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  1. #1
    Moh's Avatar Loyal Pirate

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    Originally Posted by Deviok View Post
    Allow me to administer a dose of reality, Sinbad. No one is attacking you or afraid of you, they just don't want to play with you because you're annoying and boring to fight. And no, you can't beat every gladiator. Try 1v1ing someone in a fight where you both die in an equal amount of hits and see how that goes. The only reason you don't see people streaking in gladiator duel rooms with a dagger is because you're the only one willing to tank up and cheese wins against people with a broken weapon using a style that no one cares to try against.
    https://imgur.com/a/VIq6eT1

    I guess some people are,or used to be.

    Originally Posted by Qwin View Post
    Since April they do not have 'equal footing' as a sword on FG, thats a meme by ignorant players and staff such as yourself. Neither is the con of not being able to block have any validity in this argument, or needing to charge a massive manually when weighed against everything else.

    Let's have a look at just how many problems these 'daggers' have
    • Since April even the minimal lowest level 'daggers' are now stronger than a sword with absurd delay dps and can outpace a donor sword.
    • Combined with a dash they can have nearly the range of an Lsword and easily outrange a sword
    • They are more or equally as busted as any element or flip, as 2-3 hits within less than a second can take a serious chunk out of hp.
    • While original daggers did, these require no skill what so ever to avoid recoil
    • Easier to kite massives than a sword, with minimal effort spamming left click at safe distance
    • Even after being massived and 2-3 slashes, can still do more damage by spamming click and dashing out
    • In team fights the side with a 'dagger' on their side is more likely to win
    • Since lunge damage is dictated by dagger damage, this makes all lunges and elunges stupidly overpowered as
      well since the buff.
    • Can juggle someone in the air due to how low delay and long it is, making it more OP than a flip with a sword


    Why is it OK for glad to ban elements but not 'daggers' which are more or as toxic than elements?
    Why is it OK for glad to ban flips but not 'daggers' which are more toxic than flips?
    Why is it OK for glad to ban piss/tank but not 'daggers' which are more toxic?

    If you cant give any answer besides BUT IT CANT BLOCK then it says enough of your bias.
    First of all no one uses dagger like when i use them. Seems like the majority of the community still uses swords and don't care either way when losing in a normal gunz match. So why should you ban them in a gladiator match when you can't beat them.

    Imagine banning the use of daggers because some people who usually win are losing occasionally.
    Imagine using daggers for 10 years and then not even being able to use daggers is a GLADIATOR match.
    Daggers aren't broken in overall stats and they should be a viable option.
    Also most of those statements are assuming you know how to use a dagger.
    If anyone could do it why do we only see me doing it.

    intense
    Last edited by Moh; 05-19-2020 at 06:51 AM.

    Originally Posted by McSic View Post
    How dare we buff daggers to be a viable option in glad rooms. Bad, bad developers. Gladiators are going to the barricades.


  2. #2
    LostX's Avatar Legendary Hunter

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    This is stupid, since when glad is Sword only? It's like saying PvP is SG only, and because this rest of weapons should be nerfed. So i believe the daggers are good as they are right now. Anyway, if it's really annoy the daggers on glad (which i don't understand because swords can block while daggers can't), just suggest a tag of Sword Only and u have this solved. Don't need to nerf daggers just because some sword ppl can't block a dagger.
    When you think you got over it, you realize you have not and the pain comes again.

    IGN: Sinon & Lost

    Might this will sound cliche, but you don't know what you have with you until you lose it. Appreciate everything you have, you don't know when you'll lose it. Friends, family, pets, anything. The time goes and never comes back, hold on to them like there's no a tomorrow, becouse when they're gone it might hit you hard. And if you do a mistake, be sure to correct it, or else you can lose everything in just one second in front your eyes.

  3. #3
    Dunkin's Avatar E X G O D

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    Originally Posted by Sinon View Post
    This is stupid, since when glad is Sword only? It's like saying PvP is SG only, and because this rest of weapons should be nerfed. So i believe the daggers are good as they are right now. Anyway, if it's really annoy the daggers on glad (which i don't understand because swords can block while daggers can't), just suggest a tag of Sword Only and u have this solved. Don't need to nerf daggers just because some sword ppl can't block a dagger.
    Well said here, there is no need to argue guys, a simple title saying "Only Rusty Swords", "Only swords" will be efficient. It's the fairest thing that could be done. It's a title that has been used x amount of years. People will more likely take it in consideration to use that weapon in that room. Maybe change the format and suggestion to "add swords only button" just like how there's a no explosive button. Not saying everyone will obligate to "Swords only" "Rusty's only" but there are some people who take it in deep consideration to switch weapons and honor it.

    Originally Posted by Qwin View Post
    Wrong. You and the GMs making up your own rules and you are both going to do more harm to a global community with your incessant whining getting players banned because they dont want to play with broken items.
    Hello Qwin,

    Thanks for expressing your concern, as we are trying to make the game fair for everyone. From the previous reports we have received most to all of them were kicking without a valid reasoning. As you feel as it is unreasonable to play with such player that does not use a sword it is also unreasonable for us to not take in consideration of both parties. Think about it this way, don't you feel like its unreasonable to kick someone just because they are good at something but aren't as good with something that you are using? As for your reasoning in kicking players without a valid reason is against the rules. Think about it in reverse, what if you were kicked for being good at using a sword/using swords in general. Wouldn't be fair wouldn't it. Take what I said above this in consideration and comment on the "add swords only button".

    Thanks,
    Mrmister
    Last edited by Dunkin; 05-19-2020 at 07:13 AM.

  4. #4
    Bulba's Avatar The Original Pokemon

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    Originally Posted by Qwin View Post
    I helped suggesting balance FG in the past with weapon classes, but since v8 this server has gone downhill completely in many ways.

    For years glads had told the staff about a bug that made someone looking 90 degrees up completely invincible and this was never fixed until the glad community as a whole had already abandoned FG. I bring that up because now glads were giving the server a chance again, but now starting to talk about dropping FG again due to word of mouth of this NEW problem caused by the staff and the bias (yet again).


    This year in April FG gave everyone 23+ dmg swords and kodachis, (only part of that has been addressed) and introduced a completely busted version of 'daggers'. These 'daggers' are toxic in every way imaginable to the community as a whole and this is FGs fault, and yet players on both ends have to suffer because of it for no good reason. Well now we're at a boiling point where people are being kicked or IP banned over it because its OK to punish glads for wanting to play glad according to FGs GMs.


    Gladiator Players have always kicked or barred something toxic to the gameplay. Is this a hard concept to understand?
    • 200+ ping -> Kicked or barred
    • Spike -> Kicked or barred
    • Flip -> Kicked or barred
    • OP Element -> Kicked or barred
    • Excessive Pedal -> Kicked or barred
    • Running -> Kicked or barred
    • Lsword -> Kicked or barred
    • TK -> Kicked or barred
    • Nonbow -> Kicked or barred
    • Piss/Donor -> Kicked or barred
    • FGs new long-range hyper-fast super-powered 'daggers' now get the same treatment -> Kicked or barred




    1. Either fix these 'daggers' and re-balance them as they are inherently broken
    2. Give them the ability to be banned from game creation like SGO, and how Glad mode disables elements and flips
    3. or stop abiding by favoritism with whining donors and rein in your staff with this clear bias bending the rules to ban glads. People have been kicked from glad rooms for all of the above and not a single one of them ever reported anyone, until now with obnoxious 'dagger' trolls who have no respect for community rules and overblown ego since April.
    Hi Qwin,

    Thank you for your suggestion. I understand your frustration at this point so please be patient for now. The staff will come with some kind of solution so that both parties can be happy. For now, as MrMister has mentioned, please try to include what kind of glad room you would like if you create the room.

  5. #5
    Junior Member

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    Originally Posted by Bulba View Post
    Hi Qwin,

    Thank you for your suggestion. I understand your frustration at this point so please be patient for now. The staff will come with some kind of solution so that both parties can be happy. For now, as MrMister has mentioned, please try to include what kind of glad room you would like if you create the room.
    The range is too long from whats been seen, which is where a lot of the problems come from. This has been a reoccurring problem with changes servers make regardless of what weapons, as range always has very big ripple effects. Long range / high damage daggers are a very old concept, but did not have the very low delay as FGs so they had some balance to them. If they are fast and hit hard then they should not be overly long on top of it.

    For now a compromise that Moh suggested with a 15 damage rusty dagger can be trialed. As that would be the easiest to implement with just a zitem change if people using them abide by the community rules. Beyond that, if it's still too busted then a Katana/Kodachi only option would be beneficial going forward which I suggested in the first post and title. "Give glads the ability to ban them in game creation".

    If FG wanted to do anything further to enforce standardization that glads use that would take extra coding like the now defunct server CG to override HP/AP values and damages for all players to have the same equal footing, similar to how vanilla mode works
    Last edited by Qwin; 05-19-2020 at 07:55 AM.

  6. #6
    New Member

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    Seems it's simply a clash of ideologies. Sinbad doesn't realize the gladiator community has been rolling 15 dmg rusty swords and sub 150hp/ap total for over a decade now.
    Along with community enforced rules of no flips or PEDAL. Which inherently dagger only users do.

    I'll agree, dagger's needed a buff to keep up with Kstyle/gunners. But they now go against core tenants of gladiator, besides just TTK imbalance issue. I.e, poke someone 6 times to death vs requiring 17 slashes.
    So that option for Sword only in glad rooms is probably the right idea honestly.
    Edit: Also Sword only option for Duel glad rooms. Or hell, forced 15dmg melee weps with Glad tag. Whichever makes more sense.
    Last edited by Malikb0ss; 05-19-2020 at 07:04 AM.

  7. #7
    Bunny's Avatar woof.

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    Originally Posted by Malikb0ss View Post
    But they now go against core tenants of gladiator, besides just TTK imbalance issue. I.e, poke someone 6 times to death vs requiring 17 slashes.
    care to explain how you came up with this marvelous math?

  8. #8
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    Originally Posted by Bunny View Post
    care to explain how you came up with this marvelous math?
    I know right, 6 pokes = death, gosh i swore swords can block making the daggers use more pokes to kill someone off, gosh can a dagger block too so they don't get hit 100% of the time too and die quicker than sword users.

  9. #9
    Bunny's Avatar woof.

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    Originally Posted by AnnaLOVESYOU View Post
    I know right, 6 pokes = death, gosh i swore swords can block making the daggers use more pokes to kill someone off, gosh can a dagger block too so they don't get hit 100% of the time too and die quicker than sword users.
    its not that, looking at the damage, dagger clearly doesn't almost 3x dmg than a sword.

  10. The following user said thank you to Bunny for this useful post:

    Buddhism (05-19-2020)

  11. #10
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    The dmg is not my point. If you don't want to die from a dagger just God damn use your block function. And most of the time when that happens dagger users get massive then die right after.

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