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  1. #1
    AlmasDoFogo's Avatar Gamer

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    I was away from the GunZ game for several years.
    https://www.youtube.com/mayconmaximiano
    I had priority in other games of the moment.


    I returned in 2019 to two GunZ servers.
    And I gave several tips to these servers about missions.


    The only server I needed to study was Freestyle GunZ.
    I spent two days in the forum to try to understand the server about missions.


    I discovered ... that Freestyle GunZ has unique content about missions.


    The mission is now complete.
    I gave several tips on the three servers on the mission mode.


    I believe in competition, it is something very important in the market : D
    Last edited by AlmasDoFogo; 05-03-2020 at 05:53 AM.


    Quest only since 2007.

  2. #2
    Satan's Avatar 야~ 기분 딱 조타!

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    First I want to make it clear, that even you were researched, and many other players on the server [...]

    To leave the server with more mission players, first of all, you need to understand, how this server works in mission mode.
    I found out that of all the servers I have, this server has the most mission content, and the least audience for mission players.
    i don't really care who you were and what you did on the other server.

    01) Edit the experiences of all missions, I gave you a suggestion as an example:
    https://freestylersworld.com/showthr...ations-amp-Exp

    Goblin King: 400.000 Experience
    Fake Goblin King: 400.000 Experience
    Thunder Goblin King: 400.000 Experience
    Dwarf Goblin King: 400.000 Experience
    Palmpoa Commander: 450.000 Experience
    Zombie Queen: 400.000 Experience
    Zombie Queen II: 400.000 Experience
    Zombie King: 400.000 Experience
    School Quest: 500.000 Experience


    Giant Lizardman: 500.000 Experience
    Broken Golem: 600.000 Experience
    Palmpow: 500.000 Experience


    Superion The Tainted: 500.000 Experience
    Aneramon The Wicked: 500.000 Experience
    Lich: 600.000 Experience
    Cursed Palmpow: 550.000 Experience

    Yeah i do agree with point 1
    there should be fair and reasonable exp based on difficulty of quest. but you already edit them based on your thoughts, you didn't really consider the difficulty of each quest. you said you did research ? have you even played them?

    There will be few players who have the patience to try to win an item with a percentage of 1%.
    This. if you're not patient then you won't get it. that's how mythical tier is intended to.

  3. #3
    AlmasDoFogo's Avatar Gamer

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    We both agreed on number 1.
    I will explain a little more detailed.


    The example I set in the experiences of the missions must be seen very carefully.


    The experiences cannot be below this example, because of the experiences of the Challenge Quest.

    You can see that while the golem has 600,000 experience
    Scriber will only have 1,000,000 experience.

    I'm sure that many players will prefer to go to the golem than Scriber.
    So ... we will have many players in the golem and some, still preferring Scriber.


    Remember what I said about competition: even in missions it is very important.


    Schoo Quest, will also have a great success due to the amount of experience for (farm).
    Many players will want to (farm) the School Quest.

    The lich will be played sometimes because of the pve rifle.


    The most important:


    It is leaving Scriber with several competitors.


    People are attracted to the majority.
    Remember that! It is the survival of the human being that.

    What I see is currently happening on the server:


    Is that Scriber, has no competitor of the old missions.
    In this case, when there are no players playing Scriber ... the probability of not having mission rooms is very high.

    I studied in depth on all these topics:

    Daily reward system
    https://freestylersworld.com/showthr...-Box-every-day


    Gold Membership
    https://freestylersworld.com/showthr...old-Membership


    Itens levels
    https://freestylersworld.com/showthr...vel-Compendium


    Challenge Quest
    https://freestylersworld.com/showthr...hallenge-Quest


    Quest Combs & EXP
    https://freestylersworld.com/showthr...ations-amp-Exp


    Quest Guide
    https://freestylersworld.com/showthr...-With-Pictures


    Quest Drops
    https://freestylersworld.com/showthr...-Drop-icons-V8


    Challenge Quest Drops
    https://freestylersworld.com/showthr...-Drop-icons-V8


    Monster Book
    https://freestylersworld.com/showthr...13#post1034613
    Last edited by AlmasDoFogo; 05-03-2020 at 06:57 AM.


    Quest only since 2007.

  4. #4
    LostX's Avatar Legendary Hunter

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    Originally Posted by AlmasDoFogo View Post
    We both agreed on number 1.
    I will explain a little more detailed.


    The example I set in the experiences of the missions must be seen very carefully.


    The experiences cannot be below this example, because of the experiences of the Challenge Quest.

    You can see that while the golem has 600,000 experience
    Scriber will only have 1,000,000 experience.

    I'm sure that many players will prefer to go to the golem than Scriber.
    So ... we will have many players in the golem and some, still preferring Scriber.


    Remember what I said about competition: even in missions it is very important.


    Schoo Quest, will also have a great success due to the amount of experience for (farm).
    Many players will want to (farm) the School Quest.

    The lich will be played sometimes because of the pve rifle.


    The most important:


    It is leaving Scriber with several competitors.


    People are attracted to the majority.
    Remember that! It is the survival of the human being that.

    What I see is currently happening on the server:


    Is that Scriber, has no competitor of the old missions.
    In this case, when there are no players playing Scriber ... the probability of not having mission rooms is very high.

    I studied in depth on all these topics:

    Daily reward system
    https://freestylersworld.com/showthr...-Box-every-day


    Gold Membership
    https://freestylersworld.com/showthr...old-Membership


    Itens levels
    https://freestylersworld.com/showthr...vel-Compendium


    Challenge Quest
    https://freestylersworld.com/showthr...hallenge-Quest


    Quest Combs & EXP
    https://freestylersworld.com/showthr...ations-amp-Exp


    Quest Guide
    https://freestylersworld.com/showthr...-With-Pictures


    Quest Drops
    https://freestylersworld.com/showthr...-Drop-icons-V8


    Challenge Quest Drops
    https://freestylersworld.com/showthr...-Drop-icons-V8


    Monster Book
    https://freestylersworld.com/showthr...13#post1034613
    Alright let me explain you something. There is a big difference between what is fair and a balanced game.

    It's important to know that actually most people of Gunz (no matter what server) do PvP. So, knowing this obviously Quest will be a little bit dead with the player base we have right now.

    PvP players have been asking to make Quests a mode for win Lucky Boxes items with limit days for make them play this mode. Thing which i thing we all here are agreed is a trash idea. (If any PvP player is reading this, the reason is simple. This will remplace the actual drop system which is good for questers. If you want donation items you have many ways to get them.)

    So, maybe increasing the chances of getting a mythical (1% to 5%) will make some people play some bosses for grind them. But the problem here is THE BALANCE. Before, legendary was the max tier, and lvl 15 was the max you could get. We are talking about that max PvE DMG was Avalanche x2 lvl 15 = 78 (And Iron Crow x2 = 66). The legendary in that moment was 1% of chances to get. Now, not only that we have 30 iLevels for each tier, also WE HAVE 5% TO GET A LENDARY. Tier which before was the max tier. But if that isn't enough, now we have Mythical. Tier which is OWER POWER in all quests, and for a tier like this, is good that it can be balanced with a low chance to get it. In all games as less chances you have to get it, better item it should be. This is literally an universal rule for every game that has an item drop system, aka RNG system.

    So, what's the point to make it 5% if it is bettee than legendary? Tier which i gonna say again, was the best before Mythical release. There is literally no point on this.

    Now, about your expirience revamp suggestion, let me show you something.

    Actually, Cat in the hat gives 50% extra expiriece (Yeah, it's 50%, not 25% as the descripltion of the item says). Add to that 50% 100% extra of 10 activity points. Knowing this, let's convert your expiriences:

    Goblin King: 400.000 Experience (Cat hat = 600.000, Activity Points = 1.200.000)
    Fake Goblin King: 400.000 Experience (Cat hat = 600.000, Activity Points = 1.200.000)
    Thunder Goblin King: 400.000 Experience (Cat hat = 600.000, Activity Points = 600.000)
    Dwarf Goblin King: 400.000 Experience (Cat hat = 600.000, Activity Points = 1.200.000)
    Palmpoa Commander: 450.000 Experience (Cat hat = 625.000, Activity Points = 1.250.000)
    Zombie Queen: 400.000 Experience (Cat hat = 600.000, Activity Points = 1.200.000)
    Zombie Queen II: 400.000 Experience (Cat hat = 600.000, Activity Points = 1.200.000)
    Zombie King: 400.000 Experience (Cat hat = 600.000, Activity Points = 1.200.000)
    School Quest: 500.000 Experience (Cat hat = 750.000, Activity Points = 1.500.000)


    Giant Lizardman: 500.000 Experience (Cat hat = 750.000, Activity Points = 1.500.000)
    Broken Golem: 600.000 Experience (Cat hat = 900.000, Activity Points = 1.800.000)
    Palmpow: 500.000 Experience (Cat hat = 750.000, Activity Points = 1.500.000)

    Jeez, all of these quests are above one million exp. And i'm not even adding the 30% extra exp of sacrifice.

    Main problem with this (apart from the point is so ****ing unbalanced), PvP players were craying about how over power was scrider and how fast was it for level up (because all they can is complain on quests, ofc). I even remember they were ****ing happy when hang was fixed the 1st time. Knowing this, i don't wanna imagine the rivers of tears these crybabies will make with these expirience revamp.
    When you think you got over it, you realize you have not and the pain comes again.

    IGN: Sinon & Lost

    Might this will sound cliche, but you don't know what you have with you until you lose it. Appreciate everything you have, you don't know when you'll lose it. Friends, family, pets, anything. The time goes and never comes back, hold on to them like there's no a tomorrow, becouse when they're gone it might hit you hard. And if you do a mistake, be sure to correct it, or else you can lose everything in just one second in front your eyes.

  5. #5
    AlmasDoFogo's Avatar Gamer

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    As you said: (the mission is dead) on that server.
    I answer: it is really staying because of this 2008 thinking.


    I have proof: I cannot pass this information on the forum out of respect for the rules.
    There are two servers that are well (alive) the missions.


    His theory about GunZ's missions being dead ... is only because of the way they are managed on the server.


    Most pvp players know nothing about missions.
    You are trying to do something crazy with the mission mode, which will only end the mode once and for all.


    You are very concerned with the experiences of the missions, knowing that you have players in turbo mode, reaching level 99 in a few days.


    About the cat in the hat, most old players don't even know what it is.
    I recently asked several old players, and hardly anyone knew the answer.


    You are adding up all experience points, as you have a knowledge of the server.
    Most do not have this cat in a hat, among the experience ring.


    You are so scared in the way of the mission experiences, knowing that Scriber has been with the bug for years.
    And nobody was scared.


    You are trying to leave missions with little experience, knowing that you already have almost everything on the server.
    You are asking players who play pvp about missions, get it wrong right now.
    Ask players who really understand missions.


    Regarding the percentage of experience I mentioned, I made it clear that it is an example of how you can improve them.
    You don't have to follow exactly as I did! The funniest of all, they are asking questions to players who play different modes.


    You can't help people who don't want to be helped.
    I believe that until now you did not understand, it is because you are living in an era of 2008 and are stuck in time.


    The most important was done! About me having passed my improvements to the server.


    The interesting thing that you seem to like the server a lot.
    This is an important point! What you need to do sometimes ... is to understand how your competitors work.
    Every company must analyze its competitors to create improved methods.
    His vision is just that of a player and not an entrepreneur.

    I advise you to search on: Marcus Lemonis.
    If you want to better understand the importance of the competitor.

    Thanks again for participating.
    Every debate is important for constant improvement.
    Last edited by AlmasDoFogo; 05-03-2020 at 08:22 PM.


    Quest only since 2007.

  6. #6
    StephanM's Avatar 🌹

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    Why two cents of thoughts.
    1. Quest give enough experience as it is (due CITH & Act. Pnts), perhaps in the future some bosses will get new drops added
    2. Country flags are not a priority for us, you can still make country based clans if you look for fellow countrymen
    3. We keep the rate on 1%, pehaps if we add a new tier in the future that this can change (see my first post)


    Eventually new quests will be added, only time will tell.

  7. The following user said thank you to StephanM for this useful post:

    LostX (05-04-2020)

  8. #7
    AlmasDoFogo's Avatar Gamer

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    1. The most important thing so far for me ... has been to express my opinions.
    And I really liked that it got a lot of attention from everyone.


    2. If possible in the future ... review with your employees about this tip.
    I believe it is extremely important! Players will have a base of identity for each player.
    Facilitating many commands on the server.


    3. I like the item levels! It is a server-only feature.
    I'm just not in favor of the 1% percentage ... the rest is fine.


    Even if I do not agree with the experiences in the missions ... and about the 1% rate ... the team and the other players are to be congratulated for the attention paid.
    And by the server in general.

    On the question of new missions:
    I am completely in favor : )
    Last edited by AlmasDoFogo; 05-04-2020 at 11:11 PM.


    Quest only since 2007.

  9. #8
    Buddhism's Avatar Freestyler

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    fix mythical so u dont need to pick up the box to receive please
    i was buggin on an insane trip, my wifey showed me the light==
    soul elevation thru the twin flame tip, yeah, it just us, we are feeling so right
    in pursuit of justice from spaceships, we will always be whole in our Sameness
    sewn like seeds of a star, on our wayback to Oasis
    doing good deeds from a far, destroying the matrix
    WE are not caught up in the matrix
    WE have no fear, escaping that trick be so basic
    this is our world, let us stage it
    learn to love yourselves, then re arrange it
    blessed, we have the chance to give others sight
    we know trueth and what's wrong from what right
    doin due diligence, burning the midnight oil all night
    my wings are growing, aye embrace hers and take flight

  10. The following user said thank you to Buddhism for this useful post:

    LostX (05-05-2020)

  11. #9
    McSic's Avatar L e a d e r

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    Originally Posted by Buddhism View Post
    fix mythical so u dont need to pick up the box to receive please
    Hmm? Whether you pick it up or not has nothing to do with the drop chance. It's still 1% meaning 1 in 100.

  12. #10
    LostX's Avatar Legendary Hunter

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    Originally Posted by McSic View Post
    Hmm? Whether you pick it up or not has nothing to do with the drop chance. It's still 1% meaning 1 in 100.
    Let me clarify this. I've been doing Challenge Quests (not only Scrider), many and many hours. I've tested in both ways (again, FOR HOURS), and i've only got Mythical when i take the chests/boxes. And this is sooooooooo obviously when before scrider got new attacks, ALWAYS it was going w/o taking chest and letting it random because the boss dies and the quest automatically finish. AND NEVER drop any mythical (we are talking about days and days doing scriders with many hours spent on it). So, the chances of Mythical has nothing to do with the fact it doesn't drops without taking. If you don't believe you can test it.
    When you think you got over it, you realize you have not and the pain comes again.

    IGN: Sinon & Lost

    Might this will sound cliche, but you don't know what you have with you until you lose it. Appreciate everything you have, you don't know when you'll lose it. Friends, family, pets, anything. The time goes and never comes back, hold on to them like there's no a tomorrow, becouse when they're gone it might hit you hard. And if you do a mistake, be sure to correct it, or else you can lose everything in just one second in front your eyes.

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