I agree with you my friend.
And thank you very much for participating.
Here's another great example on item levels.
We believe in the server ... which is why I'm here trying to improve Freestyle GunZ even more.
About item levels, only what I disagree with is the percentage of 1%.
The rest is very good, it is something unique to the server.
If we have players trying to win an item by playing 50/100 / 1,000 times and are unable to win the item, because of the percentage of 1% ... it will certainly generate one (DISSATISFACTION) of the player with the server.
The goal of item levels is to bring something unique to the server, and certainly to attract new players, not to generate dissatisfaction.