Originally Posted by Mrmistersir View Post
Like I said above, I was using spike as an example, there are more variables and benefactors in client side than server side. Big one is animation cancel, in which user experiences a lot, mostly with TBF macros. Animation cancel shows to the user on the monitor but through the game file (replay) it could show different. I don't know if you find this valid enough answer but, replays are always more superior due to the fact that it is a game file.
replays always show animation cancels.