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  1. #1
    Freestyler

    Join Date
    Jul 2013
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    Suggestion type:
    FGunZ


    Suggestion description:
    The overall cw experience in FG is just a really bad experience. At a high level, all players do in cw is camp and pot. There's no value in playing at a close range anymore because the damage is unreliable due to FG's shit sg spread and hitbox.

    Examples of close range pbs doing no damage:
    https://www.twitch.tv/videos/682418399 - 1st shot = 9 dmg pb from close range
    https://www.twitch.tv/videos/682571869 - 9 dmg pb from close range
    <--Edit-->
    https://www.youtube.com/watch?v=qM-Y6_6Wbsg -first pb 24dmg? no way
    https://youtu.be/oA7EYJ_N_pQ?t=22 -1 pb 27dmg yea i know he hits at right arm but feels dumb when u can pot from very long distance and still hit 27dmg
    I don't expect a full 100dmg+ shot in each of these clips but 9 dmg? Comeon. This is why everyone complains about the anti lead here. It's not the anti lead's fault but the shit sg spread and hitbox.

    As shown in these clips, playing close range is extremely unreliable, and potting from afar becomes a much better alternative because it's easier to aim and with the sg spread here being so shit, potting does a lot of damage.

    Examples of insane pot damage:
    https://www.twitch.tv/videos/682415956 - 3 shots from afar 99 dmg
    https://www.twitch.tv/videos/682423959 - 1 shot from afar 72 dmg
    <--Edit-->
    https://www.twitch.tv/videos/683542357 -2 shots afar 99dmg

    As shown in the clips, potting does way too much damage. In these clips I was just camping/potting and was able to take away 40% of the hp/ap of the enemy who was RUSHING.

    As a result, everyone whose good in cws just camps and pots which is frustrating for both the player and the opposing team. The joy in gunz comes from the adrenaline you get when you rush and have to constantly move and try to kill the enemy with as few shots as possible. With the insane pot damage that occurs in FG, everyone is just camping and potting and whoever rushes first has a huge disadvantage which just results in extremely passive gameplay. No one wants to play with/against this shit which is why a lot of cwers left.

    How to fix this?

    Fix sg spread and hitboxes so that they do less damage from longer range, and more consistent damage in close range. Change hp/ap so that people will rush more cause atm you just die in 2 shots.
    Last edited by Akimbo; 07-18-2020 at 08:24 PM.

  2. The following 4 users say thank you to Akimbo for this useful post:

    dion (07-18-2020), Faky (07-20-2020), sikander123 (07-18-2020), Zaku (07-24-2020)

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