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  1. #1
    TonySoprano's Avatar GM

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    Hi Qwin and Moh,

    I understand how you both feel, but as Bulba as stated please be patient with Staff. This isn't the place to fight with each other over glad. Specify what kind of rooms you create in game and make a suggestion thread calmly stating "swords only tag". Arguing with one another is not the Key to resolving the problem.

    Thank you

  2. #2
    GeorgeGFX's Avatar secret.club

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    Originally Posted by Qwin View Post
    I helped suggesting balance FG in the past with weapon classes, but since v8 this server has gone downhill completely in many ways.

    For years glads had told the staff about a bug that made someone looking 90 degrees up completely invincible and this was never fixed until the glad community as a whole had already abandoned FG. I bring that up because now glads were giving the server a chance again, but now starting to talk about dropping FG again due to word of mouth of this NEW problem caused by the staff and the bias (yet again).


    This year in April FG gave everyone 23+ dmg swords and kodachis, (only part of that has been addressed) and introduced a completely busted version of 'daggers'. These 'daggers' are toxic in every way imaginable to the community as a whole and this is FGs fault, and yet players on both ends have to suffer because of it for no good reason. Well now we're at a boiling point where people are being kicked or IP banned over it because its OK to punish glads for wanting to play glad according to FGs GMs.


    Gladiator Players have always kicked or barred something toxic to the gameplay. Is this a hard concept to understand?
    • 200+ ping -> Kicked or barred
    • Spike -> Kicked or barred
    • Flip -> Kicked or barred
    • OP Element -> Kicked or barred
    • Excessive Pedal -> Kicked or barred
    • Running -> Kicked or barred
    • Lsword -> Kicked or barred
    • TK -> Kicked or barred
    • Nonbow -> Kicked or barred
    • Piss/Donor -> Kicked or barred
    • FGs new long-range hyper-fast super-powered 'daggers' now get the same treatment -> Kicked or barred




    1. Either fix these 'daggers' and re-balance them as they are inherently broken
    2. Give them the ability to be banned from game creation like SGO, and how Glad mode disables elements and flips
    3. or stop abiding by favoritism with whining donors and rein in your staff with this clear bias bending the rules to ban glads. People have been kicked from glad rooms for all of the above and not a single one of them ever reported anyone, until now with obnoxious 'dagger' trolls who have no respect for community rules and overblown ego since April.
    https://freestylersworld.com/showthr...95#post1075695

    >>> Credits to Sikk408 @ DevaintArt <<<

  3. #3
    McSic's Avatar L e a d e r

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    - Decrease piercing ratio of daggers to be equal to all melee weapons (0.7 -> 0.6)
    - Add a Rusty dagger with lower damage
    - Decrease dagger range
    - Change [V] tag to force 15 damage on all melee weapons

    From all these ideas I think it's probably enough to add a Rusty Dagger with 18 damage and change the piercing rate to 0.6 (all daggers are slightly OP due to the higher piercing rate, so I think that nerf is needed). 15 damage is probably too low because daggers do not have the ability to block or counter slashes, unlike swords. So forcing the same damage on both does not really level the playing field for them.

  4. The following 2 users say thank you to McSic for this useful post:

    GeorgeGFX (05-19-2020), Moh (05-19-2020)

  5. #4
    Moh's Avatar Loyal Pirate

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    Originally Posted by McSic View Post
    - Decrease piercing ratio of daggers to be equal to all melee weapons (0.7 -> 0.6)
    - Add a Rusty dagger with lower damage
    - Decrease dagger range
    - Change [V] tag to force 15 damage on all melee weapons

    From all these ideas I think it's probably enough to add a Rusty Dagger with 18 damage and change the piercing rate to 0.6 (all daggers are slightly OP due to the higher piercing rate, so I think that nerf is needed). 15 damage is probably too low because daggers do not have the ability to block or counter slashes, unlike swords. So forcing the same damage on both does not really level the playing field for them.
    I trust McSic's opinion,i look forward to this dagger nerf.

    With that being said i agree 15 may be too low.
    Also are you saying keep the peircing range the same for all daggers and only change rusty dagger?

    Alot of tdms use [V] so if it limits all melee weapons to 15 damage its essentially completely different game because the max sword damage is nearly twice that.
    Last edited by Moh; 05-19-2020 at 11:20 AM.

    Originally Posted by McSic View Post
    How dare we buff daggers to be a viable option in glad rooms. Bad, bad developers. Gladiators are going to the barricades.


  6. #5
    McSic's Avatar L e a d e r

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    Originally Posted by Moh View Post
    I trust McSic's opinion,i look forward to this dagger nerf.

    With that being said i agree 15 may be too low.
    Also are you saying keep the peircing range the same for all daggers and only change rusty dagger?

    Alot of tdms use [V] so if it limits all melee weapons to 15 damage its essentially completely different game because the max sword damage is nearly twice that.
    Piercing ratio of all daggers (0.7 -> 0.6). I think the increased damage with the high piercing rate is the main reason why all daggers are seen as OP at the moment.

    Yeah currently I'm not planning to implement that [V] change.

  7. #6
    Moh's Avatar Loyal Pirate

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    Originally Posted by McSic View Post
    Piercing ratio of all daggers (0.7 -> 0.6). I think the increased damage with the high piercing rate is the main reason why all daggers are seen as OP at the moment.

    Yeah currently I'm not planning to implement that [V] change.
    Oh okay gotcha.

    Other than myself,has there been posts even videos regarding how "over powered" daggers are?
    I guess what i'm asking is,where are all the other cries for daggers being broken.

    Who else is playing daggers and doing their best in gladiator matches with them? Because i truly believe im the only person winning consistently.

    I stream it everyday and it's great content.

    Not many people now can say they've streaked with a rusty dagger.

    Originally Posted by McSic View Post
    How dare we buff daggers to be a viable option in glad rooms. Bad, bad developers. Gladiators are going to the barricades.


  8. #7
    McSic's Avatar L e a d e r

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    Originally Posted by Moh View Post
    Oh okay gotcha.

    Other than myself,has there been posts even videos regarding how "over powered" daggers are?
    I guess what i'm asking is,where are all the other cries for daggers being broken.

    Who else is playing daggers and doing their best in gladiator matches with them? Because i truly believe im the only person winning consistently.

    I stream it everyday and it's great content.

    Not many people now can say they've streaked with a rusty dagger.
    Yeah, people barely play daggers. Always did. But many Gladiators don't use any other than 15 dmg Rusty Sword anyway.

    I first noticed the need for a piercing ratio nerf when watching your stream.

  9. #8
    New Member

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    Feel like daggers are fine right now outside of glad so maybe create a [V] specifically for glad rooms, pretty sure the gun community is less snow flaky and agrees with the major disadvantages to using dagger vs sword, especially when in normal rooms I've started to see more d-stylists giving the game a bit more variety again.

  10. #9
    Steff's Avatar Kira I am lonely &lt;/3

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    give option to remove sword from clanwar its to op

  11. #10
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    shut your essay writing bitch ass up. you still gonna be complaining after the dagger nerf when sinbad continues to rekt your dumbasses
    as mcsic's famous words go, getgud
    Last edited by Hart; 05-20-2020 at 09:00 AM.

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