We both agreed on number 1.
I will explain a little more detailed.
The example I set in the experiences of the missions must be seen very carefully.
The experiences cannot be below this example, because of the experiences of the Challenge Quest.
You can see that while the golem has 600,000 experience
Scriber will only have 1,000,000 experience.
I'm sure that many players will prefer to go to the golem than Scriber.
So ... we will have many players in the golem and some, still preferring Scriber.
Remember what I said about competition: even in missions it is very important.
Schoo Quest, will also have a great success due to the amount of experience for (farm).
Many players will want to (farm) the School Quest.
The lich will be played sometimes because of the pve rifle.
The most important:
It is leaving Scriber with several competitors.
People are attracted to the majority.
Remember that! It is the survival of the human being that.
What I see is currently happening on the server:
Is that Scriber, has no competitor of the old missions.
In this case, when there are no players playing Scriber ... the probability of not having mission rooms is very high.
I studied in depth on all these topics:
Daily reward system
https://freestylersworld.com/showthr...-Box-every-day
Gold Membership
https://freestylersworld.com/showthr...old-Membership
Itens levels
https://freestylersworld.com/showthr...vel-Compendium
Challenge Quest
https://freestylersworld.com/showthr...hallenge-Quest
Quest Combs & EXP
https://freestylersworld.com/showthr...ations-amp-Exp
Quest Guide
https://freestylersworld.com/showthr...-With-Pictures
Quest Drops
https://freestylersworld.com/showthr...-Drop-icons-V8
Challenge Quest Drops
https://freestylersworld.com/showthr...-Drop-icons-V8
Monster Book
https://freestylersworld.com/showthr...13#post1034613