3850648 KB
    dwVirtualMemKB = 2097024 KB
    
    [Exception]
    Address	:	76084192
    ExpCode	:	e06d7363
    Flags	:	00000001
    #Param	:	00000003
    other	:	00000000
    
    [Context]
    GS : 0000002b  FS : 00000053  ES : 0000002b  DS : 0000002b
    EDI: 00786080  ESI: 00000000  EBX: 19930520  EDX: 00000000
    ECX: 00000003  EAX: 0019ec98  EBP: 0019ecf4  EIP: 76084192
    CS : 00000023  Flg: 00000212  ESP: 0019ec98  SS : 0000002b
    
    [Stack]
    e06d7363 00000001 00000000 76084192 00000003 19930520 0019ed34 00786080 
    059dc924 7eef0520 00000000 00000000 00000015 00006010 03010000 000fd201 
    00000000 00000003 005900d0 0022b000 0019ed00 7fb3c9ea 00000007 0019ed24 
    006a3854 e06d7363 00000001 00000003 0019ed18 00691af8 00000780 0019ed34 
    19930520 0019ed34 00786080 0019ed38 00691e19 0019ed34 00786080 0078d1c8 
    0019ed4c 00691b1b 007e9000 7f5b1040 059dc920 00000438 004a7ee4 007e9000 
    73483a40 77689010 0019f740 76cd83c0 7436935c 7eef0520 00001e00 00000438 
    00000780 0019ee18 00001e00 7f5b1040 000507e4 00010005 000d0001 02150003 
    00000000 00000000 00000780 00000438 00000780 00000438 0000003c 00000016 
    5e42485e 72616539 0000435e 00000020 00000018 05a6c540 00000000 00000000 
    555c3a43 73726573 6e61645c 4f5c6569 7244656e 5c657669 ebeef1ee 462fede9 
    73656572 656c7974 6e754720 63532f5a 6e656572 746f6873 00002f73 7779ae8e 
    0019eea4 7779ae8e 00000000 00000000 00000018 6994be88 006fff48 0019ee4c 
    006c0d38 03010000 00000000 00000018 00a69be0 0019ee60 0000000e 00657fb2 
    6994be88 00a69be0 0019ee98 c36c0000 c61c4000 00000000 00000000 c45cc55e 
    00000000 44b82a70 c45cc55e 44b82a70 c36c0000 0019f4bc 006fff48 00000000


    I didn't come this far just to come this far, and not be happy. - Kim K.

    https://i.imgur.com/oL5MGf8.png
    #maayankusit.

  2. #2
    Divine's Avatar Ex Head Game Moderator

    Join Date
    May 2012
    Country
    Posts
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    Thanks
    726
    Hi,

    Did you recently change anything on your video setting?

    "What lies behind us and what lies before us are tiny matters compared to what lies within us."



    "The brave may not live forever, but the cautious do not live at all."

  3. #3
    Daniel's Avatar certified lover boy 𓅓

    Join Date
    Sep 2015
    Country
    Posts
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    Thanks
    627
    The only thing I change in my settings is the FPS (when I play in normal rooms it's on 250 and when I play events it's on 60)


    I didn't come this far just to come this far, and not be happy. - Kim K.

    https://i.imgur.com/oL5MGf8.png
    #maayankusit.

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