Originally Posted by
McSic
- Decrease piercing ratio of daggers to be equal to all melee weapons (0.7 -> 0.6)
- Add a Rusty dagger with lower damage
- Decrease dagger range
- Change [V] tag to force 15 damage on all melee weapons
From all these ideas I think it's probably enough to add a Rusty Dagger with 18 damage and change the piercing rate to 0.6 (all daggers are slightly OP due to the higher piercing rate, so I think that nerf is needed). 15 damage is probably too low because daggers do not have the ability to block or counter slashes, unlike swords. So forcing the same damage on both does not really level the playing field for them.