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  1. #1
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    Originally Posted by Bunny View Post
    care to explain how you came up with this marvelous math?
    I know right, 6 pokes = death, gosh i swore swords can block making the daggers use more pokes to kill someone off, gosh can a dagger block too so they don't get hit 100% of the time too and die quicker than sword users.

  2. #2
    Bunny's Avatar woof.

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    Originally Posted by AnnaLOVESYOU View Post
    I know right, 6 pokes = death, gosh i swore swords can block making the daggers use more pokes to kill someone off, gosh can a dagger block too so they don't get hit 100% of the time too and die quicker than sword users.
    its not that, looking at the damage, dagger clearly doesn't almost 3x dmg than a sword.

  3. The following user said thank you to Bunny for this useful post:

    Buddhism (05-19-2020)

  4. #3
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    The dmg is not my point. If you don't want to die from a dagger just God damn use your block function. And most of the time when that happens dagger users get massive then die right after.

  5. #4
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    Originally Posted by AnnaLOVESYOU View Post
    I know right, 6 pokes = death, gosh i swore swords can block making the daggers use more pokes to kill someone off, gosh can a dagger block too so they don't get hit 100% of the time too and die quicker than sword users.
    To the ignorant players like this who say JUST BLOCK!

    April 'dagger' range, speed and damage of a constant left click spam easily forces anyone playing against a 'dagger' to be at an unreasonable disadvantage from a constant long range threat that can end matchups with 1-2 miss-fires of a massive with a few pokes.

    Recoil is a core part of melee, as is skill in avoiding recoil. The April 'daggers' essentially negate that, as it takes FAR more to recoil someone spamming 'daggers' with long range, vs any player with a sword. A block can easily be tripped by the range and speed of a dagger making them a fully offensive spam people have limited options to deal with. Tap blocking vs a dagger stills forces you into a disadvantage in this state, putting someone under constant pressure is considered a skill in glad but it takes very little to do so with April 'daggers'.

    Now maybe you will understand why no one is impressed over broken weapons streaking anything, or 'daggers' with as high kills in zerker because anyone playing with 'daggers' is using an extreme handicap, which is why they are being kicked and will be continued to be barred from glad.

    This is not an instance of only 1 player being targeted over it, it's been seen in glad cw as well as in private games that 'dagger' melee has a high advantage since April over anyone using a sword. Why 'dagger's doing anything equal as a sword will still hold the advantage in dps and deserves hard nerf across the board.

    In the past daggers had a significant disadvantage across the board, so tanking was allowed but this is no longer the case, yet 'dagger' users still tank and hold no respect for the community rules and people like Moh bringing maniac ego into it demanding people play with them or summon a GM to protect them from being kicked, argue with the community or dish out bans. Just toxic.

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