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  1. #11
    StephanM's Avatar 🌹

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    Originally Posted by Bunny View Post
    having it drop a coin, that with a certain sum of them you can buy a special jjang/dash in the ingame shop would be nice.
    What about it dropping the item directly instead of a new type of coin.

  2. #12
    LostX's Avatar Legendary Hunter

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    Originally Posted by StephanM View Post
    What about it dropping the item directly instead of a new type of coin.
    what about this?

    90% chances dropping a big HP & AP boost.

    10% chances dropping a chest with 50% giving a new dash or a new jjang.
    When you think you got over it, you realize you have not and the pain comes again.

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  3. #13
    Bunny's Avatar woof.

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    Originally Posted by StephanM View Post
    What about it dropping the item directly instead of a new type of coin.
    I dont like it as much simply because you can get the item once luckily and be done with it forever. you gotta give players something to grind for that wont come to some by luck. ofcourse, having it drop a coin depends on it spawning in the first place (which is luck based), but in the long run a coin system gives a sense of progression.

    Additionally you can expand on the coin idea, by making a palmpow shop with various palmpow accessories, whereas getting items straight up is harder to make interesting.

  4. #14
    Legit's Avatar BloodLegion

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    Originally Posted by StephanM View Post
    What about it dropping the item directly instead of a new type of coin.
    or you could do it loot box style with unique items exclusive to it.
    5 exclusive dash or jjang to the monster. 1 of them is super rare.

    Originally Posted by Bunny
    I dont like it as much simply because you can get the item once luckily and be done with it forever. you gotta give players something to grind for that wont come to some by luck. ofcourse, having it drop a coin depends on it spawning in the first place (which is luck based), but in the long run a coin system gives a sense of progression.

    Additionally you can expand on the coin idea, by making a palmpow shop with various palmpow accessories, whereas getting items straight up is harder to make interesting.
    i dont like the idea of spending moe time on he website when we should be trying to be promoting more play.
    Last edited by Legit; 08-16-2020 at 11:45 PM.

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