Originally Posted by thefortune View Post
So if i sacrificed a rare level 15 then drop is gonna be level 15 (common, uncommon, rare, legendary... etc..)using the same drop ratio to determine actually rarity?
I think the idea was that the drop is going to be the level of what you sacrificed +/- 5. Although I'm not entirely sure if that was correctly implemented because I didn't implement it (just like quest clothing). You could test it though by sacrificing a trash mid/high lvl common item to see if it works.